Is anyone getting sick of...
from
Sins Forums
People who quit after the first set back?
I play mostly locked team 2v2 or 3v3; usually we have game names like "2v2 intermediate" or "3v3 not noobs". It generally takes anywhere between 30 and 90 minutes in these games for the first real action to take place. Then as soon as someone loses a cap or a colony they just quit.
Not only does this basically end the game, but they don't get a loss. To compound it, most of them do it on purpose. After we discovered that we had to kill all their crap after they quit, we started explaining that if someone was going to give up, to please use surrender. This is the same courtesy we would extend to them.
Also of note is that even if the quitter's team mates surrender, to get a win we have to clear THE WHOLE FREAKING MAP. Now you might ask "why not just quit yourselves at that point?" Well we don't quit because hopefully when people see the records they know something about the skill level of the people in the game. I do not enjoy smashing new players; I would much rather face people around the same skill level.
However IC wants to address this, they need to at least give us the option of declairing victory if there are no human players left to oppose us.
I would love to see what other people think of the current quit/surrender and win/loss functions. Does anyone else have this much of an issue with people quitting?
I play mostly locked team 2v2 or 3v3; usually we have game names like "2v2 intermediate" or "3v3 not noobs". It generally takes anywhere between 30 and 90 minutes in these games for the first real action to take place. Then as soon as someone loses a cap or a colony they just quit.
Not only does this basically end the game, but they don't get a loss. To compound it, most of them do it on purpose. After we discovered that we had to kill all their crap after they quit, we started explaining that if someone was going to give up, to please use surrender. This is the same courtesy we would extend to them.
Also of note is that even if the quitter's team mates surrender, to get a win we have to clear THE WHOLE FREAKING MAP. Now you might ask "why not just quit yourselves at that point?" Well we don't quit because hopefully when people see the records they know something about the skill level of the people in the game. I do not enjoy smashing new players; I would much rather face people around the same skill level.
However IC wants to address this, they need to at least give us the option of declairing victory if there are no human players left to oppose us.
I would love to see what other people think of the current quit/surrender and win/loss functions. Does anyone else have this much of an issue with people quitting?