A Game Trainer

Would anyone like to make a Game trainer for Version 1.2 of this game? I know theres one out there but you need to join some stupid website in order to download it, and it costs 19 bucks. I dont know about you guys but im not gonna pay 20 bucks for a file that I might get bored of in a week. :p 

If anyone is planning on making one, or is making one, I have some suggestions for it:

F1= Infinite Metal
F2= Infinite Crystal
F3= No Pop Cap
F4= Instant Research
F5= No planet upgrade limit (Super Planets!)
F6=Instant Planet Upgrades
F7= Remove FoW (Fog of war, or shroud)
F8= Instant Jumping(Dont have to wait for the ships to charge their jumpdrives)

Tell me what you guys think.
28,223 views 35 replies
Reply #1 Top
why not just edit the map u wanna play if u wanna cheat

just set planet to max and resources to 9999999
and save and play

just make a copy of the map and name the new something else if you dont rem the value if u want to play as a non cheater in a future :P
Reply #2 Top
there is a 1.2 trainer over at cheathappens.com, but it wont be avail to the public for a while. If you want it now, ya have to apply for membership, which costs money. I already can hear people screaming about paying for a trainer. Only things i can say about that is, they are virus free, no keylogger worries, no spyware and they are very quick with updates. Its a one stop source for multiple game trainers and hints tips.

..Try not to flame people for using trainers, they just speed up things and make a quick (very quick) game of sins possible. Of course if they are abusing em (say in MP) then its ban time, i dont like cheating online. Just single player and to satisfy that male craving to kill win and then go to sleep. ;p
Reply #3 Top
Just modify the map. The game is VERY easy to edit, so really a trainer is unnecessary.

My advice is download the temp mod tools and read the PDF readme included. SD was nice enough to actually give us three examples of mods to make, and if you even just read how to work it, your understanding of the game coding makes leaps and bounds.
Reply #4 Top
is it possible to edit how much you fleet capacity increase with every science click you do ?

i want more ships :P

those kodac flak ships takes alot of pts :P
Reply #6 Top
This thread is made if epic fale. In it, the OP also revealed he is epic fale.
Bonus points for entertainment value!
Reply #7 Top
I'm a CheatHappens member (lifetime membership was something like $15) and that membership is until either I or the website die. And you can also download any trainer they release about 2 months before the general public can. We also get special "members only" trainers like for Warhammer 40k: Dark Crusade.

This sounds like a CheatHappens ad, but it's true. They tend to release game trainer updated the day of a patch release. And most of the people who post there tend to put down people who pirate games.
Reply #8 Top
"epic fail" - an expression that is already as tired as "all of your base"

Reply #9 Top
Why would you need a Trainer at all? Just mod it in or ask for a mod doing what you want. I'm sure there is any number of people here who would do it or at least help you to learn how to make one yourself.

Let's see what I can come up with using the options you asked for:

F1= Infinite Metal
F2= Infinite Crystal

- any number of ways to do these two. Modify the orbital structures to release more a second, create a map that starts you with an insane amount of all three, etc...

F3= No Pop Cap
F5= No planet upgrade limit (Super Planets!)

- not possible. You can change each planet type's upgrade paths to start with really high stats, but again, there is no constant for infinity built into this game (dev wanna clarify?).

F4= Instant Research
F6=Instant Planet Upgrades

- changing the research time in it's research entity file or planet's upgrade path to 0 will give you this


F7= Remove FoW (Fog of war, or shroud)
F8= Instant Jumping(Dont have to wait for the ships to charge their jumpdrives)

- I'm not sure how to do these two with modding. I'm sure that you can mod the jump time, just not sure how. FOW - short of messing with the scouts probe ability, I'm not sure.
Reply #10 Top
I admit that I don't "get" trainers.

Hints for adventure/puzzle games? Sure, I've used them, past and present.

However, I don't see what the appeal is of a trainer. Certainly there is a large clamoring for it, if websites are charging money for these programs. But I don't understand why people want to use them. (Cheat codes, too, in a similar vein).

