start locations

I have a question that Im hoping the community here can answer for me.  My two friends and I have attempted to create several large map team based games.  I'm talking about 50+ planets with us on a team of 3 vs two other computer teams of 3.  However, the start locations on large maps dont make any sense.  What I mean is that there will be like 5-6 star systems and yet all 9 players will be crammed into 2 different star systems at the beginning.  This means that 4 other systems are empty!  With the way the ai plays, it really turns into two seperate games in 2 systems going on at once.  They never expand to the other star systems.  As such, there is never any need for us to go into the 4 empty star systems which seems silly to me.  It makes having a large map pointless.  Its easier just to mop them up in the two starting systems.  This scenario has happened to us on Large Random maps and on the large scenario maps.

So my question is this:  How do you make it so that the start locations are truly random across the star systems?

thanks

12,865 views 2 replies
Reply #1 Top
If you make the maps in Galaxy Forge, I believe you can set a team index to the starting locations, and that way teams will start where they're supposed to ;) I haven't done much map making, but I'm pretty sure that's how it works.

If you use in-game map maker, you can generically set number of players per star, and then you can spread out however many players across however many stars as you wish, but the rest will be random as far as which system everyone spawns in.
Reply #2 Top
Thanks for the info bud. I will see if I can get that too work. Im not interested in having me and my buddies start in the same system. Thats too easy. I want the start locations to be truly random across all of the systems. I will see if that map tool will let me do this