Since Last Patch Generals like assasins?

Not really a complaint but just wanting some others feedback. Since 1.9 or whatever (the 0 day patch) are the generals as strong as the As? I started playing Vamp guy and owning face. Without any minions I'm just wailing on the rook and he couldn't do anything about it. I was also in his base being shot. If I got low I would bite him, Mist form and the resulting maelstorm would give nightwalkers that would in turn wail on him for me. Just wondering if I found my new demigod or if he indeed became Saiyan since the patch.

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Reply #1 Top

Since 1.9 or whatever (the 0 day patch) are the generals as strong as the As?
End of quote

Yes, I believe so.  We'll have to wait and see a bit but a couple of games I've played recently make me think 

1.  Generals do less damage individually but have much higher survivability - with a full complement of minions they are more powerful than Assassins

2.  In high level team games you want at least one General on your team for every Assassin.

 

 

 

Reply #2 Top

Quoting Ke5trel, reply 1

Since 1.9 or whatever (the 0 day patch) are the generals as strong as the As?
Yes, I believe so.  We'll have to wait and see a bit but a couple of games I've played recently make me think 

1.  Generals do less damage individually but have much higher survivability - with a full complement of minions they are more powerful than Assassins

2.  In high level team games you want at least one General on your team for every Assassin.

 
End of Ke5trel's quote

I'd say if your point #2 is correct, then they're about balanced. :-)

Erebus has lots of tricks if played correctly but he can still be killed and it's always a hard EQ choice for him (as you want health, health regen, buffs for your minons, mana and mana regen as well as armor!). 

They feel pretty good to me right now (Generals Vs Assassins) but I think more research is needed -- and more *live* opponnets/real people.

Reply #3 Top

The power of Generals was definitely increased...many of their skills became more powerful (especially Erebus's skills), the cost of idols were decreased, and certain assassin items were decreased in power.  I'm having success with them about just as much as I am assassins at the moment.

Though I would definitely disagree with the claim that a half-general, half-assassin team is necessarily better than a full assassin team or a full general team.  I haven't noticed any evidence that mixing up the balance of character types is of any advantage.

Reply #4 Top

I'm basing this also on that I used to play rook and I could take getting beat on, wade in and smash the general. Now I wad in and I am getting the crap beat out of me and I can't kill the general. Generals feel like assassin+ now. When I played eberus I was building him like a assassin.

Reply #5 Top

Though I would definitely disagree with the claim that a half-general, half-assassin team is necessarily better than a full assassin team or a full general team. I haven't noticed any evidence that mixing up the balance of character types is of any advantage.
End of quote

Well I guess it depends on the players, but all things being equal I'm going to go out on the long, shaky, and controversial  limb of day 2 of this version and say that in a 2 v 2 the team with 1 general has an advantage over 2 assassins and the team with 2 generals has an advantage over anything else. 

In 3 v 3 I think it shifts slightly but I haven't played enough in this build to comment on it past saying that the survivability advantage of 2 generals would be negated by 3 assassins.

Reply #6 Top

I'm with you Ke5trel. Seems the balance of power is tipped. They nerfed and empower'd the other side so it may just take a bit for play style to change but it seems the balance is numerical and not skill based.

Reply #7 Top

I think that's the point really, you shouldn't just be wading through minions. Every assassin has mass abilities to clear out minions ASAP, Angelic Fury, PostMortem/Oose, Fire Nova. You actually have to behave...like an assassin. Hit and run, attack with your armies, strike from unexpected directions.

General vs Assassin 1v1 shouldn't be a solved equation, one or the other should have an advantage based on a build. A regulus tuned for sniping is going to be less effective against an Erebus who has tons of minions, whereas angelic fury/Mine regulus would be more suited for duty.