What's the appeal?
Reply #11 Top
Well, not sure if this applies to everyone, but I think the term is "Power Trip." And yes, this includes myself. The mod that I've been building to learn how everything works has been a Super Powered TEC Faction outside of the base one. I understand the appeal of trainers, I just don't see the need for one in this game.
Reply #12 Top
I use trainers because I enjoy winning. I max my crystal, metal and credits, get instant upgrades, and an insane cap on my planet structures. I still play 10 hour games, because once I have a safe defense established I get to take my time dismantling the enemy.
Reply #13 Top
If I had max resources, instant upgrades, and "an insane cap on my planet structures" I'd have Novaliths raining down death within 10 minutes. There's no way I could possibly go 10 hours with that. That's an extraordinarily long power trip.
Reply #14 Top
I'd rather see trainers that give something crazy, like where some fps had those teleport bullets and all. The kind thats good for the lol factor i think
Reply #15 Top
Since trainers use memory locations to switch values they work for all maps/galaxies, saving you from having to create your own galaxy and then edit countless files to "mod" these changes like everyone keeps saying.

This game has like 40 different maps to try; I can understand people wanting to play them all without the repetative 12 hour preamble to get your research/upgrades complete everytime.

I don't know about Sins, but many game's AI cheat to match/exceed player progress anyway, so trainers provide a faster way to get to full capability without making the game brain-dullingly easy to defeat afterword.
Reply #16 Top
I don't know about Sins, but many game's AI cheat to match/exceed player progress anyway, so trainers provide a faster way to get to full capability without making the game brain-dullingly easy to defeat afterword.


The Sins AI does not get any resource cheats, so the trainer players are the only ones doing that here.

Personally I'm not sure though how using a trainer does NOT make the game mind numbingly easy. The challenge lies in the limitations of a game.
Reply #17 Top
Since trainers use memory locations to switch values they work for all maps/galaxies, saving you from having to create your own galaxy and then edit countless files to "mod" these changes like everyone keeps saying. This game has like 40 different maps to try; I can understand people wanting to play them all without the repetative 12 hour preamble to get your research/upgrades complete everytime.I don't know about Sins, but many game's AI cheat to match/exceed player progress anyway, so trainers provide a faster way to get to full capability without making the game brain-dullingly easy to defeat afterword.


I agree, I have used trainers, fun way of using trainers is to do a huge or large map and just put all ai in hard mode as aggressor, makes for some big asss battles which is fun.
Reply #18 Top
That brewers trainer didn't work with 1.02 for me.
[link removed] the trainer... Have fun!


[moderator edit: We do not support, condone, or allow piracy here.
Even of cheat programs, and especially via TPB. Consider this a warning.]

Reply #19 Top
Another use for trainers is when you want to play test a mod or map really quickly and don't want to have to mess about altering the resources of the map just to play test a few things. (not play test for balance so much as functionality and ctd bugs)

They're also handy if you want to familarize yourself with a few of the non random maps before playing online but don't want to spend a few days actually playing through the maps regularly in SP.
Reply #20 Top
Trainers in singal play leveal the playing field ie the ai makes cap ships 4or5 where
you can only get one  :) resurch is restricked to the number of labs which is two.
Reply #21 Top
Here's a link to a 1.02 trainer for Sins, useful for play testing single player mods or when you just want to have some fun :)

http://files.filefront.com/sse+cheatexe/;9934708;/fileinfo.html
Reply #22 Top
Always keep in mind that the same mindset that would be inclined to make cheats for a game are the same ones that would have no problems making a keylogger to steal your password, or a trojan to turn your machine into a zombie for dos attacks :P
Reply #23 Top
Always keep in mind that the same mindset that would be inclined to make cheats for a game are the same ones that would have no problems making a keylogger to steal your password, or a trojan to turn your machine into a zombie for dos attacks


I hardly think wanting some extra resources in a game is equivalent to being malicious. I got a Crysis trainer a few days ago just so I could input the damn invincibility/no decrease in energy when using suit stuff codes because the developers locked it out from normal usage unless you use devmode.
Reply #24 Top
Trainers scare the shit out of me. I'm very reluctant to even download one, much less run one.

Just use caution, that's my advice.
Reply #25 Top
I use trainers because I enjoy winning. I max my crystal, metal and credits, get instant upgrades, and an insane cap on my planet structures. I still play 10 hour games, because once I have a safe defense established I get to take my time dismantling the enemy.




You aren't winning though... You're creating a situation with a trainer that gives you the illusion you've won, but you haven't won anything. It's like saying the chimp pushed the button and "won" a banana. You can never win anything with a chea...trainer.

T