Solid ship cap?

has IC done something regrettably stupid?



this seems to suggest that theres an absolutist fleet cap. is this true? because I swear I will pull all of your teeth if it is, and I'll make sure to take my time.  :( 

ship cap has always been described as "unlimited" or "soft" because it can be exceeded if you have the hardware and the map for it, its one of the key things that went into my decision to purchase the game. now I can understand making researches that affect your ship limit, but if theres a limited number of them and if its the only factor than its a solid ship cap! no better a system than starcraft! I could not POSSIBLY stand that!
96,660 views 91 replies
Reply #1 Top
:SURPRISED:
Reply #2 Top
ya i wouldnt mind a few more possible cap ships, especially considering really huge maps.
Maybe it could be possible to include an option in one of the next patches to use different multipliers for fleet caps?
Reply #3 Top
Leibs the cap ships arent the issue, its the fleet point limit I'm worried about!
Reply #4 Top
I agree for larger maps it might be an issue.
Reply #5 Top
Well for all to play it on some reasonable frame rate, i do think a ship limit is really needed.

Have you ever tried running 1000 scouts? well that drains the life out of your system.. imagen if 10 players did that KAABOOM...

If you and someone else agree that you dont like the limit, just mod it to 10,000 or 10 gazzilions and enjoy a never ending game :D
Reply #6 Top
multi if only I could reach through my screen and strangle you...

no, a solid cap system is NOT required for ANY multiplayer games. as far as I'm concerned this is deceptive and downright bastardly. at hte VERY least there should have been some consulting to the majority, rather than just in inside decision.

this may very well (and I'm 100% damn serious) cause me to withdraw my preorder. I invested in this game so that I could have a say in at least how it came out, now I see that the game is NOTHING like beta 4. which was meh-moderately ok for most aspects, but this, this is downright wrong. this may very well ruin the game.

this makes all games upwards of 30 planets prohibitively large! how am I supposed to play a game "months long" on a map of 100 planets if I CANT HAVE MORE THAN 300 GODDAMN SHIPS?!?!?!

better question yet: who thought up this crazy ass idea? who supported it?

and before anyone tells me to play nice: hell no. this is an outrage, and hell, I'm shaking with rage.
Reply #7 Top
it was said before , you cannot withdraw your pre-order if you have downloaded/installed and played ANY of the BETAs...

so calm down, and ask a DEV to explain or come on IRC tonight and hear why they did this... I am sure someone will ask...
Reply #8 Top
thats nice kosc, it was also said that I would have a say in the development of the game. "the game" doesnt exist anymore, what we've seen is basically a bare bones concept drawing, no more pertinent to the final product then a piece of steaming shit.
so calm down, and ask a DEV to explain or come on IRC tonight and hear why they did this... I am sure someone will ask...

trust me, I plan on it.
the beligerant asking, not the chilling down.
Reply #9 Top
Once again you talk about something you have no idea of what you talking about.

First off, go play a game yourself with 1000 or more ships and lead them into battle with another 1000, if you get frames around 60 then ill keep my mouth shut.

this may very well (and I'm 100% damn serious) cause me to withdraw my preorder.

This is not possible as a transaction from your account was made once you got access to the beta.

this makes all games upwards of 30 planets prohibitively large! how am I supposed to play a game "months long" on a map of 100 planets if I CANT HAVE MORE THAN 300 GODDAMN SHIPS?!?!?!

Mod it if you do not like the limitations.

better question yet: who thought up this crazy ass idea? who supported it?

I support it 110% as it makes for better frames for all, so even low end machines can play larger maps.



and before anyone tells me to play nice: hell no. this is an outrage, and hell, I'm shaking with rage.

Well maybe you should be a beta tester for ping pong 2
Reply #10 Top
thats nice kosc, it was also said that I would have a say in the development of the game. "the game" doesnt exist anymore, what we've seen is basically a bare bones concept drawing, no more pertinent to the final product then a piece of steaming shit.


LOL now you sound like a kid (:( the "I WANNA OR I CRY" comon dude, just because you wish for something does not guarantee it.
Reply #11 Top
you gotta remember, yarlen said 80% of the game has changed since BETA4.
Reply #12 Top
First off, go play a game yourself with 1000 or more ships and lead them into battle with another 1000, if you get frames around 60 then ill keep my mouth shut.

I dont need 60 fps to play, and having already done 700 at a decent clip, I have plenty of reason for concern.
the motto has always been "if your rig can handle it", pfft. not anymore, apparently.
Once again you talk about something you have no idea of what you talking about.

see, thats whats bugging me. they've made a decision without talking to ANYONE beyond their precious gamma circle. but apparently we've never gotten even a close shadow of what the internal model is.
Mod it if you do not like the limitations.

the whole CONCEPT is playing online, not the singleplayer. online with other people which is impossible with this lovely brainchild.
I support it 110% as it makes for better frames for all, so even low end machines can play larger maps.

see? this is what I'm talking about, the game has always run by the concept "if your rig can handle it, you can play the vanilla game that way"
something thats been trumpteded to us a million times, thats decietful and wrong.
Well maybe you should be a beta tester for ping pong 2

obviously I would have been a better gamma tester than you have been.
you failed in the representation of the beta testers multi, fantastic, thank you.
This is not possible as a transaction from your account was made once you got access to the beta.

sure as well wish it would, because now I feel like I've just delt with a relatively sleezy car salesman. not a pleasent feeling.

finally kosc: they never mentioned an intention to shatter the knees of this game with goofy restrictions, in fact we've continuously gotten false information that "the game handles as many ships as your rig can handle" not even half a week ago, obviously post-change.
Reply #13 Top
on a side note, the screen looks pretty cool :CONGRAT:
Reply #14 Top
Throwing more ships at the opponent than he does is not much of a strategy. I don't see how any cap would be a problem.
Reply #15 Top
Astax the effect on small maps isnt my concern, its about the fact that playing 300 ships (less if you have even a single cap) over 30 planets is 10 ships a planet, it makes larger maps prohibitively large

part of the ENTIRE concept of this game was large battles on large maps going several at once, this completely SHATTERS that concept.

