Mod Idea: Nexus: The Jupiter Incident
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Sins Forums
For those of you who have played Nexus, you realize it is a completely unusual game. It is the only tactical fleet simulator I know of. It has an unusual and somewhat engaging storyline, especially at the end it bogs down with a bunch of Artificial Gods and Angels and other crap like that worse than Deus Ex 2. If you haven't played it, it rocks. Sins of a Solar Empire is Sins of a Solar Empire. There is no other game like it. Same with Nexus, except Nexus is a lot smaller in scale yet no less epic overall due to the fact that space is huge. I mean, its HUGE!!! (Insert Hitchhiker's Guide to the Galaxy space entry here.)
For any bored modders, the Nexus Universe would be absolutely fun in Sins. The sheer beauty of the ships, plus Sins's zooming capabilities allows us to get up close and enjoy the beauty of the ships trading blow up close and personally. A perfect time period for the mod would be before the Angelwing shows up in Noah space, with the Humans, Vardrags, and Gorgs all killing each other, with no damned mechanoids to ruin the fun. The whole small fleet command thing would have to be simulated through abilites and buffs/debuffs for ships, with antimatter beign used as reserve energy, plus an actual fleet would have to be very small compared to Sins. Plus Nexus has very few actual ship classes, relying mostly on customization of ships to get variety introduced. However, researches could definitely help in that regard, with engine, weapon, shield, and antimatter upgrades all being researched instead mounted as components.
Vardrags would be mostly left out, their weapons suck, except for the Cataclysm missiles, and they have no taste for warfare besides, using humans to do their bidding with inferior technology.
However, a what-if scenario woudl work. What if the humans decided to tell the Vardrags to shut it, and fight their own damn war? That woudl force the Vardrags to fight, and allow them to have new, non-canon ships introduced because of the Raptors needing to take the place of the humans.
For the Pirates, free Raptors who are no longer Vardrag slaves. Phase lanes would still be there because of the IP Drive. For wormholes, just have instant star-to-star jumps.
Overall, Nexus is fairly doable in Sins, and would be absolutely freaking sweet.
For any bored modders, the Nexus Universe would be absolutely fun in Sins. The sheer beauty of the ships, plus Sins's zooming capabilities allows us to get up close and enjoy the beauty of the ships trading blow up close and personally. A perfect time period for the mod would be before the Angelwing shows up in Noah space, with the Humans, Vardrags, and Gorgs all killing each other, with no damned mechanoids to ruin the fun. The whole small fleet command thing would have to be simulated through abilites and buffs/debuffs for ships, with antimatter beign used as reserve energy, plus an actual fleet would have to be very small compared to Sins. Plus Nexus has very few actual ship classes, relying mostly on customization of ships to get variety introduced. However, researches could definitely help in that regard, with engine, weapon, shield, and antimatter upgrades all being researched instead mounted as components.
Vardrags would be mostly left out, their weapons suck, except for the Cataclysm missiles, and they have no taste for warfare besides, using humans to do their bidding with inferior technology.
However, a what-if scenario woudl work. What if the humans decided to tell the Vardrags to shut it, and fight their own damn war? That woudl force the Vardrags to fight, and allow them to have new, non-canon ships introduced because of the Raptors needing to take the place of the humans.
For the Pirates, free Raptors who are no longer Vardrag slaves. Phase lanes would still be there because of the IP Drive. For wormholes, just have instant star-to-star jumps.
Overall, Nexus is fairly doable in Sins, and would be absolutely freaking sweet.