Can blender used to modelling for sins?
I want to know does blender can used to make model for sins? Does it need exporter opr importer?
I want to know does blender can used to make model for sins? Does it need exporter opr importer?
you still need to run the model through XSI mod tool to get it in game, but you can model in blender and export to a format like obj and import it in mod tool.
Will Sins blend?
how about the other way around? Sins model into blender?
There is a way but it requires 3d studio max. I know you are using blender.
you will need max tool 2.0 (search the forums for it). It will only import ship meshes. Roids, planets, and structures get errors. It can export as well, but not near as good as just using XSI. 3dsmax can not simulate XSI's tangent system which is required for the models shaders to work right in sins.
You can make your model in any modeling program you wish, but it needs to be finalized in XSI (textures, tangents, and hardpoints).
Welcome Guest! Please take the time to register with us.