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[MOD WIP] Star Trek: Sacrifice of Angels 2 - 0.9.5R Update 7/09/2024

[MOD WIP] Star Trek: Sacrifice of Angels 2 - 0.9.5R Update 7/09/2024

https://www.moddb.com/mods/sacrifice-of-angels-2/news/sacrifice-of-angels-09r-released

Can anyone remember when we used to be explorers? - Jean Luc Picard

 

FED
KLI
ROM
DOM
BORG
NPC

 

12,663,035 views 5,100 replies +12 Loading…
Reply #3301 Top

Quoting Uncontested, reply 3299
Hm.. I cant scroll to the right when playing as Dominion?  Played as Federation and Romulan and never had any issue with scrolling... trying to play as Dominion and I can only scroll to the left?? (no im not on the edge of the map) i have to literally zoom out all the way then zoom back in on whatever im trying to look at if its on the right side of the screen...
End of Uncontested's quote

That might not be an SOa2 bug... 

I ran across the exact same thing a couple weeks ago, but I was playing the Distant Stars mod, not SOa2...  I couldn't scroll to the right without zooming out and back in... it was very odd.

Has anyone else had this happen?

Reply #3302 Top

OK.... needless to say I've got the day off and nothing to do... lol

I have a question about the Borg.

First off, wanna have some fun?  Set up a single player game as the Borg against 6 or so allies all set to vicious... hehehe.  They actually had me going for a while, and early on nearly took my collective down a couple times.  I'm thinking 8-9 allies all set to vicious might be able to do it, depending on the game and such...  depends... if the Borg have their own system, and can put a unicomplex down at the sun it's pretty much over.

Anyway, I'm getting off topic here...  back to my question.  I noticed the Borg dont have a Diplomat ship.  OK, makes sense, the Borg don't negotiate...  they would never have something like that.  But won't this play havoc with the AI?  The game I was just playing the teams were locked, and nothing crashed... but I got wondering how the AI handles one of the teams not having a diplomat ship.

Reply #3303 Top

Quoting myfist0, reply 3297
Very good work. One thing though, the edges will not be seen in the default view of 1024x768. Be sure to test your huds in that view. I think it will just cut it off but it also might squish it to fit.
End of myfist0's quote

 

I hadn't thought about that, easy to forget that not everyone uses 16:9. O_O Everything works ok except for the infocards, the transparency really sux in that view. So I think I will just black it out, even tho that kinda sux for the rest of us.

Reply #3304 Top

Sup guys. 1 small question,how can I assign the 12 artifacts to certain races or planets instead of being random.Gf gives an option but doesn't work. Would I change it in the entity folder?

Reply #3305 Top

Quoting teabag1, reply 3304
Sup guys. 1 small question,how can I assign the 12 artifacts to certain races or planets instead of being random.Gf gives an option but doesn't work. Would I change it in the entity folder?
End of teabag1's quote

need to add all the artifacts to the galaxyScenerioDef file. Now there is only 1 in there, AI one I think.

Do it in the mod then copy that 1 to galaxy forge.

 

Quoting xxundertowxx, reply 3303
the transparency really sux in that view. So I think I will just black it out, even tho that kinda sux for the rest of us.
End of xxundertowxx's quote

are u using Ent or Van?

Again, I fixed that in Dip with solid black layer underneath. All the Huds get black underneath

Reply #3306 Top

from an older post

Side Popout. No more pop Up covering the research buttons

 Dont worry the other Info card pop up still there accept it has beed widened to fit those long damn strings

all of them black layer underneath. Top ones as well.

Reply #3307 Top

As far as no diplomatic ship screwing up the Borg AI to be honest I really dont know how it is effecting them. I do know that among other things in the diplomacy aspect we did for the Borg it will cause them to ally with no one. Which is exactly what we want. We can accept a little AI bugginess for that. As long as there is nothing game breaking going on. The AI will build, and expand even if they have no diplomatic ships.

