On an sins trinity
At this point, the entrenchment release is a hobo version. Unless there's a particular reason you can't, you should definitely move up to the Diplomacy version.
As to the problem, they function perfectly? It's just a phase gate like the Vasari have, there isn't a secondary function.
May sound stupid but: how do i use them then?^^
I really do enjoy this mod. Are there any official maps or suggested scenarios for games vs the computer?
We stopped working on the Entrenchment version a long time ago to focus all of our efforts on the Diplomacy version. The Entrenchment, and Original Sins versions of SoA 2 only exist now as a courtesy for the people that do not have Diplomacy. Suffice to say that the Entrenchment, and Original Sins versions of SoA 2 are Old, and Obsolete. They dont have near the content, and features that the Diplomacy version has.
The Borg phase gates in the Entrenchment version function exactly like the vanilla Vasari phase gates (because we didnt have time to screw around with them yet). They enable you to jump to other grav wells without the need for phase lanes. However the system you are jumping to must have a phase gate as well.
I said before many times that we do not have the free time, or the manpower to maintain 3 different versions of the same mod. Once we get as far as we can with the Diplomacy version we will consider downgrading for Entrenchment, and Original Sins.
Diplomacy is cheap. If you dont have it you should get it. If you have Trinity then you should be able to play the Diplomacy version of SoA 2 no problem.
The first of the Entrenchment versions didnt have the fighter movement. We added it by popular demand, and because it made sense for the ships to maneuver. We thought we balanced the bigger ships to act like slower moving hulks. Yes we left the Borg Cubes static, because they are just too damn big to be playing bumper cars in the grav wells.
Whoever made the D-5 tanker mesh can you please PM me (Darkmatter?) We need to talk.
To play with all 5 factions i recommend Random Huge single star maps. If you play without the Borg then pretty much any map will be good. My personal Fav is Systems of War. We made our own maps but somehow they didnt make it into this release.
Huh? where are these maps that we made? If you are talkin' about the Galaxy folder I added, those are just SoaSE maps with SOA planet names and the few that use templates use Fed Klingon Romulan instead of TEC PSI PHASE. Dont get your hopes up yet people unless there be maps I dont know about.
I am still not done with naming. TerranHome will use the Planet Homeworld names, Terrans will use Planet Prime names, spaceJunk will use random "Sector xxx.x". I really didn't like seeing a space junk named earth or a magnetic cloud named Romulus which is what we had with that random planet names.
Also added the planet bonuses from Sins Plus and Celestial Bodies but none are yet connected to the planets but I wanted them in before I started to add new planet types. This also fixes the issue of SoaSE using the same icon 17 times. See https://forums.sinsofasolarempire.com/392969
We could use a few custom maps to add to the m0d if anyone is interested.
No No No we had custom maps a while back that had earth, romulus, qonos, cardassia, etc. but when we ported to diplomacy those maps got screwed up so they didnt make it into any of the diplomacy releases. they may be still on the entrenchment version, but i really dont know. I havent looked at the entrenchment version in ages.
I found 3 maps in Ent. I ported over Wolf 359 and it works but does not place players where the should be. I did try on 1 map a while back for Fed Klink and it did play fed klink but it will not hook up proper pics or icons. That seems to run off the random player picked.
I guess its about time to learn the GF ins and outs. Always thought some SoA fans would be happy to make us some maps for us though.
Hi iv played the mod and love it, but im having 2 problems atm the first is nothing realy just the romulan badge isn't showing up and when i click a badge it changes it to a diffrent badge. The second problem is sort of mini freeze now i dont know if its somthing in the mod or the game ?
I know that the game is 32bit system that only uses 1 core so it may be that ?.
SPECS:
AMD Phenom II X4 965 Processor 3.40 GHz
6GB of ddr3 ram
64-bit windows 7
ATI 6950 HD Graphics Card
Badges should be fixed next patch, hopefully. They are set to be locked on the teams so we dont get feds playing with a borg icon and so on. Seems to get buggered when the icons set jumps rows on the texture sheet.
