erebus teleportation

I think erebus's teleportation is fine but when it is used on land. However if it is used, for example, on crucible to teleport across gaps in the map it turns into an unfair advantage. This allow erebus to take the reinforcement flag in the back on the crucible base very early in the game. I think all gaps in the map should be become impassable unless you purchase a scroll.

 

Tell me what you guys think.

15,525 views 34 replies
Reply #1 Top

As a person who plays as erebus i have to agree that being able to take the reinforcement flag that early in game is really unfair. I think it should be impossible for erebus to teleport over that gap.

Reply #2 Top

his bat swarm is fine, except on crucible where it is really unfair. The advantage is really too huge, on most matches i have seen on crucible lately at least half the players chosed Erebus. I know it is probably a lot of work but in my opinion the devs should just prevent that one abuse .

When you see that 90% of the players use the same tactic (and on crucible, Erebus with bat swarm seems to be the most played build by far) there is a balance problem.

Reply #3 Top

Then this isn't a problem with teleport.  It would be a problem with crucible.  What if they just swapped the portal and citadel locations?  Should be a quick and dirty solution.  Now when he hops the gap he goes into citadel defenses and has to move a pretty significant distance in and out to pull the same stunt.

Reply #4 Top

Even if you tweak the base to make it more "Erebus-proof" the fact still remains he's the only character in the game capable of entering and leaving base on Crucible by any means other than the front door.  This will always leave him overpowered with respect to other characters.  This definitely needs to change.

I already think Erebus is at a big advantage on Crucible because his fast movement speed helps him out when fighting in the central areas that are far from towers and spawns (either to chase or avoid being chased) but this teleport thing is just way over the top and needs to be fixed.

Reply #5 Top

Quoting Darvin3, reply 4
Even if you tweak the base to make it more "Erebus-proof" the fact still remains he's the only character in the game capable of entering and leaving base on Crucible by any means other than the front door.  This will always leave him overpowered with respect to other characters.  This definitely needs to change.

I already think Erebus is at a big advantage on Crucible because his fast movement speed helps him out when fighting in the central areas that are far from towers and spawns (either to chase or avoid being chased) but this teleport thing is just way over the top and needs to be fixed.
End of Darvin3's quote

Perhaps you could specify what it is exactly "this" is that needs to be fixed. Is it his batswarm or is it the map its self.  Quite honnestly there is absolutley zero reason to change an ability because of one map.

Reply #6 Top

no, the ability affects more than just one map, he should not be able to travel over gaps at all, period.

Quoting Covenn, reply 5



Quoting Darvin3,
reply 4
Even if you tweak the base to make it more "Erebus-proof" the fact still remains he's the only character in the game capable of entering and leaving base on Crucible by any means other than the front door.  This will always leave him overpowered with respect to other characters.  This definitely needs to change.

I already think Erebus is at a big advantage on Crucible because his fast movement speed helps him out when fighting in the central areas that are far from towers and spawns (either to chase or avoid being chased) but this teleport thing is just way over the top and needs to be fixed.


Perhaps you could specify what it is exactly "this" is that needs to be fixed. Is it his batswarm or is it the map its self.  Quite honnestly there is absolutley zero reason to change an ability because of one map.
End of Covenn's quote

 

are you serious? an unfair advantage is an unfair advantage. It should be fixed. I can see erebus having an advantage on the map because of his speed, thats fine, but being able to access areas that should be impossible to get to that early in the game...

Your message could be interpretted, "oh, [insert demigod here] has a broken ability, no need to fix, the other 7 are ok". One of the maps, and possibly erebus's ability are not working as intended, it should be fixed.

Reply #7 Top

I think not allowing him to travel over any gap may be taking things too far, causing his skill to "miss-fire" very often on maps like Cataract if you happen to graze one of the many corners.  We need a helpful medium where he can't use it to cross clear boundaries without punishing him for cutting corners.

Reply #8 Top

darvin, i might agree with you, but for example, if a rook tries to lay a tower down close to a corner, the ability is aborted, the only thing that restricts erebus from teleporting is the distance. the issue is on the restriction of the ability.

 

Because of this thinking, i think the solution i mentioned above should be implemented

Reply #9 Top

I just cannot figure out why Crucible has a Portal Flag. Exile doesn't, so it's not like every map does.

I just don't see on a map with such a glaring ability to abuse a portal flag it being a good idea to have the flag there in the first place.

Reply #10 Top

Crucible has a portal flag so that it's a strategy to run past the tower lines and nab the portal.  Given how much effort you have to go through to get into the enemy base, the portal should be vulnerable on Crucible.  It's an Erebus-specific issue that he can bypass three or four layers of towers with a special ability.

Even if you took away the portal flag in base, the problem would still persist because Erebus can use his teleport to leave base and circumvent the map's natural choke.  That's still a huge advantage over every other DG.

Reply #11 Top

I've lost a few Erebus kills on Crucible because he teleports across that gap. The health crystal is right there as well, so he can teleport back across and try to kill you in a few seconds after he heals. I think the map needs to be redesigned so that the gap is too large for Erebus to cross. The skill itself is fine, the map is the problem.

