Quality of life improvement for synthetic races

To reduce micromanagement, transport and colony ships should cost more for synthetic races to build but come fully stocked with soldiers/colonists.  SO instead of building a transport and then using assembly to replace your planet's population you build both at the same time.

5,886 views 5 replies
Reply #1 Top

You really do not want to start thinking 'realism' in any way regarding artificial races.... otherwise there is no way to justify they could not simply burn across the galaxy in five seconds like the 'replicators' from Stargate.

Reply #2 Top

I'm not thinking 'realism' I'm thinking "reduce the micromanagement."

 

Seriously, the yor used to be my favorite race in galciv 2 because you could just plop down one economic building per planet and focus on spamming ships after that.  Now you need to micromanage the growth of every single planet and it doubles the number of things you need to do to prepare a planetary invasion.

Reply #3 Top

Quoting bornloser, reply 2

I'm not thinking 'realism' I'm thinking "reduce the micromanagement."

 

Seriously, the yor used to be my favorite race in galciv 2 because you could just plop down one economic building per planet and focus on spamming ships after that.  Now you need to micromanage the growth of every single planet and it doubles the number of things you need to do to prepare a planetary invasion.

 

Oh i see, its a game balance verses micromanagement issue.

 

I really think game balance should take priority though.,, because it is a complex strategy game by design, so micromanagement goes hand in hand with that.

 

So really it all comes back to how smoothly you can get through the micromanagement with the nature of the UI,,,,, and there is no shortage of debate on the state of the UI for galciv3! lol

Reply #4 Top

how would it upset the balance?  The only way I can think of is that your planet would no loner be below capacity for a few turns after loading a transport.  Otherwise you'd just be building a loaded transport with the same total cost/build time as building a transport and replacement population separately.

Reply #5 Top

Quoting bornloser, reply 4

how would it upset the balance?

if done correctly it would not (your point i think).  I need to mll this over more but i do not think i like the idea.  Usually i have 2-3 spongers with planet pop maxed out.  A transport loaded with 3 draws only 1 from each so you can easily pump out several transports 1 turn each before bothering with a round of ultra assembly builds.