Mini freeze? Late game lag or a crash?
The freeze is 4 or 5 seconds fine then then freeze for a sec then fine, it only happens after the 2hour mark but as you can see by my specs it shouldnt happen. (it's like civ games all over again) y make games that stop working after so many hours ? its funny the last civ game i played that i finished was civ 3 lol civ 4 and 5 have bit memory leaks that the devs dont wona admit 2. Anyway i dont wona have 2 stop playing this game as well, i know people say like thay did with civ dont play big maps thats why i bought the game and this game. But i did try a smaller map with less stars and planets and slower build speed and research and it still slows at around the same time (Could it be pirates) i found a few systems that had loads of pirate ships about 20 or so could this be whats making the freeze ? will try tomo without the pirates.
Quoting myfist0, reply 3184Mini freeze? Late game lag or a crash?
The freeze is 4 or 5 seconds fine then then freeze for a sec then fine, it only happens after the 2hour mark but as you can see by my specs it shouldnt happen. (it's like civ games all over again) y make games that stop working after so many hours ? its funny the last civ game i played that i finished was civ 3 lol civ 4 and 5 have bit memory leaks that the devs dont wona admit 2. Anyway i dont wona have 2 stop playing this game as well, i know people say like thay did with civ dont play big maps thats why i bought the game and this game. But i did try a smaller map with less stars and planets and slower build speed and research and it still slows at around the same time (Could it be pirates) i found a few systems that had loads of pirate ships about 20 or so could this be whats making the freeze ? will try tomo without the pirates.
Do you have Fleet Size on Normal or Large? My games become unplayable after a couple of hours if I have Fleet Size set to Large. Too many AI ships flying around for the game to handle properly.
Sorry, cant do nothing about late game lag on our end. SoaSE is still just a 32 bit game with a 2 gig ram limit.
Try turning off trade ship icons, unpin all the crap from the fleet tree, reduce video setting. If you killed a race then save and restart so it dumps all the models and textures in the RAM from the race no longer in-game.
That wont help. It will still load everything.. This happens in Vanilla Sins too. Even with TSOP. There isnt much you can do.
We ALL have the "tick" issue in late game. The problem is Sins only uses a single core. Which is what the game was optimized for. Just a single core cpu. Your game pretty much has maxed out the single core of your cpu sins is using (doesnt matter how many cores you have. Sins only uses one). Too many units on the map. Too many calculations for a single core to figure out fast enough. Only thing i can suggest is use smaller maps. We tried to convince Ironclad to rewrite the game for multi core CPU's, but they stated that it is not happening.
I know that the game is 32bit system that only uses 1 core so it may be that ?.
SPECS:
AMD Phenom II X4 965 Processor 3.40 GHz
6GB of ddr3 ram
64-bit windows 7
ATI 6950 HD Graphics Card
try googling laa_2_0_4.zip and use that. I used it for mine and i can run my game for hours on end. Mind you it patches the exe so you might fail the checksum, its a bit of a hack, when you play online. For windows 7 64 users, it increases the available ram from 2gb to 4 gb.
I have experimented a lot with this and its easy to test using the worst textures list. I made a planet texture and a ship texture at 20+mbs and if the map the planet was on was not loaded the texture did not load. The same with the race with that ships texture. You can watch the worst textures list grow in size as the game progresses. Not 1 capital ship texture is in at the beginning and the ships that are later game (like the Vas SB) ARE NOT LOADED until built.
If you are like me and want to see more than the planets in the worst textures (cant scroll) I made a stackon mod that replaced all the planet textures with black-da.dds. Race Logos are at the top 2048x1024 .tga then Research icons sheets and as the game progresses ships textures then the capital ships jump to the top and as soon as the vas SB is built 15-20 mins in-game the are loaded and at the top of the list at 2048x2048.dds.
I have my hands over my ears as I mumble LAA LAA LAA
try googling laa_2_0_4.zip and use that. I used it for mine and i can run my game for hours on end. Mind you it patches the exe so you might fail the checksum, its a bit of a hack, when you play online. For windows 7 64 users, it increases the available ram from 2gb to 4 gb. [/quote]
Tryed it it helped a little but only about 10 or 20 min, will try normal fleets size i seen when i quit the AI had way more ships then me.
