Dev Stream (Friday, January 16th) at 3pm EST, Noon Pacific

Galactic Civilizaions III - Vertical

Today will be an exciting livestream for Galactic Civilizations III.  We just got a new build up, and we are hoping to be able to show you some of the Battleviewer, ideology screen, and more today.  

Come on over to our Stardock Twitch channel and join us for our live broadcast today at 3pm EST!

After the live broadcast today, we’ll post the replay on our YouTube channel so you can catch up on the latest episodes.

Update: Replay is on YouTube

44,028 views 29 replies
Reply #1 Top

Question for the Live Stream:   

 

Can we expect any improvement in memory use or stability in the next release, or is this optimization going to be focused towards the final release?

For me, it's not terrible at present, but I would like to know what to look for.

 

 

 

Reply #2 Top

Questions left over from last week.. :)

Multiplayer

Some questions in this post Multiplayer Insight  Have you ever thought about having a multi-player dev stream over the course of several weeks with different non-stardock players?

  1. Will multi-player get another look at an run through before release?
  2. Lobby isn't generating all information on the games, could there be more information added to the lobby to tell people about the game type?
  3. Could you add additional information in the diplomacy for multi-player games such as chat in trading screens?
  4. Suggestion make it easier to see it's your turn when not on the main screen.
  5. When playing the game where the same main race is being played by multiple players such as human Altarians and AI Altarians, maybe have the race colors be shifted slightly automatically so they don't appear on the mini map as the same race color?  Answered, in Dev Stream January 9th
  6. Could you add more players to multi-player games please even if only AI?  Although by games release I would love to have a long game going on with 6-8 people where we get together daily/weekly for several hours to continue our game for however long it lasts.  Answered: in Dev Stream January 9th
General play

General game play questions.
  1. Will the UP selections be increased.  In a normal game with UP on frequent by turn 100-150 you have had a chance to vote on almost all of them if not all. Answered: Dev Stream January 9th
  2. When will the tech tree speed be added to the map screen or has this been scrapped?
  3. A while back I had suggested using resources as a requirement or need for additional terraforming options.  Paul said he liked the suggestion but haven't seen or heard anything on if this may happen?  Thoughts?
  4. Possible bug put more information on Galaxy settings.  Abundant habitable planets seem to be bad/broken in 0.61, I've selected this option in several games the first 18 stars I came across only 5 had habitable planets one of which had 2.  To me abundant habitable planets should be 1 on almost all stars with several with 2, 3 or 4?  Am I incorrect?  This appears to be an issue where it's set to something else for one game you exit to menu and go back in change to abundant and start new game it doesn't apply correctly to the next game.
  5. When putting a ship in the shipyard to build, say 5 colony ships so that way one doesn't have to keep going back to select a new ship every time a ship is built, and one gets a new model because of technology being researched, why doesn't the shipyard auto change these ships to the newest make?  This would be a pain to have to go in and change the list every time a new make becomes available.
  6. What do the purple tile bonus icons indicate?  When playing the Altarians they don't seem to match up with any specific building types like the others do.  For instance "Orange" tile icons indicate it's a manufacturing bonus of some sort, "Dark Blue" indicates research bonus, "Yellow" indicates economic bonus, "Light blue" indicates either influence or morale, and "Red" indicates military/defense.  Answer by peregrine23 "Tourism"
  7. By Larsenex When can we expect to see the next size up in Map sizes?  Answered Dev Stream January 9th
  8. By Larsenex When will we get more coherent and aggressive AI?  Answered Dev Stream January 9th
  9. By Larsenex When is the approximate month for (release of) the combat viewer?
  10. By Bamdorf What is the plan for the ship designations (supply, escort...etc).
  11. By Bamdorf In GC2 (Still a great game) there is now a community update working (nearly finished, I think) on  getting the AI to use their tech trees and build out their colonies properly in Twilight of the Arnor.   What testing is being planned to check this in GC3?
  12. By Bamdorf When I am building a ship if I wish to micromanage the use of credits, I have to switch back and forth between the planet screen and the shipyard to see if I am getting the ship in the right number of turns.   Is there someway this could be made less cumbersome?
  13. By Bamdorf When might we see ship commanders in GC3 and will they gain experience?  Answer Seilore "They have stated in the past dev streams this would be in a future expansion or DLC."
  14. By jiraesch Whats in store for the political parties & government system? And for the politics/ideology in general?
  15. By jiraesch Will there be occupations, rebellions, uprisings etc.?
  16. By RobTzu Production and research not carrying over.  It's micro hell.  Where is this on the priority list? Answered Dev Stream January 9th
  17. By Peregrine23 Is there any chance we will see an in-game blueprint editor? Answered Dev Stream January 9
  18. By Natasin The only question I care about is whether we can have a diplomatic option to have closed borders. Answered Dev Stream January 9th
  19. By imploadinggoat  Will the ships from the ship design contest and the honorable mentions be available for download in the Steam workshop at some point?  Answered in Dev Stream chat by Island Dog January 9th