I swear, the word "soft cap" has been used more times by the Devs than I can hope to count. its like counting rice, the fact that its removed is irrevocably frustrating.

the now current system is no more advanced than starcraft, thats almost 20 years ago.
Reply #16 Top
Well maybe the cap scales with map size. Also even on large maps you will at most have 3-4 fleets.

And 300 ships really is a lot, a 100 ship fleet is pretty big from beta4.
Reply #17 Top
astarax its 285 ships if you go purely frigates
thats my first concern.

second on "large maps" (we'll say of 40 planets) I plan on having more than 5 or 6 fleets, its what allows me to juggle several fronts at once while not being caught stagnant

finally if the screenshots are any indication 300 ships will compose maybe 5 fleets, if you're lucky. that makes seriously large games (upwards of 100 planets) impossible.
Reply #18 Top
for all your judging pleasure

The Iron Engine is designed to perform well on systems ranging from middle-of-the-road hardware, to the biggest, most powerful machines on the market today. Effects, number of ships, planets etc. are only limited by how powerful your machine is. There are no hard-coded limits.

taken straight from the features page. yeah I see the allusion to modding, but nobody else considers this somewhat duplicitous?
Reply #19 Top
I dont need 60 fps to play, and having already done 700 at a decent clip, I have plenty of reason for concern.
the motto has always been "if your rig can handle it", pfft. not anymore, apparently.

the motto have always been that they wanted it to support low end as well as high end machines.

the whole CONCEPT is playing online, not the singleplayer. online with other people which is impossible with this lovely brainchild.

still you do not understand, your PC cant handle the amount of units, its as simple as that.

"if your rig can handle it, you can play the vanilla game that way"

Where has that been said? please like me to that quote.

anyway i know you will continue to blabber about stuff you do not understand even if explained to you, you will never understand.

May the post rest in peace
Reply #20 Top
Where is the strategy in that. A solid ship cap makes you have to consider your moves. Create choke points that are well defended and divide your fleet in a way that you can protect your planets while taking new ones. I think it adds more strategy to the game to have some sort of limitation. Case in point. If you could make as many ships as you want you can have ships on every planet you own as well as defenses. The idea to continue the tug of war and balancing your fronts. No army in history has ever had unlimited funds and resources for war, so why should this game.

I like the added difficulty this will add.
Reply #21 Top
woa there fella, starcraft was NOT almost 20 years ago. I'm not in any way shape or fashion old LOL. and yes your right that really sucked i could only put so many zerg on the screen, it defeated the point of even playing that race against the others.
Reply #22 Top

astarax its 285 ships if you go purely frigates
thats my first concern.


in that screen your showing a mid level research that increases the supply from 550-820, most likely the other research projects in the same line (same symbol that gets more things around it) increase it to over 2.5k-4k supply for 100% upkeep (the amount of supply per percentage gets larger per upgrade).
Reply #23 Top
I think that schod's partly right, and there should be researches pretty deep into the land of diminishing returns, and give enough ships for massive maps. That said, the other guys are all stuck with the same number of ships as you are, so stretching the resources of your empire to accommodate your fleets becomes part of a challenge. However, the available fleet points, if implemented correctly, will allow an organic fleet limit based on income available to spend on fleets, and consequently the size of your territory, meaning that this change really only puts one more level of abstraction between fleet cap and territory size, and puts a limit on the massive late game income.
Reply #24 Top
Shod you are an idiot.. Just play the beta and edit the techfrigatelight file in notepad or whatever its called.
Change the build time to 0.5 sec
Change the price to 0.0
Change the fleet support thingy to 0 (uses no cap)

With 10k ships. Yes "just" 10k frigates, my system crawled to a halt when i gave them orders and they moved around, as a whole formation or individually searching out enemies in a pirate base sector.
The engine didnt even render them all, only about 500 at a time. And after a while the icons start to dissapear, from the interface and the actual planets and other stuff.

8800GTS, Core 2 Duo E6600, 4gb ddr2 800mhz ram, sound blaster x-fi platinum, and a damn stable motherboard.

Thats an above average system, and it cant handle more than 10000 ships in view/action.
Now i ask you, why the Fudgsicle (excuse the language) do you want the ability to build a million ships if you CAN'T NEVER EVER, in ANY WAY play the game like that?
Why? Dont you want to actually PLAY the game?
o you enjoy the interface icons dissapearing because the system cant handle it all? In the end even the planets dissapear.. How are you gonna play in those conditions??

Grow some brains, then come back. Its the same thing as with supreme commander.. Exactly the same..
In supcom there is a rough 1k unit limit, or was it 2k? Anyhow, by the time you reach that number of units the game is already over, either due to attacks, or due to the heavy artillery or nukes/nuke subs being finished. And even if you get 2k units to battle, the system crawls to a halt, i dont care WHAT system you have..
And in online battles, 95% of the time someone desyncs or simply crashes.

Now you can come here and act cool with the computer your mom bought you, but your computer still wont be able to handle it. Not today. The engine is future-proof. Future, not today.
Unless you actually own a quantum cpu, you wont have any magical preformance above the rest of us. Dont assume the rest of us are computer-illiterate idiots with a Pentium 3.

Thanks, and bye.. Im shaking with rage as well, over the idiocy of some ppl.