New Mod (WIP)

After learning much from my first mod here is the one I will focus on till true completion 

 

This mod will add a more as it goes along, stuff from the multiverse will be an add-on to this one.

23,878 views 45 replies
Reply #1 Top

News Updates

 

Details of new Project

The plot for this new mod is the Ancients have Returned.

Contest

If you can figure out what this mod will be about from the details you will be selected to be a beta tester for the mod, testing period will start once the project is revealed. 

Need Positions

I do need Coders, Beta Testers, Modelers, Texture Artist, Particle Editors, and Icon Creators.

Also anyone who wants to be a P.R. person are welcome as well.


Any current modders are welcome to become alpha/beta testers without being involved in the contest, just ask.

Reply #2 Top

Beta Tester Rules:

  • Do not distribute the mod at all
  • Do not tell anyone what the mod is about until the Main post says it
  • Do give bug reports to me in private message
Reply #3 Top

Images:

Reply #4 Top

Mod Races:

  1. Stargate
    1. Humans-- 30%
    2. Ancients-- 50%
    3. Goa’uld--0%
    4. Jaffa--0%
    5. Lucian Alliance--0%
  2. Halo
    1. UNSC--0%
    2. Covenant--0%
  3. Metroid
    1. Galactic Federation--0%
    2. Space Pirates--0%
  4. Star Wars
    1. Republic--0%
    2. CIS--0%
    3. Old Republic--0%
    4. Sith Empire--0%
  5. Pirate Faction
    1. Replicators--0%
    2. Flood--0%
    3. Vong

More Sci-fi may be considered, but at current only the first 2 are being worked on the rest will be released one at a time as expansions, the mod will have a modular set up where you can have any race face any race. P.S. The Goa'uld, Jaffa, and Lucian Alliance will use similar ships, technologies and abiltites, except for cap ships mostly.

Reply #5 Top

Human Unit List

  1. Humans
    1. Ships

   i. Fighters

  1. F-302(Fighter)
  2. MC-305(Bomber)
  3. EA-302G(Fighter)

  ii. Frigates

  1. BC-308
  2. BC-303
  3. BC-303B
  4. BC-304 MK-1
  5. BC-304 MK-2

   iii. Cruiser

  1. BC-304 MK-3
  2. BC-305
  3. BC-306
  4. Starbase Constructor
  5. Diplomacy Ship

   iv.      Capital Ships

  1. Asgard Science Vessel
  2. O’Neill Class
  3. Carter Class
  4. BC-307
  5. BC-309

  v.Titans/Heroes

      1. USS Daedalus (304)
      2. USS Apollo (304)
      3. USS Odyssey (304)
      4. USS General Hammond (304)
      5. USS Pillar of Dawn (307)
      6. USS Vanguard (309)
      7. USS Defender (308)
      8. USS Phoenix  (305)
      9. USS Prometheus II (303B) 

 

    1. Structures

  i.      Civilian

  1. Metal Mine
  2. Crystal Mine
  3. Military Research
  4. Civilian Research
  5. Trade
  6. Culture
  7. Refinery
  8. Frigate Yard
  9. Capital Yard

 ii.      Military

  1. Tollan Ion Cannon
  2. Railgun/Missile Defense
  3. Hanger/Anti-Fighter
  4. Homeworld Command Outpost
  5. Colonial Defense Station
  6. Titan Yard
  7. Stargate
  8. Modified Attero Device
  9. Super-Weapon
Reply #6 Top

Ancient Unit List

  1. Ancients
    1. Ships

  i.      Fighters

  1. Puddle Jumper (F)
  2. Puddle Jumper (B)
  3. Ancient Shuttle

 ii.      Frigates

  1. Seed Ship
  2. Siege Gate Ship
  3. Ancient Cruiser
  4. Aurora Class
  5. Ancient Destroyer

iii.      Capital Ships

  1. Aurora Capital Ship

 iv.      Titans

  1. Atlantis Class City Ship
  2. Destiny
Reply #19 Top

Don't we have like 2 other Stargate themed mods?  How is this one going to be any different?

