Making an unreachable pirate base?

Is there a possibility to make something akin to an unreachable pirate base that can supposedly still send pirates out to the players. That way the only way I could think to defeat the pirates is to have tek buddy up with and advent player who has clarvoyance in the works and have tek shoot Novalith cannons at then exposed planet.

Is there a way to do a one way black hole and set that pirate base to have explored, adding the artifact that gives you the research to pass through the wormhole.

11,513 views 18 replies
Reply #1 Top

nope, its kinda lame

so says the pirate lord

Reply #2 Top

I agree with the cyat food, the main problem with the idea is that pirates NEED ordinary phase lanes to be able to raid, they can not raid through wormholes.

harpo

Reply #3 Top

And even if the pirates did not need phase lanes and no phase lanes went tot he pirate base you would not be able to use clairvoyance on it since you would not even know it's location.

Reply #4 Top

you could give the pirate base one of those vasari phase tunnelers with the other one being at the star.

Reply #5 Top

Wait, what if I gave all stars the ability to have a permanant phase gate ability type deal so the pirates can just warp into the sun and no one would be able to reach them

Reply #6 Top

read my last post.

PIRATES NEED ordinary phase lanes to raid.

they can NOT raid through wormholes OR phasegates.

if you do not accept my advice, make a mod with the ideas others are suggesting and test them.

I had tried some of these ideas, but being a beginner modder could not get any to work.

harpo

Reply #7 Top

Sorry Harpo I was not trying to be rude or undermine your advice. Just was trying to think outside the box, but if you tried it and it didn't work, then I believe ya.

Reply #8 Top

same here, I tried many a trick to make the pirates unapproachable

so says the Pirate Lord of DS

Reply #9 Top

New semi obvious idea. Make a version of the pirate world that is non colonizable except for pirates?

Reply #10 Top

nope a planet is either colonizable or not

get a minidump when making a noncolonizable planet colonized

Reply #11 Top

Rats.... Well I'm just about out of ideas unless I put some form of superpowered pirate starbase near the planet or make a pirate world that is next to indestructable.

Anyone have any ideas. I basically want a pirate base that is always available for multiplayer use (Send in the pirates before you go in)

Reply #12 Top

Perhaps making a 'one-way' phase lane would solve the problem?  Have the base attached to a planet and give that planet a super version of the phase jump inhibitor.  Something like 10000%  

I'm not sure what that would do to pirates returning from a raid, but they don't -have- to return, do they?

Also, keep whatever they are attached to out of the way from the rest of the map somehow, so it doesn't interfere with the gameplay too much.   

 

Can you give space junk abilities?  If so, make a custom space junk called Pirate Trap or something like that. 

 

 

Reply #14 Top

Well, you could always make the planet JUST before the pirates be like a black hole in Distant Stars, and then give the pirates the tech to resist the black holes... that would only work if you used the editor to place planets EXACTLY where you want them though... The other option is to make the Pirate Homeworld have the same ability (meaning anything that jumps in will be instantly destroyed)

Reply #15 Top

If you just want the pirate base to be un-removable in the game, make their base invulnerable.  Sounds like you just want them guaranteed late game.

-Twilight Storm

Reply #16 Top

CRAP.  My idea would stop the pirates from leaving their trap, unless you made them all immune, like the scout research. 

Put a modified phase inhibitor near the pirate side of the well?  Hmm, my idea isn't as great as I though it was. :C

Reply #17 Top

Just create a planetary structure that has a passive ability that does 1000000 damage to all enemy ships in the gravity well. The pirates diffidently won't get taken out with that. ;)

Reply #18 Top

Quoting Kitarious, reply 16
CRAP.  My idea would stop the pirates from leaving their trap, unless you made them all immune, like the scout research. 

Put a modified phase inhibitor near the pirate side of the well?  Hmm, my idea isn't as great as I though it was. :C

Added a little more thought.  Give the pirates a phase jump inhibitor, that way it wont do anything to them, set it fr super high % and make it invulnerable. Then put it in the PIRATE DEATH TRAP spot, just before their base.