Reply #12 Top

I just don't see a huge strategic value. Sure, it will help end a game a lot sooner and save both teams time, but when it's so easily exploitable by Erebus, I'd just as well leave that portal without a flag.

Reply #13 Top

But this wouldn't fix the Erebus problem on the map, it would just reduce it.  Erebus still has the ability to teleport in and out of base with impunity into the center of the map, and no other character can do this.

Reply #14 Top

I'd be able to live with that.

I can't live with the fact that it's game over before it starts if the Erebus player decides that's what he wants to do.

Reply #15 Top

its not overpowered at all if its a 2v2 or 3v3 or w/e u just tp at base when u see him do that and u fuck him up i always get a tp to come back to base in crucible anywaay if ur too newb to do that go away and stop bothering the devs

Reply #16 Top

Lol. That was one of the funniest run-on sentences I've read on the forums yet.

Reply #18 Top

Quoting desRow, reply 15
its not overpowered at all if its a 2v2 or 3v3 or w/e u just tp at base when u see him do that and u fuck him up i always get a tp to come back to base in crucible anywaay if ur too newb to do that go away and stop bothering the devs
End of desRow's quote

 

What?

Reply #19 Top

Quoting desRow, reply 15
its not overpowered at all if its a 2v2 or 3v3 or w/e u just tp at base when u see him do that and u fuck him up i always get a tp to come back to base in crucible anywaay if ur too newb to do that go away and stop bothering the devs
End of desRow's quote

I must respectfully disagree with your suggestion that it is a valid counter to continually teleport away from the front lines to repulse an Erebus player who is comitted to locking down your rear portal.

You will be spending regular teleports to stop him, moving back from the front lines and not getting experience, while Erebus is healing up regularly, holding down the gold flag and not spending a thing.  

Additionally if Erebus notices you doing this he can wait for you to teleport in, then teleport out to help his team mate gank your ally/push your towers 2v1 and you won't be able to go back and help your ally in time due to the 30 second cool down on teleport scrolls.

 

Finally if by some chance you miss the flag cap even by a short margin, then BAM he's got a lock on it and you're in the middle of no-where for a long time for no gain and a small gold spend.

Reply #20 Top

Quoting desRow, reply 15
its not overpowered at all if its a 2v2 or 3v3 or w/e u just tp at base when u see him do that and u fuck him up i always get a tp to come back to base in crucible anywaay if ur too newb to do that go away and stop bothering the devs
End of desRow's quote

If you teleport to base when he tries to cap your portal flag in an attempt to "fuck him up", he can just use the teleport exploit to swarm across to the center of the map before you can kill him, seeing as how the flag is relatively close to the edge. You waste valuable time and a teleport scroll since he can just try and cap the flag again when you leave, forcing you to run to and from your base to fend him off and recap it. Don't even get me started if he uses a flag lock.

Edit: Argh, you posted before me and said all the points I was about to.

Reply #21 Top

I do this to end games quicker, but the few people who've tried it against me end up getting teleported on and instagibbed.

and to the guy above me... it has a cooldown... you can't spam swarm. >.<

Reply #22 Top

Quoting KOREAslayer, reply 21

and to the guy above me... it has a cooldown... you can't spam swarm. >.<
End of KOREAslayer's quote

I know, but by the time you noticed that Erebus was capping your flag and teleported in the cooldown would be over so he could swarm out. And by the time you left your base the cooldown would be over again, giving him another chance to cap your flag. He'll run out of mana eventually, but you'll run out of teleport scrolls first.

Reply #23 Top

It has a long cooldown time and high mana cost. You could probably kill him before he got it back. And if he does it early game, he'll be pretty screwed if you start fighting him, since he probably won't have enough mana to teleport, kill you, and then teleport back.

 

Not saying that it's fair, just that it's not impossible.

Reply #24 Top


I think erebus's teleportation is fine but when it is used on land. However if it is used, for example, on crucible to teleport across gaps in the map it turns into an unfair advantage. This allow erebus to take the reinforcement flag in the back on the crucible base very early in the game. I think all gaps in the map should be become impassable unless you purchase a scroll.

 

Tell me what you guys think.

End of quote


I just had an Erebus in my last game teleporting across the water gaps in leviathan to bypass our towers and cap one of our back portals. Probably not working as intended but I think in the grand scheme of Erebus's overpoweredness it's a pretty minor aspect.

Reply #25 Top

Quoting TheGuildfordStrangler, reply 23
he probably won't have enough mana to teleport, kill you, and then teleport back.
End of TheGuildfordStrangler's quote

Potion of mana/regeneration for emergencies? 

What's the cooldown time on bat swarm, what's the cast time on a teleport, what's the potential like for him to swarm over, and wait a while to get his cool down back before assaulting your flag?

 

To be honest I haven't seen or attempted this strategy before (only played crucible once).  It's certainly a tactic that's available to erebus and not to the other demigods.  

I'm not against some tactics being available to some demigods and not others (eg, regulus being able to push towers from out of range, oak & QoT being able to shield their way past towers etc), personally the only objection I'd have to this is if it was a vastly superior tactical option.