Reply #20 Top

Quoting Drian117, reply 4
Metroid
Galactic Federation
Space Pirates

While I'm a huge Metroid fan and I'm glad someone is potentially interested in doing it, I think having all those races you list is way too much work for even a good mod team, let alone an individual. Not even the Star Wars vs Star Trek mod has been finished despite it being started years ago. And even in a modular format, that many races might be too much for Sins to handle all at once, and it would be a total nightmare to test.

Reply #21 Top

Nightmare to test, nightmare to balance, nightmare to code.  There's also the issue of assets for all these races.  A lot of them are already made, but permission still needs to be obtained from the mod teams to use their models, textures, and effects.  That list could probably be pruned of a few races that either nobody is really fond of or just aren't that important in their universe.  Off the top of my head the Jaffa, Lucien Alliance, Vong, Sith Empire, and the old Old Republic could get tossed and very few people would care.

Reply #22 Top

Boy, having 6 Star Wars races is already tough to balance. I can't imagine ALL of those bloody universes being balanced amongst each other. 

Reply #23 Top

Quoting XATHOS, reply 19

Don't we have like 2 other Stargate themed mods?  How is this one going to be any different?

Mine will be slightly different more focused on a semi-story line. There will be sort of campaign missions created.

 

Quoting GoaFan77, reply 20


Quoting Drian117, reply 4Metroid
Galactic Federation
Space Pirates

While I'm a huge Metroid fan and I'm glad someone is potentially interested in doing it, I think having all those races you list is way too much work for even a good mod team, let alone an individual. Not even the Star Wars vs Star Trek mod has been finished despite it being started years ago. And even in a modular format, that many races might be too much for Sins to handle all at once, and it would be a total nightmare to test.

 

I figured no one would want to use every race at the same time, even I would only probably use 4 or 5 at a time.

Quoting SpardaSon21, reply 21

Nightmare to test, nightmare to balance, nightmare to code.  There's also the issue of assets for all these races.  A lot of them are already made, but permission still needs to be obtained from the mod teams to use their models, textures, and effects.  That list could probably be pruned of a few races that either nobody is really fond of or just aren't that important in their universe.  Off the top of my head the Jaffa, Lucien Alliance, Vong, Sith Empire, and the old Old Republic could get tossed and very few people would care.

 

I know it would be a nightmare to test and code, I almost have the Ancients done, except for abilities, I haven't decided if I am going to look for a modeler or ask for some to all assets from other mods, the Jaffa, Lucian Alliance will use the same assets as the Goa'uld mostly, maybe a slight texture change, and their abilities and technology will be nearly the same as well. I only have the Vong there as a pirate race, the Replicators, flood and a few others will make up the pirate faction. I may get rid of all the star wars races but the Old Republic Era and Clone Wars era altogether.

Quoting Lavo_2, reply 22

Boy, having 6 Star Wars races is already tough to balance. I can't imagine ALL of those bloody universes being balanced amongst each other. 
 

 

The balancing I have decided will be more focused on the amount of ships a race can field, some of the weaker ones will be able to have 2 or 3 to 1 to the more powerful ones, plus the abilities will be stronger and better for the weaker races and the stronger will have weaker ones.

 

Reply #24 Top

When I posted what I did, there was no mention of other factions yet.  Regardless, I don't really see how this is different than the other multiverse/multifaction IP mods (especially 7 deadly sins) that's out there.  I'm not sure how much interest you'll garner.  Good luck.

Reply #25 Top

Quoting Drian117, reply 23
I may get rid of all the star wars races but the Old Republic Era and Clone Wars era altogether.

I can't say I'd play as the Galactic Republic, CIS, or Sith Empire in this mod.  I would definitely use the New Republic and Imperial Remnant however.