Dont shoot! just a question...

Ok, first off i don't know much about modding, but as i see it there is only one way to get something the way you want it, do it yourself!

 

So before i start asking the questions, i want to give a basic idea on what i want to do. For years i have had a love of capital ship combat, more specifically WWII stuff. I want to have a similar set up where capital ships lvl up and you actually want to take care of then as they are valuable assets, not just a throw away job.

So i would like to do a complete mod of the game over to a WWII naval game. Changing planets to islands, the area around a 'planet/island' is the combat zone, resources change from metal/crystal to metal/oil, ships to appropriate ship classes for a few diff countries. The main problems i foresee will be the ships moving off from the one plane and also building on the wrong plane. 

 

Questions

Is there a way to disable the ability to place buildings on different heights?

Is there a way to disable ships from using the z axis but still leave it open to aircraft?

Is there a way to do the above, but for the aircraft to only operate in + z axis?

 

Feedback appreciated, but please don't say 'use this game instread' or 'just play blah blah'. All I'm asking for now is if the game mechanics would support these ideas. I have thought of other mechanics in the game plus balancing the units and that sort of stuff.

3,674 views 3 replies
Reply #1 Top

I have never seen buildings on a higher or lower plane and have tried placing structures higher (above planet) and failed. The only thing is the asteroids and movable star bases. Asteroids might be a problem, I would have to look.

I pretty sure the ships will always go under or above or around other ships but will want to reset to the 0 axis but you could try the formation settings for the ships in the ships entity files. 

Strikecraft use fighter style movement which means there all over the place (Up & Down).

Movement buttons are hard coded.

Nice idea but I don't think it's possible.

Reply #2 Top

ahh, asteroid position i forgot about! Thanks for the feedback myfist0. I wonder if i can turn a blind eye to the ships going every where!

I thought the strike craft would be problem aswell. Ah well, ill have a play around and see if what happens.

Reply #3 Top

planetResourceSetupInfo

 asteroidSpawnAngleVariance 3.141593 (asteroid PI :puke: )

 

usesFighterAttack FALSE

formationRank 1

You did get me re thinking about all the structures on the same plane which is boring. I might have thought of a way around it using the mesh buff points.