Would a tiny bit of a favor bonus for healing be that terrible?

I like sedna, I'm a decent sedna player. Most of the time, if the other team doesn't have a sedna, they are in trouble, and we win.

But.. a big part of that is keeping the full court press going via healing.... Yet, at the end of the game, Because I'm spending a portion of my time healing, I'm missing out on other stuff... So I get less favor/recognition..

Granted.. the favor I get from being on the winning team is alot more than being on the losing one, and I'm definitely helping the team win..

Sure Chat messages of "TY", "Wow! Nice Save!" are great and all, but a little bit of a bonus favor based on healing done, or Amount healed while target was being damaged, or some thing would be nice..

 

 

18,921 views 45 replies
Reply #2 Top

This wont work because not all DG's have healing abilities. e.g. a TB could not get this unless they spent a small fortune on universal gadgets.

Seeing as I have seen a few super fast mauler animals in the form of Sedna who do huge damage and win the kills award, no.

Sorry |-)

Reply #3 Top

Quoting angryandroid, reply 2
This wont work because not all DG's have healing abilities. e.g. a TB could not get this unless they spent a small fortune on universal gadgets.

Seeing as I have seen a few super fast mauler animals in the form of Sedna who do huge damage and win the kills award, no.

Sorry

Irrelevant. Non-healing Demigods do more damage than Sedna and naturally get Favor associated with it. Adding Favor bonus for Healing is to counter the fact she is not dealing damage when using her heal.

Just because you got owned by Pounce once does not mean this is fair disitribution of points.

Reply #4 Top

Nah, I don't think a tiny bit would be all that bad. I'd say 1-2 points should be enough.

Reply #5 Top

i also think the favor points allocation system is a wee bit broken.

There should be favor points  for healing or preventing damages (oak, Sedna)

And also i don't see the point in only rewarding one player, you should be awarded points each time you kill/give gold to the citadel/destroy a building,.....

That way it would be a whole time better; at the moment, if you play an healing sedna or a tower farming/eating rook, the chances are you will gain the less favor po<ints in you team, but have a crucial role, which is totally pointless.

Reply #6 Top

Quoting RamzaBehoulve, reply 3

Quoting angryandroid, reply 2This wont work because not all DG's have healing abilities. e.g. a TB could not get this unless they spent a small fortune on universal gadgets.

Seeing as I have seen a few super fast mauler animals in the form of Sedna who do huge damage and win the kills award, no.

Sorry
Irrelevant. Non-healing Demigods do more damage than Sedna and naturally get Favor associated with it. Adding Favor bonus for Healing is to counter the fact she is not dealing damage when using her heal.

Just because you got owned by Pounce once does not mean this is fair disitribution of points.

What a rude little man. I didn't get owned by pounce once tyvm. The point is, Sedna is an awsome damage dealer in the right hands.

Reply #7 Top

Quoting angryandroid, reply 6

Quoting RamzaBehoulve, reply 3
Quoting angryandroid, reply 2This wont work because not all DG's have healing abilities. e.g. a TB could not get this unless they spent a small fortune on universal gadgets.

Seeing as I have seen a few super fast mauler animals in the form of Sedna who do huge damage and win the kills award, no.

Sorry
Irrelevant. Non-healing Demigods do more damage than Sedna and naturally get Favor associated with it. Adding Favor bonus for Healing is to counter the fact she is not dealing damage when using her heal.

Just because you got owned by Pounce once does not mean this is fair disitribution of points.
What a rude little man. I didn't get owned by pounce once tyvm. The point is, Sedna is an awsome damage dealer in the right hands.

that is irrelevant, she is a good damage dealer IF she doesn't have a healer build.

Reply #8 Top

Exactly, so you make a choice. Do I go for raw damage, kills, support or a combination of builds?

..."if I go for support, my team may win but I won't get as much share of the rewards of some do. At least this is better than losing"...

That's my view, obviously others don't agree, which is fine.

Reply #9 Top

that would be noce also i tiny bit of xp for healing allies as well.

Reply #10 Top

Quoting angryandroid, reply 8
Exactly, so you make a choice. Do I go for raw damage, kills, support or a combination of builds?

..."if I go for support, my team may win but I won't get as much share of the rewards of some do. At least this is better than losing"...

That's my view, obviously others don't agree, which is fine.

I don't agree :) While your opinion is fine, I think it'll have the effect that no one wants to play a healer or support role anymore, effectively cutting out several Demigod builds. In other words, you might aswell take all healing spells out of the game, because no one will want to play them, because they get less favor points.

Competative online play will obviously still have them, as they understand the important role of healers etc, but it would make the game a bit broken for all other players.

Reply #11 Top

Not every Demigod can heal/provide defensive abilities to other Demigods. Therefore, not everyone will have access to this gain in favor. This is why it is not a favor reward, and it would be very problematic.

Reply #12 Top

Quoting angryandroid, reply 8
Exactly, so you make a choice. Do I go for raw damage, kills, support or a combination of builds?

..."if I go for support, my team may win but I won't get as much share of the rewards of some do. At least this is better than losing"...

That's my view, obviously others don't agree, which is fine.

 

Exactly. Choice. Either way you are playing Demigod and spending 30 mins, 1 hour + in a match along with your team. So you heal your team and THATS why they get so many kills so they get all the favor and you get jack squat? The road goes both ways. You don't see it because you prob don't play sedna so you simply just say no and turn your head. But it goes both ways.

Reply #13 Top

Maybe change the mechanic of the Damage column so it becomes a Damage Dealt+Damage Healed column.