Reply #8 Top

Erebus is just op now, the others are alot more "balanced"  With the right war gear Erebus is easy mode.  The Bite is what makes all the difference. If you look at Oak vrs Him, Oaks SMite only does damage and barly increases the damage the target takes.  While erebus bite Heals for a crap ton. On top of that, Oak has to spend mana every time he wants to make spirits.  And on top of that, Oak has to KILL to get health, while erebus just has to hit. With a decent set of Health and more drains, You can take 3+ heros on with erebus and the slight chance you start to loose, bat out for 2 seconds and your full life agin. Now for the other generals, i have not played so i wont compent.

Reply #9 Top

I think that's the point really, you shouldn't just be wading through minions. Every assassin has mass abilities to clear out minions ASAP, Angelic Fury, PostMortem/Oose, Fire Nova. You actually have to behave...like an assassin. Hit and run, attack with your armies, strike from unexpected directions.

 

It was the rook, he is supposed to wade in and deal massive dmg. He is a slow moving tank, HUGE hp HIGH dmg a general shouldn't stand toe to toe with him lol. You supposed to use those minions to whittle him down and dmg him. He should down some of your minions. Or that is what I believe the tone of the battle should come out at. As it stands I'm standing toe to toe tank vs infantry. They should be able to kill me but should have to take something other than a direct approach.

Reply #10 Top

Erm yes shouldn't they be as strong?

But the issue of minion builds being bad still hasn't been addressed.

 

And no Erebus isnt' OP.  He's the hardest to play Demigod.  Sure he's good if someone is pro but most people  I see are awful with.

And wtf?  Oaks wards only cost 200 mana.
You have no idea what you're talking about.  Stop trying to say things are imba when you don't even know how to play.  You probably just got beat hard by someone good at Erebus so you're giving a knee jerk reaction.

Reply #11 Top

They should be as strong in the context that with minions. But they shouldn't go toe to toe minus minions or else they are just assassins with pets. I've been playing them since the patch without minions and owning the crap out of the game most of the time. ERRK correction without idol's. And no I don't think Erebus is OP but he shouldn't be able to solo a normal demigod. He should need the gifts the devs provided him with. Ya I think oak is pretty awesome as well. I play the generals mostly.

 

I didn't get beat by somebody playing erebus Innociv, I'm playing as Erebus. I play Erebus, TB, and Rook. They are fun. Are you just wanting to start a flame war? I can't make a point so I flame? "You probably just got beat hard by someone good at Erebus so you're giving a knee jerk reaction." Grow up and stop using the internetz to bully others. If you don't like my opinion tough.

Reply #12 Top

"Erebus is just op now, the others are alot more "balanced"  With the right war gear Erebus is easy mode.  The Bite is what makes all the difference. If you look at Oak vrs Him, Oaks SMite only does damage and barly increases the damage the target takes."

 

Umm erebus is the counter for senda NOT oak.

 

Senda has a heal spell that can heal anyone and heals for more then the bite add to that her heal aura and shes the best team healer in the game.

 

Oak can be even more powerfull then erebus as well, with faster speed higher hits etc.. 200man to call a ward with 10 spirts out his damage hits become even harder hiting.

 

get him the skill for health/mana on kills and in to that his aoe, and he mass kills  smaller troops for quick regens and can go no stop, gear him up he has high armor damage the abilty to heal etc.. wow sounds like all the genrals but for the thron lady(or does she have a means to heal as well?)

Reply #13 Top

QoT can mulch shamblers for high health and they also damage anything around them... but they're a range unit so it kinda seems outta place. I have to say she's the weakest anti-demigod currently. After playing her a bit she can burst pretty well but she's squishes like a plush toy without both her shield and shambler mulch. I'm really liking oak and sedna though.

Reply #14 Top

I've been playing 1v1s with Oak and owning Torch bearers and Filthy Beasts. I've been playing prisonlevel only.. The thing is, while my hero is weaker at the begining i can just have my spitirts harrass the enemy, while oak runs around gaining exp... then when i get some points into raise dead and soul power, the enemy cant seem to do much to me... played one good beast player, but he could never kill me... and it was only a matter of time before my dude was tanked out,

Reply #15 Top

I dont know if everything is balanace or not, but i just want to say something, when you start to think "1vs1 each demigod needs to have the same oportunitys to win" thats when you star to screw up balance. There will always be demigos that have to fight extra hard to beat another demigod but thats okay, as long as there is a way to win.