Race Specific Questions
 
Questions regarding race, some I asked before in previous posts Dev Stream after you were done for the year sorry...
  1. Yor question:  In Galactic Civilizations II Twilight of Arnor the Yor had a dampening effect in their ZOA where the top speed of ships would be reduced.  Is this going to continue in Galactic Civilizations III?
  2. Altarian question:  Why does it seam the Altarians don't get as many terraforming options as other races...
  3. By peregrine 23, Yor & Drengin question: The Yor and Drengin science and manufacturing buildings are significantly worse than the base equivalents used by the Terrans, Alterians, and Iridium (10%/20%/30%/40%/50% vs. 25%/30%/40%/55%/75%). Is this on purpose?
  4. By peregrine 23, Thalan & Krynn question: Can we get any word on the major characteristics of the final 2 factions or the traits planned for the current ones?
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Reply #3 Top

Just wanted to ask if were will have closed borders as a default setting or will it be a technology we can research. Is closed borders even possible. I've never liked the AI wandering into my territory. It should work like Civ 4-5

Reply #4 Top

Quoting Natasin, reply 3

Just wanted to ask if were will have closed borders as a default setting or will it be a technology we can research. Is closed borders even possible. I've never liked the AI wandering into my territory. It should work like Civ 4-5

They did talk about this in the last dev stream from January 9

 

Reply #5 Top

Will starbases get a pass?  Specifically I would love to get rid of constructor spam, are there any plans to have another look at how starbases are built and work?  

Reply #6 Top

I missed the stream. Did they show the Battle Viewer?

Reply #7 Top

Quoting Seilore, reply 4


Quoting Natasin,

Just wanted to ask if were will have closed borders as a default setting or will it be a technology we can research. Is closed borders even possible. I've never liked the AI wandering into my territory. It should work like Civ 4-5



They did talk about this in the last dev stream from January 9

 

 

What was the short version of what they said about it?  (I did go back and play that dev stream but somehow i missed the answer)

Reply #8 Top

Updated with replay. :)

Reply #9 Top

Quoting a0152570, reply 7

What was the short version of what they said about it? (I did go back and play that dev stream but somehow i missed the answer)

They hmmmmed and haaaaaaaaad about it and said it would be an interesting idea.  One of them loved the idea the other was thinking of how it could be applied to the code to get it to work correctly.  All in all it seemed like they agreed it may be a good addition but with some extra work that may or may not get into the game.

Reply #10 Top

I am seeing no interaction at all in the battle viewer.Looked very bland and dated beta or not.

Reply #11 Top

Thanks for the answer Seilore.  It would be a nice feature but I'm OK either way.  It looks like GC3 is well on its way to being another great game. 

Reply #12 Top

Quoting Ashbery76, reply 10
I am seeing no interaction at all in the battle viewer.

Correct.  GC3 Combat Viewer is pause-only.  The battle itself is deterministic; there is absolutely zero for the player to control.  Hence the result can be computed within a few milliseconds, and the rest is just a nice display using quasi-3D models.  You can rewind, replay, pause, choose different cameras, and otherwise treat it as a frozen movie sequence.

You can't issue orders to change any ship's behavior, nor affect the outcome.  Instead, after that battle is over, you adjust the composition of your fleets.  That's Stardock's vision for GC3, and always has been.

 

 

Reply #13 Top

Quoting Gilmoy, reply 12

You can't issue orders to change any ship's behavior, nor affect the outcome.  Instead, after that battle is over, you adjust the composition of your fleets.  That's Stardock's vision for GC3, and always has been.

Correct, I'm fine with it being over simplified, the only thing I would change if I could would be, to be able to select ship/ships being fired upon or which order ships to focus your weapons on.

Reply #14 Top

The good thing about the lack of tactical interaction in combat is that it will add another major layer of strategy. They've mentioned this a couple of times, but fleet composition and ship roles will be very important. Because of this I hope they raise the logistics levels to allow for more interesting fleet compositions earlier in the game.

Reply #15 Top

I think  Seilore is right on money and i  agree that the mutiplayer needs some love a lot of love be honest me and my friends pretty much only play games when we all get to gather its a social event other whys we do not really play games and right now this beta needs alot of love with the mutiplayer part.

Reply #16 Top

Quoting Ashbery76, reply 10

I am seeing no interaction at all in the battle viewer.Looked very bland and dated beta or not.

 

We have known that from day one, GC3 never meant to be a tactical war game.  It is strategic in nature where to need to plan out ship design and fleet make up as a function of enemy strength/weakness.    I like tactical battle games but also enjoy good strategic ones.  proper planning and prep is everything.