Reply #3308 Top

Quoting myfist0, reply 3306
Side Popout. No more pop Up covering the research buttons
End of myfist0's quote

I was wondering why that had been moved. Makes sense for some. I have Klingon/Romulan work done. Have no idea what to do about cardassian tho. Kinda dry on ideas. I was thinking brown at first but then when I looked into what their lcars looked like I was kinda surprised to see blue and pink :| Not exactly what I had remembered.  I have a clear idea for borg, although it will take some serious time since I have trouble making smooth circles that small. Never enough to learn I guess. But I suppose the one I made for Fed could work "colorized" green of course. ;)

+1 Loading…
Reply #3309 Top

Quoting Major, reply 3307
As far as no diplomatic ship screwing up the Borg AI to be honest I really dont know how it is effecting them. I do know that among other things in the diplomacy aspect we did for the Borg it will cause them to ally with no one. Which is exactly what we want. We can accept a little AI bugginess for that. As long as there is nothing game breaking going on. The AI will build, and expand even if they have no diplomatic ships.
End of Major's quote

No, the Borg would never have allies...

I'm about 2 hours into a modified version of Whirlwind, it's 7 vs. me.

I'm the Borg, vs 2 Klink, 2 Rom, 2 Dom & 1 Fed, all allied as team 2 and set to Vicious.  So far this has been a real fun fight, and I've almost lost twice now.  If the attacks were a little more coordinated the AI may have beaten me, and I'm thinking it's gonna get really hairy later.

Anyway, the teams are locked, but I took down a fed diplomat ship ship before I saved and exited to make some dinner, so I know the AI is using them.  I'm not sure what would happen if I unlocked the teams, but so far no crashes.

Reply #3310 Top

Quoting just_jim, reply 3309
No, the Borg would never have allies...
End of just_jim's quote

what about another team of borg? I do me as fed vs 9 borg teams 

Reply #3311 Top

Quoting myfist0, reply 3310
what about another team of borg? I do me as fed vs 9 borg teams
End of myfist0's quote

Indeed, the only scenario where the Borg would ally with anyone is with another Borg faction. Take First Contact for example, if the Borg would have succeeded in contacting the Borg in the Delta Quadrant at the time, and assimilated Earth. Then, they would have surely united, becoming one collective, but still uniting none the less.

Reply #3312 Top

Or if they wanted they would ally themselves with someone to beat another enemy then bend you over after they beat their enemy.Like they did in Voyager when they allied them selves to beat species 8472.They they tried to assimilate Voyager.(The enemy of my enemy is my friend).

Reply #3313 Top

Quoting Zeta1127, reply 3311
Indeed, the only scenario where the Borg would ally with anyone is with another Borg faction. Take First Contact for example, if the Borg would have succeeded in contacting the Borg in the Delta Quadrant at the time, and assimilated Earth. Then, they would have surely united, becoming one collective, but still uniting none the less.
End of Zeta1127's quote

That is true... I hadn't thought about that, but yeah, they would have been 2 seperate "factions" at first, until they could link collectives.

Quoting teabag1, reply 3312
Or if they wanted they would ally themselves with someone to beat another enemy then bend you over after they beat their enemy.Like they did in Voyager when they allied them selves to beat species 8472. They they tried to assimilate Voyager.(The enemy of my enemy is my friend).
End of teabag1's quote

But this was such a rare exception.  I suppose if the teams were unlocked you could do something like this, but there is nothing like Species 8472 in the MOD.

Quoting myfist0, reply 3310

what about another team of borg? I do me as fed vs 9 borg teams 
End of myfist0's quote

You vs 9 borg??

The Klingons call this: Hegh'bat, or "The time to die"...

 

 

Reply #3314 Top

I have a quick question.  I love the new militia and pirate ships... and the ferengi were a nasty little surprise!  At first I laughed when I saw them, until I realized how tough they are....  very nice!

And it's nice to see Bajor joining the fun...

But what does SONA stand for???  Did I miss something... Am I missing something???  

Oh, and I can't find the jump inhibitor available in the Borg research trees anywhere... only the 6th level upgrade.

