[Suggestion] Make items in city shop cost the respective resources, troopsize upgrades aswell

As in there are tags to determine the exact resources you need to buy something. Would work pretty much the same as the costs for equipping a unit with it only with gold instead of production (think of it as being rushed).

Example: To buy a horse you need a horse, if you don't have single horse in your empire no matter how much gold you have, your hero shouldn't be able to buy a horse. Added advantage: Buy and sale value are now in different tags, allowing modders extra control over item economy.

Also upgrading troop count should take into account the value of the troop and not cost 50 gold flat no matter if its a militia with a club or an overequipped paladin that costs 50 metal and crystal each unit. Currently you can also "cheat" by upgrading equipment before troop size leading to less total cost than the other way around.


9,833 views 5 replies
Reply #1 Top

I didn't have a horse in my completed playthrough so I had my sovereign travel to capitar lands and checked the shops there, then I saw a war horse available for sale. I bought that up for my sovereign.

Reply #2 Top

I suggest costs in shops should be just twice cheaper.

Reply #3 Top


I think costs in shops should advertise one price but then when you buy it the cost is 9.5% more due to tax.

Reply #4 Top

Quoting smeagolheart, reply 3


I think costs in shops should advertise one price but then when you buy it the cost is 9.5% more due to tax.
End of smeagolheart's quote

Like VAT? )))

Reply #5 Top

Quoting webusver, reply 4

Quoting smeagolheart, reply 3

I think costs in shops should advertise one price but then when you buy it the cost is 9.5% more due to tax.

Like VAT? )))
End of webusver's quote
yes lol, financial humor!  haha