Killer Strats

for each faction

I have observed that almost nobody plays Advent Loyals online.  They have nothing, except culture - which doesn't do crap.  All of the other races have a killer strategy:

TR: TAR (Truce Amoungst Rogues)
TL: Early Novaliths, and dual starbases.
VR: Jumping Starbases
VL: Strip to the Core
AR: Wail (Wail of the Sacrificed)
AL: ???

What killer strategy does Advent Loyals have?  Nothing.  So why play them?

I would suggest giving them early Deliverence Engines (DEs).  Or DEs with NO prerequisite research.

What do you think, is the best solution?  Am I missing other killer strategies?  Titan AOEs that are game changing?  To the uninitiated, these high level techs might not seem game changing, but in fact, each can be. 

Lots of people think the Deliverence engine is lackluster, but I don't.  I think they just don't know how to use them.

20,628 views 12 replies
Reply #1 Top

I feel early DE would be a repeat of the TL.

Something I'm starting to like more and more as I think about it would be replacing Fury of the Unity with a T8 civ tech that would cause their capitals to spawn culture wherever they go.  Perhaps that would be sufficiently powerful.

Reply #2 Top

I suggust making their early culture techs less useless for starters. change the speed buff to a generation one. AL have some nice brute-forcey stuff.

Reply #3 Top

Just replace acclimation with something like a +5% increase too allegiance. BAM they have an economic niche. Its a starter for sure, next would be too fix Assimilated Populace too show what it does in the research info card, and show that its working when you hover over a planets infocard. The next step would be too actually show what planet for a planet does in its research info card, I've played since the Advent were released in Beta and I still have no idea what the hell that ability does.

 

https://forums.sinsofasolarempire.com/427541

 

This is a thread I wrote that outlines a lot of there problems, enjoy. Also the Advent Loyalist technically would have a feasible economy if it wasn't for Assimilated Being bugged(?).

 

Reply #4 Top

Quoting Volt_Cruelerz, reply 1
I feel early DE would be a repeat of the TL.

Yeah, it is a repeat of TL, but if you think about it, Advent Loyalists are meant to to turtle too - and hide behind their culture.  While they get damage upgrades for their smaller fleets from the culture they have to spend so much upon, they need a way to project their power from afar.


Quoting Volt_Cruelerz, reply 1
Something I'm starting to like more and more as I think about it would be replacing Fury of the Unity with a T8 civ tech that would cause their capitals to spawn culture wherever they go. Perhaps that would be sufficiently powerful.

I also like your idea of their Cap ships spreading culture whereever they are (but that would take more programming).  And, IMO, the T8 civ tech, Fury of the Unity, is definitely not worth the expense.

Reply #5 Top

It seems to me AL was supposed to be like TL, focusing on defence while their 'win mechanic' allows them to avoid having to attack more than necessary.  Problem is culture, ALs 'win mechanic', is terrible.  It has NEVER been a worthwhile focus, being far too easy to repel even with Advent's culture advantages over the other races.  While AL does need help in other areas, I think overhauling culture strength would go a long way towards fixing AL.

Reply #6 Top

While the deliverance engine in it's current form may not be completely useless, you have to compare it to the competition.  

It seems best used in concert with an invasion force on border worlds to get Advent culture buffs.  You can't use it to just kill planets like the novalith or attack with your fleet anywhere like the Kostura.

You can't use it to force your enemy to throw up starbases at important planets behind the lines, either for the anti-bombing upgrades or for defense against surprise attacks.  A few culture centers are really all one needs as defense, which they will likely already have, as opposed to trying to get out a specialty structure like the TEC's planet shield.

Reply #7 Top

deliverance can be useful if a VL is trying to cap and eat enemy planets who have a ton of culture.. 

Reply #8 Top

Quoting SageWon, reply 5
Quoting Volt_Cruelerz, reply 1
Something I'm starting to like more and more as I think about it would be replacing Fury of the Unity with a T8 civ tech that would cause their capitals to spawn culture wherever they go. Perhaps that would be sufficiently powerful.
I also like your idea of their Capitals spreading culture whereever they are.  And, IMO, the T8 civ tech, Fury of the Unity, is definitely not worth the expense.

What if Fury of the Unity read:

The combined rage of the Unity causes culture to spread automatically from your capital ships and empowers friendly ships with increased weapon damage while in your culture.

Reply #9 Top

Works for me.  :thumbsup:

Reply #10 Top

 I feel AL could also have a +1% allegiance per every 100 fleet supply. 

Reply #11 Top

Man, if they could keep that titan instant planet capture and have Wail of the Sacrificed...

Reply #12 Top

Quoting Sinperium, reply 12
Man, if they could keep that titan instant planet capture and have Wail of the Sacrificed...

That would be so over powered...

I actually almost want someone to combine the most powerful of each faction of a race into 3 new combo races and see which is the most powerful.