Reply #17 Top

Quoting peregrine23, reply 14

.... I hope they raise the logistics levels to allow for more interesting fleet compositions earlier in the game.

 

I think he said max will be around 60.  That's a lot of logistics depending on ship point values.

Reply #18 Top

Quoting Gilmoy, reply 12

Combat Viewer is pause-only

Oh well, I'm going to pass on this game I guess.

Reply #19 Top

Quoting Space, reply 18

Combat Viewer is pause-only
Oh well, I'm going to pass on this game I guess.

It was never going to be any different? 

Reply #20 Top

Quoting Natasin, reply 3

Just wanted to ask if were will have closed borders as a default setting or will it be a technology we can research. Is closed borders even possible. I've never liked the AI wandering into my territory. It should work like Civ 4-5

If it works like Civ 4-5, then it makes the game essentially a huge landmass with very few features, not a space game.   Space is very open and porous, and it is huge compared to the stars/planets that occupy it.   Rigid borders do not make any sense.   The provision of a diplomatic penalty for ships in the wrong SOI (as is currently implemented) is reasonable but probably needs balancing, like everything else.  Such a provision makes sense because one may be able to use sensors/telescopes etc. to notice the intrusion.   But space is too big to establish a front line and guard it.

Things like increasing maintenance while in another system SOI, or while getting beyond a certain distance from a friendly star system suggest themselves. perhaps.  

But in Civ a big idea was to find choke points and block them.   That tactic is for ground based games with terrain.  A star game lends itself to more of a "strong point" system, and to provision for self-sufficiency for a system or a small group of systems, or other ideas along the same lines.  It also creates a real purpose for things like sensors.  You really can't patrol it but you can watch it and respond accordingly.    Putting more ship capacity into engines thus also is encouraged.  And so on.

Galciv has some things in common with other 4x games.   But if it is going to be a space game, it needs to be qualitatively different from land based games.  I might add that the Beyond Earth Civ 5 expansion is not a space game, which to me caused me to lose interest.   It's just Civ 5 on another terrain/barbarian setting.   Some may like it, to each their own.  Personally, I want a space game to reflect something about the nature of space.  

 

 

Reply #21 Top

Quoting Seilore, reply 19

It was never going to be any different? 

As far as I remember, Stardock promised to revolutionize tactical combat in GC3. Combat viewer, as shown in the stream, is definitely no revolution, not even an evolution.

Reply #22 Top

Quoting Space, reply 21

As far as I remember, Stardock promised to revolutionize tactical combat in GC3. Combat viewer, as shown in the stream, is definitely no revolution, not even an evolution.

Key word here is "combat viewer".  It is not tactical combat.  With that being said, could it be better, sure, how could it be better without introducing some sort of tactical combat, I don't know.  Suggestions instead of just saying there is no evolution to attempt to better the "viewer"?

Reply #23 Top

Quoting Space, reply 21


Quoting Seilore,


It was never going to be any different? 



As far as I remember, Stardock promised to revolutionize tactical combat in GC3. Combat viewer, as shown in the stream, is definitely no revolution, not even an evolution.

Tactical combat was never mentioned. What they did mention was how much more you could do to improve the results in your favor plus changes to the way weapons worked as opposed to GalCiv2. GalCiv2 was very basic (example Laser - shields - other defense * .1 = damage done) where as GalCiv3 factors in range, size, maneuverability, support items, etc. bringing a very huge and complex system in hopes of never having the "ultimate build that killed everything" issue.

Reply #24 Top

Quoting Ryat, reply 23

Tactical combat was never mentioned. What they did mention was how much more you could do to improve the results in your favor plus changes to the way weapons worked as opposed to GalCiv2. GalCiv2 was very basic (example Laser - shields - other defense * .1 = damage done) where as GalCiv3 factors in range, size, maneuverability, support items, etc. bringing a very huge and complex system in hopes of never having the "ultimate build that killed everything" issue.

So what were you looking for then?  Were you looking to see the ships shooting multiple rounds of lasers before the missles impacted?  I guess I'm still looking for what it was that you didn't like with it and what you would do to improve it?

Reply #25 Top

Quoting Seilore, reply 24

Quoting Ryat,

Tactical combat was never mentioned. What they did mention was how much more you could do to improve the results in your favor plus changes to the way weapons worked as opposed to GalCiv2. GalCiv2 was very basic (example Laser - shields - other defense * .1 = damage done) where as GalCiv3 factors in range, size, maneuverability, support items, etc. bringing a very huge and complex system in hopes of never having the "ultimate build that killed everything" issue.

So what were you looking for then?  Were you looking to see the ships shooting multiple rounds of lasers before the missles impacted?  I guess I'm still looking for what it was that you didn't like with it and what you would do to improve it?

You are confusing Ryat with Space Voyager.