The biggest problem of adding Healing would be that you would not count prevention of damage like QoT's Shield in it, which is generally more hp than Heal does. Then if you decide to add it to the lot, what about Oak's Shield, or Groffling Warplate? This does a cascade of effects that would require a lot of rethinking on the balance.

And then, what about +Health/sec items or passive abilities that would not count towards that column ??

I'm an average Sedna player myself, so, I basicallly am not against the idea, but I don't see it implemented for now.

Reply #14 Top

Quoting OrleanKnight, reply 11
Not every Demigod can heal/provide defensive abilities to other Demigods. Therefore, not everyone will have access to this gain in favor. This is why it is not a favor reward, and it would be very problematic.
Universal Gadget, Potions, Life Steal, couple of Favor Items. Why does it have to be healing others?

 

:fox:

Reply #15 Top

The point is, that I'm using my abilities, playing a great game with good attention, etc... and none of it is actually scored.  The only way I can score, is to do damage, or capture flags...

Why is there a healing character again?

dont get me wrong.. the support sedna gives absolutely flips a neutral game into we win, but the point is that I don't get really any credit for being the thing that tips the game into a win.

For the people that say, But the other Demigods don't have healing! Well, they have abilities, and damage potential that Sedna Doesn't have...

Reply #17 Top

So then regulus should get more favor for pushing towers and TB should get more for pushing lanes and sniping heros because that their niche? Sedna is one of the best heros in the game currently. People don't need any more motivation to play her. 1K nuke on a near invulnerable hero ftw.

Reply #18 Top

there actually is a favor reward for pushing towers and pushing lanes. its the buildings and damage rewards, respectively. 

 

 

Reply #19 Top

So then regulus should get more favor for pushing towers and TB should get more for pushing lanes and sniping heros because that their niche?
They already get favor points for that. TB often gets reinforcements and damage, Reg often gets kills and assists.

there actually is a favor reward for pushing towers and pushing lanes. its the buildings and damage rewards, respectively. 
QoT, Rook, TB, Reg, and Oak are all better than Sedna at pushing towers, and UB isn't worse. Sedna also has worthless AoE for pushing against creeps, and that's only at level 10.

 

:fox:

Reply #20 Top

Quoting OrleanKnight, reply 11
Not every Demigod can heal/provide defensive abilities to other Demigods. Therefore, not everyone will have access to this gain in favor. This is why it is not a favor reward, and it would be very problematic.

 

It's not a gain, it's an equalisation. Review this simple lay out, using simplified numbers:

A random damage god doing 100 points of damage gets 100 favor points.

A Sedna doing 100 damage gets 100 favor points.

A Sedna doing 50 damage and 50 healing gets only 50 favor points.

 

Where's the 'reward' for healing? Sure, not every little mouse click needs to be rewarded. And sure, you get the reward of winning. But I agree that healing can be the one factor to make you win a game, but the outcome is the one healing gets no reward, and all the others do. So why would that encourage anyone to ever heal again? If you'd play this game to score, in other words gain as much favor as possible, and be honest 90% of the players do, you would never even give healing spells a look.

Reply #21 Top

Quoting Kitkun, reply 14
Universal Gadget, Potions, Life Steal, couple of Favor Items. Why does it have to be healing others?

Not sound, Generals get healing/defensive abilities for free in their skill list, while Assassins will have to pay to heal allies. Not sound for Favor Reward.

Reply #22 Top

Quoting OrleanKnight, reply 21
Not sound, Generals get healing/defensive abilities for free in their skill list, while Assassins will have to pay to heal allies. Not sound for Favor Reward.
Sedna gets a single-target 1K, and an AoE 200. TB gets his choice of AoE 1500, AoE 800 (x2), single-target 1050 (Upgradable to 1300), Shatter.

 

:fox:

Reply #23 Top

let's get the facts straight: with the actual favor system, the favor points you gain are in 50% of the cases not related to the importance you had in the victory of your team:

-if you play an healing sedna, you are a bad damage dealer, but you are essential for the team (a lot of time and survavibility gained) but you are a lot less rewarded than if you were just a standard assassin

-if you play a rook tower farmer/tower eater, the chances are also that you will gain only a litlle favor points (buildings if you are lucky..., and it is not an obligation, since you are likely to only push one lane and lose a lot of time against a row of tower, whereas it is easy to destroy isolate towers).

-if you play the oak and you focus on your shields to bypass the towers and lock your ennemies portals, or save your allies, you are also playing an important role but aren't rewarded for it.

So i really think that the favor system is totally broken; and only rewarding one player??? i don't see the point, if i spend 10k gold in the citadel, and my teammate spend 11K, he is rewarded and i am not. Why is that?

Reply #24 Top

i don't see the point, if i spend 10k gold in the citadel, and my teammate spend 11K, he is rewarded and i am not. Why is that?

That's like saying, in a game of football, they only scored one more goal than us, why do they get the victory and points and I get nothing?

It's just the way things are. If you want more favour, do more to get favour points only. If that means your team ends up losing you may end up with only 10 favour at the end instead of 70+

Reply #25 Top

Quoting angryandroid, reply 24

i don't see the point, if i spend 10k gold in the citadel, and my teammate spend 11K, he is rewarded and i am not. Why is that?
That's like saying, in a game of football, they only scored one more goal than us, why do they get the victory and points and I get nothing?

It's just the way things are. If you want more favour, do more to get favour points only. If that means your team ends up losing you may end up with only 10 favour at the end instead of 70+

not it is not, it is like saying that the player that have scorred is the only one that matters, even if it is the only thing has done in the whole match.