What i mean that balance isnt necesarly archived by just making that each demigod can kill each other easly.

BTW i find every demigod unique and fun and varied right now, so good work stardock.

Reply #16 Top

Eh, feels balanced to me so far. I haven't played against many skilled players yet, but enemy assasin demigods havent had too many problems with my minions when I play as Erebus, and I never have issues with enemy minions. I usually just ignore high HP minions and think of them as small DoT spells that are applied to me, which will end when I kill the enemy general, if you keep moving most of them will hardly ever even hit you anyways.

Also, I've been dominating with Erebus against average skilled players, mostly because everyone seems to automatically assume he's a softie. I never burst them until they're at around 1,500 or lower HP, so during a fight they'll assume my DPS is low, and then get suprised when I bite and swarm them, killing them pretty quickly. The bracers that give you +300 damage for ten seconds is pretty helpful as well. Also, luring enemies away from their towers does wonders, occupy your minions with enemy reinforcements, then do standard attacks against an enemy demigod, he'll assume he can kill you easily because your initial DPS is so low... but once you drag him far away enough, pop a HP pot, send all your minions to attack him, bite him and swarm him when he tries to run away. I get a ton of my kills with Erebus simply because other players get cocky and want to get an easy kill.

Anyways... Erebus is the only general I've personally observed to be powerful with minions. QoT just lives a long time, never seen anyone play Sedna online and Oak isn't exactly built for damage. If anything, Erebus is the DPSer of the generals, so expect him to do some decent DPS.

Reply #17 Top

Quoting Sowaka, reply 16
Eh, feels balanced to me so far. I haven't played against many skilled players yet, but enemy assasin demigods havent had too many problems with my minions when I play as Erebus, and I never have issues with enemy minions. I usually just ignore high HP minions and think of them as small DoT spells that are applied to me, which will end when I kill the enemy general, if you keep moving most of them will hardly ever even hit you anyways.

Also, I've been dominating with Erebus against average skilled players, mostly because everyone seems to automatically assume he's a softie. I never burst them until they're at around 1,500 or lower HP, so during a fight they'll assume my DPS is low, and then get suprised when I bite and swarm them, killing them pretty quickly. The bracers that give you +300 damage for ten seconds is pretty helpful as well. Also, luring enemies away from their towers does wonders, occupy your minions with enemy reinforcements, then do standard attacks against an enemy demigod, he'll assume he can kill you easily because your initial DPS is so low... but once you drag him far away enough, pop a HP pot, send all your minions to attack him, bite him and swarm him when he tries to run away. I get a ton of my kills with Erebus simply because other players get cocky and want to get an easy kill.

Anyways... Erebus is the only general I've personally observed to be powerful with minions. QoT just lives a long time, never seen anyone play Sedna online and Oak isn't exactly built for damage. If anything, Erebus is the DPSer of the generals, so expect him to do some decent DPS.
End of Sowaka's quote

Surge of faith + pentance is pretty beast when you have reinforcments around. Won a game simply because I had so many reinforcments near me since I could keep them alive and with surge of faith the damage they do explodes. Sedna is actually a pretty good counter to erebus I find since she can keep her minions up the best and yeti's are already pretty good.

Reply #18 Top

I think the reason erebus specifically is giving a lot of people trouble is because how well his spells combine together combared to other demigods. I don't see a siginificant disadvantage for playing an assassin vs general. But probably two assassins vs a general + assassin is nasty since the second team probably has heals/shields while still dealing about the same damage, considering there's coordination. But in an actual mixup it seems alright.

To the person who stated the assassin should pop in and out of battle to spike damage, etc...well sadly this doesn't seem to work well in demigod, like it did in dota for example where "ganking" was possible. There are no trees or paths that grunts don't go through for yoru assassin to hide and wait for it's prey. I really don't like that...

Reply #19 Top

i have experienced that you can play Generals like assassins, if you want.

