TEC and Advent Loyalists
Hi all. I’ve been thinking about some overall changes/improvements to what I consider to be the weakest factions/those that need the most attention. This is mostly for my own benefit, as I will probably attempt to mod whatever I really want changed, but I’d like to know what others think. Here are my thoughts and proposed solutions:
TEC Loyalists: I personally like to turtle, even though it’s not the best strategy ever, and as such the TEC Loyalists are my favorite faction. That said, even with the addition of a 2nd starbase it is extremely difficult to turtle effectively against a reasonable force. I think the TL faction sorely needs some more oomph in the area of defense so here are my proposed changes.
- Compartmentalization: This ability reduces the cost of SB upgrades by 20%. I would suggest adding two things. First, have this tech increase the number of tactical slots at all planets by 5. Second, (if possible) increase the amount of upgrade slots available for each SB by 2. Increase the cost of the tech to compensate for how powerful this becomes.
- Hardened Defenses: This ability adds 2 armor and +30% health to all tactical structures. I would suggest adding an ability to all tactical structures that prevents them from being disabled. This is quite powerful in the right circumstances but is not always useful. In addition, I would suggest making this a 2-tiered tech and reducing the % health bonus to 20% at each level.
- Add a tech that increases the population level of all planets by 15%. This helps a turtling TEC player keep a strong economy as the game goes on and he gains fewer planets on average.
- Give the TL a 3rd level of Unbreachable Hull. Makes Argonev SB's a little more capable of surviving big engagements.
Advent Loyalists: I’m a big fan of culture; I like the idea of in culture bonuses, being able to take out enemy planets by reducing their allegiance, etc. However, it seems like the AL still can’t make culture a really useful part of their gameplay. To try to remedy this, I suggest the following:
- Confluence of the Unity: 2 tiered tech, adds 20% to your culture spread rate per level. I suggest adding a 10% per level decrease in culture degradation when your culture spreads through a grav well.
- Acclimatization of Will: 2 tiered tech; increases enemy allegiance change rates by 25% per level. This is a weak tech as it stands now. Generally, your culture is not strong enough to enact any allegiance change. I would propose increasing the rate boost to 30% per level and adding a 10% increase per level to your culture’s resistance to being pushed back by enemy culture
- Increase the base amount of culture provided by each AL culture tower.
- (I’m not sure how OP this would be) have the Global Unity tech apply to planets that are under the dominion of your culture, friendly or otherwise. This would basically mean that if your culture is dominant at an enemy planet, it would start to generate friendly culture at ½ the rate of planets you own.
- Buff Deliverance Engine to be able to overcome any culture generated by a planet (cause the planet to generate ~300 of your own culture/sec.) In addition, have DE damage the planets allegiance; maybe cut the planet’s current allegiance value in half (if this is possible). This would synergize well with Acclimatization of Will. To make sure this isn’t extraordinarily OP, lessen the duration of the culture production.
I won’t go into the Vasari since I expect a lot of nerfing/changing to happen in the upcoming patch. Thoughts?