For those who need a SP campgain this game sort of has one... you.

the SP experience is only a good as you make it.

Let me first say, In regards to Sins, yes, they should've had a SP campaign.  I was disappointed when they didn't.  However, the extremely flexible custom map editor saved them from my negative opinions of doom.  I spent an hour playing around with the editor, see what functions did what.  And then I decided that I could create my own storyline. 

For example- 3 races: TEC, Advent, Vasari, on a single star map of 100 planets- I called it the Helios Sector.  I set the AI on Hard Random,  and wow, was it a huge fight.  f'ing epic. I expanded and took half the sector by the time I encountered the Advent.  I moved my capital to my frontline base, Hyperia, and fortified the terran planet to the max. 3 repair bays, 3 frig yards, a cap shipyard, and as much gauss and hangar bases as I could stuff into it.  It was my citadel- my fortress- my bastion of light shining against the alien horde.  The planet itself was a strategic hub- and I knew it would be my objective to take as soon as my scouts discovered it.  From there I could launch my assault against the enemy and mantain territorial control.

But the enemy had their own plans.  The Advent struck first.  I have this feeling the AI knew it's strategic importance-it wasn't a choke point in the map as there was another that they could've used to get around- they could've avoided if they wanted to.  No, I think they knew if they could crack that planet my empire would fall.  And sure enough, they came.

It was massive. With PSIDAR researched I watched a seamingly endless trail of ships pour through the phase line toward Hyperia.  At the moment of attack, my forces were divided into 3 fleets as 1 was ready for the assault, fleet 2 was station 2 jumps away guarding another lane, and fleet 3 was expanding and weeding out rebels, militia, and other scum.  When the Battle of Hyperia commenced i was outnumbered 3-1 in the grav well.

The start of the attack I was holding them off as my 2nd fleet was on it's on it's way. The 3rd was a long ways away but I felt I wouldn't need to bring em in.  Things looked promising, until the Vasari struck.  A wormhole. I foolishly forgot about it and they hit me in my undefended back planets.  I desperately redirected my 3rd fleet to stop the vasari but they were outnumbered. The Vasari broke through.  Apparently, the Vasari and Advent AI knew I was the biggest threat and they allied because I observed their ships moving through grav wells and not attacking each other.  I guess for them, the enemy of my enemy is my friend.  not good for me.

The Battle of Hyperia was continuous for over 2 hours and although I was successful at driving them off I paid a heavy cost.  I lost 80% of my fleets and so many capships that I lost count.  Hyperia was bombed to bits, and I had to re-colonize the planet just to build up the logistical and tactical infastrucure.  But nonetheless, my capital was still mine- it had become a personal matter to not let the capital fall.

But even the victory at Hyperia had a bitter taste.  The Vasari had taken 3 planets outside of the wormhole and established a foothold. And the victory was shortlived.  The Advent re-built up, then returned to Hyperia.  But because I had been weakened by the two front war (and the crippled economy due to lost planets) I lost my ground.  From there it was a slow battle of retreats as both races continued to take one planet at a time.  Near the end, the Vasari offered me a mission- kill 10 Advent ships. I mustered every ship I could to achieve the mission- and I succeeded.  The result increased my favorability with the Vasari enough so could offer a cease fire and they accepted!  and they were just one jump from my starting planet.  Unfortunately, by then the damage was done- my empire was reduced to 10% of what it originally was... and with the Advent pressing for my extermination, I knew it was over-  I surrendered.

Total game length: 8 hours.


Now, how's that for a single player experience!?  Like I said, the SP experience is only as good as you make it to be.

13,530 views 4 replies
Reply #1 Top
This is exactly what I'm trying to say. Step back a moment from seeing the game as units and stats, immerse yourself in a world that exists. Use your imagination. So many people rely on others to give them something good. This has its drawback -less and less people are willing to go out and Make something. Theyd prefer to sit back and wait for it to come along. I've seen that some are trying to mod a campaign, but your post goes along with mine. A game is what you make it to be- what you believe it to be. Sure you could wait for a talented writer to come along and consume lots of time and money for them to ship out something you want. But sometimes its mcuh easier to just exercise your mind a little and create your own story.
Reply #2 Top
i usd to be amazing at coming up with my own story and immersing myself in them as i played with my army men when i was younger, as u get older i think some loose the ability as i think i have
Reply #3 Top
Let me first say, In regards to Sins, yes, they should've had a SP campaign.

I disagree. I don't think any game should necessarily include any particular feature as long as what's actually included is of excellent quality. This is definitely the case with Sins.
Reply #4 Top
Nice post and I think you make a good point.

It almost makes me want to start over with a new game.....almost.