 

I saw Oak hunting Unclean Beast and Rook down in 1on1. If you just dont buy any minions and skill only the shield and this kind of wave and buy items that make you stronger Oak is a perfect assassin.

 

maybe minions should be stronger and generals little weaker.

Reply #20 Top

well honestly first i heard VL was weakest witch it may have well been in beta, i still played him(and loved him), and now hes got his buff and the minions cheaper and all round a wee bit deadlyer, but if u are an assassin the point is to kill the generals, like assassins did ^_^ , but what i mean is dont focus on the minions, focus the general, if u cant stand when the minions are out well u need to rethink your gear/build/strat (any of em)  once the general goes down his minions fall too.

and yea im rather good with VL especcialy cause i play him how he's ment to be played (ok and was in beta a long time), and bite is your best friend. Dont forget it not only heals u but it reduces enemy armor and run speed, and the heal gets maxd at 900 so long games that shouldnt be that big of a deal if u got the hp, its not like a super powerfull skill ;P , just good for killing runners }:) , and getting the jump on dmg,

BUT the point is generals may be more like assassins to some now but they've always been able to be, it comes down to gear basicly. buff a generals gear he's gonna be just as powerfull as an assassin. :omg:

and please for the love of god dont make minions our main source of dmg, that would ruin it for me, im not here to play minions i wanna play my Demigod.:moon:
(Ok and maybe im liking the VL love/hate :dur:   lol)

Reply #21 Top

Well, this is a major failure in the game's design: generals were suppose to have skills that primarily support their minions and their team. Now they have sufficient damaging abilities to be able to deal damage like an assasin but still retain their support abilities.

Perhaps this was because it was simply too difficult in the end to implement a true RTS interface that would give a player tight control of his mionions and minions that are powerful and durable enough to be true primary sources of damage?

Reply #22 Top

Quoting scyldSCHEFING, reply 21
Perhaps this was because it was simply too difficult in the end to implement a true RTS interface that would give a player tight control of his mionions and minions that are powerful and durable enough to be true primary sources of damage?
End of scyldSCHEFING's quote

Which is simply hilarious because the game is built on the engine of one of the most advanced RTS games, interface wise.

Reply #23 Top

Quoting DatonKallandor, reply 22

Quoting scyldSCHEFING, reply 21Perhaps this was because it was simply too difficult in the end to implement a true RTS interface that would give a player tight control of his mionions and minions that are powerful and durable enough to be true primary sources of damage?
Which is simply hilarious because the game is built on the engine of one of the most advanced RTS games, interface wise.
End of DatonKallandor's quote

 

Unrealated but I want the colossus bot from supcom as the 9th demigod.

 

J/K

Reply #24 Top

Quoting scyldSCHEFING, reply 21
Well, this is a major failure in the game's design: generals were suppose to have skills that primarily support their minions and their team. Now they have sufficient damaging abilities to be able to deal damage like an assasin but still retain their support abilities.

Perhaps this was because it was simply too difficult in the end to implement a true RTS interface that would give a player tight control of his mionions and minions that are powerful and durable enough to be true primary sources of damage?
End of scyldSCHEFING's quote

We, the Beta Testers, listed endless forums of very, very detailed suggestions on how to correct the gameplay of Generals. None of the feedback was taken, period. They simply said we'd have to wait for an expansion for Generals to get a real change in game play. At present, they are and always were just Assassins with Minions. Don't read any further into the concept.

Reply #25 Top

Honestly I don't see where the problem is here. I usually play a different god every game, and I find assassins/generals to be more or less well balanced. The trick with assassins is to use their high burst damage early and often, and to get one or two AOE spells to take care of minions.

For instance, with TB, I usually start out with Fireball/Deep freeze, but as the game progresses I use Frost/Fire Nova to take care of minions in one hit. Regulus has his mines/fury, and UCB has Ooze/Post Mortem. All of them can make quick work of minions/armies.

Now if you -dont- get any crowd clearing abilities, of course you'll have trouble.