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Gundam mod ? anyone insterested ?

Gundam mod ? anyone insterested ?

Ok since nobody brought this up before , i think Sins of a solar empire is perfect for a gundam mod and its much easier to make compared to other franchises like star wars

The mod can mainly focus on years 0079 to 0083 since the techs are not to advanced compared one to another and balancing is easier , sicne 0087 has a lot of MS that can transform (dont knwo if this game can support)

reasons for chosing this game to mod :

1) gundam only focuses in the earths solar system so you only need to make one new custom star system with some space colnies and areas oif space

2) the jump routs can be normal space routs (without jump effect) but make speficific areas into choke points of the orignal story like fortress of solomon etc

3) heros system good for ace pilots (MS/MA)

4) ships and carriers , yep gundam style

5) MS (Mobile suits) can act like fighters (although i dont know how melle can be added but thats for later) so they can dock and fight individually after modding or by squadrums



Basic idas :

1) using 0079 to 0083 era

2) speificic action from AI or player will trigger story events , can cuase events like new factions (ep : taking side 3 or earth causes era jump to 0083 and new factions shows up and certain space routs are unblocked) , then you need to save and then change sides for different factions

2) mutipal factions , stage 1 before events :Zeon / earth fedaration /


Stage 2 after event : Dalas fleet / Asdriod Axis /earth fedaration / early TItan / Early AUEG

And some other minor factions : liek space pirites / lunar company /


OR time era can be done by researhcing tech ??? a ny ideas ?


3) Earth can be actually made into diffrent space sectors (sections like space above america etc)

the idea is theres a few of these "space sectors" very close together (like in some maps where planets are very clsoe togther and they look clutteering) , and when you zoom into one of thsoe secors its a part of earth at the edge of the map (like a peiece out of a portion) . and of course each sector is diffrent (exp lunar 2 space esctor will defitanlyl be a base that can build ships , while the space sector of south america which is the entrence of jabro will have lots of space ports (modifyed trade ports in game) where they will "spawn space ships and MS" to represent reinjforcements from earth Fed forces



PS: ok these are jsut ideas so far , anyone intersted ?
27,150 views 33 replies
Reply #26 Top

zomg  just made thread about this

 

hows progress?  is it dead?

Reply #27 Top

Quoting goon165, reply 19
did you have a brain laps while reading the second half of my comment?

i said "WORK WITH WHAT WE HAVE" and currently there is NO WAY to do story triggers OF ANY SORT thats why i said to only use UC0079 units and ships it's allot simpler and there easer to sort out what your going to use FOR EXAMPLE!
End of goon165's quote

I agree.  Take the tec and redo them as the Federation and the Zeon.  Add in Mobile suits that work like strike craft.  If you can replace planetary bombardment with them.  the only thing i can see as a problem is mobile suits would look weird flying around like strike craft do but im sure that can be fixed somehow.

Start small if this ends up ok then you can be more ambitious.

Reply #28 Top

Quoting Unheardninja, reply 1
No.
End of Unheardninja's quote

 

Nice imput.  Why even read the thread and respond?

Reply #29 Top

Quoting jjspqr, reply 28

Quoting Unheardninja, reply 1No.
 

Nice imput.  Why even read the thread and respond?
End of jjspqr's quote

because its a dead thread from almost 2 years ago

Reply #30 Top

Quoting Ryat, reply 29

Quoting jjspqr, reply 28
Quoting Unheardninja, reply 1No.
 

Nice imput.  Why even read the thread and respond?
because its a dead thread from almost 2 years ago
End of Ryat's quote

That has nothing to do with my statement.

 

Reply #31 Top

You ideas, while cool, are impossible.

Reply #32 Top

:)  You can mod the number of ships and supply points now, using a text editor in the entity file for the research for maxcapitalships and for maxshipslots for each race, the vasari, which are called the phase in the files, the advent which are the psi and the Tec, which are called Tec.  :)

Increase the numbers for basic, which is the first off the bat number you get with the first lab, and the next level numbers.

You can get the numbers how ever low or high you want them, and change costs high or low as you wish.

The problem i found, haha, when i dumped a ton of ships into my game was that i got overrun with these HUGE HUGE fleets, :)  haha, that and my framerate on my  pc, which is only low end to begin with, just started draaaaaa-gggggggg-iiiiiiiii-nnnnnnn-gggggggg!!   :)

But you can always mix it up anyway you want and find something your 'puter will run.  :)

Talk to the modders!! 

:)

-Teal

 

Reply #33 Top

Necrophillia is so awsome