LAA Doesn't help anymore, if it did before now. The issue now is processing power, so if you can find a way to make your processor more powerful then you'd be good.
I only know of overclocking, which is dangerous unless you have good cooling methods, and getting a new processor with a higher GHz per core than what you have now (seeing as how Sins only uses one core, getting more cores wouldn't help.)
That's extremely disappointing if Rebellion still only uses 1 core. For a game being released in 2012, not being multi-core aware is pretty egregious. The same is true for it being 32-bit only and capped at a maximum of 2GB of RAM.
32-bit games are still rampant throughout the gaming industry, mostly because the switch to 64-bit OS's hasn't been major as of yet. As far as Multi-core support, the Ironclad team doesn't have the experience with multi-core support, which is an incredibly tedious task to learn and test to get it right, or else there would be desyncs all over the place. If they were to try even just for multi-core support, it would take the better part of a year if all of them were focused on it.
As much of a shame as it is, Sins still works well enough to play for hours-long games, and even better with the Engine improvements. Rebellion should have some improvements on it's own to help with the new load of ships.
Well for my processors it's 3.4ghz i dont think i have the money to get any better lol.
And is it just me or has the gaming world gone nuts the industry peeked at Crysis now it's all about graphics card and processors got passed over, well whats new lol.
Best thing we can do is just stop buying the games. Im going to now. Civ V was the tipping point, this game just knocked me over. So many games companies are trying to use loads of graphics and a few things get lost along the way like cheaking for memory leaks and forgetting about CPU. And a few games iv played didnt start or RAGE didnt work right from the start lol.
And is it just me or has the gaming world gone nuts the industry peeked at Crysis now it's all about graphics card and processors got passed over, well whats new lol.
Best thing we can do is just stop buying the games. Im going to now. Civ V was the tipping point, this game just knocked me over. So many games companies are trying to use loads of graphics and a few things get lost along the way like cheaking for memory leaks and forgetting about CPU. And a few games iv played didnt start or RAGE didnt work right from the start lol.
A faster CPU speed wouldn't help with the Sins late-game stuttering. I've got an i7 overclocked to 4.5Ghz and it's still unplayable late game if Fleet Size is set to Large or if the map has more than 150 planets.
Supreme Commander has the same issue. Late game, with hundreds of units moving around, the game chugs and stutters all over the place. It only gets better when most of the units have been killed off towards the very end of the game.
Smaller maps and smaller fleet sizes helps. I also scuttle all of my defenses I don't need, increase the number of capital ship crews without increasing fleet supply, etc. It can help. But I play as the Romulans, and the only ships from the shows and movies are caps and the scout, so I don't mind only having a few cruisers and frigates but lots of caps. Can always use the scouts as cannon fodder.
BTW, I haven't thanked y'all for this amazing mod before. This is easily the best conversion mod for the game I've played. You guys have done good work. I'm not always happy with the textures on some of the ships, but other than that, this is well balanced, attractive, very immersive, and only becomes more so with each subsequent release.
Thanks
just remembered, this, are you guys turning all the settings to high? you should only run the defaults for the models, textures, etc
In a heated game of vanilla sins on low settings you can still get the stutter. A lot of it depends on how many factions are on the map, and how large the map is. If you are playing a random huge map with 10 factions. Sooner, or later you are gonna get the stutter. Don't matter how powerful your system is. Even if you dont see all of the units, and structures the CPU is still making calculations for everything on the map, and its only 1 core doing all of the work. You are correct. Sup Com has the same problem.
We are working on improving the textures while keeping the memory footprint as low as possible. We may get some help from the Excalibur team. They may let me use renders of their stuff to correct, and re-texture some of our stuff. We are still in discussions over the details of this.
Well as far as textures, I'm really only disappointed in the D'verix, the Steamrunner, and the Kron. Most of the rest are fine, some of them are great.
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