Reply #3315 Top


StringInfo
    ID "IDS_FRIGATE_PIRATESONA_NAME"
    Value "Sona?"
StringInfo
    ID "IDS_FRIGATE_PIRATESONA_DESCRIPTION"
    Value "OMG, LIES!"
StringInfo
    ID "IDS_FRIGATE_PIRATESONA2_NAME"
    Value "Sona!"
StringInfo
    ID "IDS_FRIGATE_PIRATESONA2_DESCRIPTION"
    Value "BASTARD!"

 

Placeholders with a warped sense of humor.

 

edit: http://en.memory-alpha.org/wiki/Son%27a

Reply #3316 Top

Hey buds. I wanted to ask the community what type of maps are you'll playing?And in detail do you guys play where u warp from star to star or are all your solar systems connected from planet to planet with phase lanes?

Reply #3317 Top

I play a little of both. Fav vanilla map is systems of war. then i go random huge multstar. If i want to just watch the AI in action i do a huge single star and set up the 5 factions as AI then i surrender, and enjoy the show.

Reply #3318 Top

Damn, I never thought of that!!!   Sort of like having a game on Auto-pilot.  It'd be a great way to test out a new galaxyforge map.

And Systems of War is one of my top 3.

Reply #3319 Top

Very nice major stress.I play fortune favours the bold map and i added more detail to it.Since the game starts off pre next generation and original star trek I like to give my self a challenge.Every race's 1st solar system is not populated,so easy way to tech up.But the next solar system connected to first is populated with pirates.Very hard and fun map to play. 

Reply #3320 Top

1 problem I ran in to is that all my solar systems last planet are connected by phase lanes to the next solar system.So there's no need for stat to star travel which makes artifact Galaxy Travel useless.My question is I tried to change the Artifact to something else.I changed the text in the English.str,GalaxyscenarioDef.and the ResearchSubject_Artifact_GalaxyTravel.entity foldrers.And it doesn't work,am I missing a step?Thx

Reply #3321 Top

RESEARCHSUBJECT_ARTIFACT_GALAXYTRAVEL.entity

researchBoolModifiers 1
researchModifier
modifierType "AllowGalaxyTravel"
researchFloatModifiers 1
researchModifier
modifierType "HyperspaceBetweenSystemSpeedAdjustment"
baseValue 0.000000
perLevelValue 0.500000
artifactPicture "ArtifactPictureGalaxyTravel"

 

If i want to just watch the AI in action i do a huge single star and set up the 5 factions as AI then i surrender, and enjoy the show.
End of quote

Use the Dev and changePlayerIsAI, then no need to surrender and no player that does nothing.  ;)

 

Reply #3322 Top

Thx myfist0.I'm able to modify the contents of the artifact and change it to anything like shields etc.But the the title and the Icon of the Artifact is where i got lost or missed something.When ever I change the name of it from galaxytravel to something else it doesn't show up on the map.

Reply #3323 Top

Do you mean in Galaxy Forge? Doubt it will show the mod strings used but playing the mod will

RESEARCHSUBJECT_ARTIFACT_GALAXYTRAVEL.entity

NameStringID "IDS_RESEARCHSUBJECT_ARTIFACT_GALAXYTRAVEL_NAME"
DescriptionStringID "IDS_RESEARCHSUBJECT_ARTIFACT_GALAXYTRAVEL_DESCRIPTION"

 

English.str

StringInfo
ID "IDS_RESEARCHSUBJECT_ARTIFACT_GALAXYTRAVEL_NAME"
Value "Jump Drive Relic"
StringInfo
ID "IDS_RESEARCHSUBJECT_ARTIFACT_GALAXYTRAVEL_DESCRIPTION"
Value "A highly advanced jump drive discovered in crash wreckage. Nearly undamaged, its technology allows travel to distant star systems at greatly accelerated rates and reduces the size of your empires phase drives, decreasing ship mass."

 

I dont really recommend changing these anyway as it will blow the regular maps and multi-player

Reply #3324 Top

Yea that's what happened.I didn't use galaxy forge i changed the English.str and nothing happened.I guess the best I can do for single player games is just change the modifier and the modifier type to what ever I want.I think I'll change it to modify shields or fire rate.Thx myfist0 for the info.

Reply #3325 Top

O by the way how are things going with the mod team?Are you guys still working on a patch or a conversion to rebellion?