Question about losing all of your planets

still have a chance at victory?

I have my empire. An enemy race has nearly defeated me. But, i build sevreal ships. They hold billions, colony and transport ships to find a new world. Fighters or cruisers for protection. i make fleets, leave my planets, and my planets are defeated. But what if you don't loose right there? What if you dont m ake money, research, or gain anything, But you dont have a range limit and have a chance to find a new home? or even just starbases will count.

It would only be practical in huge or gigantic galaxies, but would be kind of fun. Always the chance of drengin attacks, using whatever tech and money you have to trade for ships or planets from other races. Conquer a minor race and get your empire going again. Moderators, is this possible?

Also, about the new terror stars. Will there be a ship module or only the terror star? I myself am more of a fan of the huge cool looking juggernaut with cool spikes sticking out in front of the superweapon instead of the wierd sphere like the death star, xindi weapon, or terror stars. i would love my make my own star killer ships
10,943 views 10 replies
Reply #3 Top
Maybe with a scenario (I know you can at least *start* with no planets, but the AI doesn't handle that very well).

AFAIK terror stars will be starbases, but it will take some time to deploy modules to it rather than being built instantly.
Reply #4 Top
I dont care if a ship takes the same time to build, custimiszation is cool, i would expect it to take awhile

For the no planets thing, i was hoping for a battlestar galactica type thing. A hand full of ships, no planets, and enemies everywhere
Reply #5 Top
I particularly like this idea. It would make games very interesting if done right. Try to include that as an option in the Scenario creator or something...
Reply #6 Top
Maybe with a scenario (I know you can at least *start* with no planets, but the AI doesn't handle that very well).


Hmm... Curious...

In any case, GalCiv 2 wasn't programed to have a no planet setup (as fun as it would be). Even if you managed to rig up together a game where you didn't need planets to play, you simply couldn't compete with those who had planets. The game simply doesn't have the required features programed in. You need planets to build ships, you need planets to make money (threats only go so far), you need planets to research stuff, etc. When it is all said and done, without planets, you would be nothing more than a "Pirates!" mega-event. Annoying, and eventually destroyed.

Well, thats the problem. Good luck with your attempts to make it work.
Reply #7 Top
Thats the point. It would be a last-ditch attempt to save your empire.


Mabye conquer a minor race if you had a trransport in your fleet. Start building up again
Reply #8 Top
I really like the idea of being able to take a planet-free route through the game, but I'm not really hoping to see those options until GC3. I've seen a few threads that raised notions like adding population modules to starbases, but I doubt the core game structure can really handle a hybrid ship-habitat object.

Here's hoping someone inside Stardock is keeping a Master Wish List that collects stuff from the threads outside ones with wish list-type titles. I'd put that on Kryo's job description if I could
Reply #9 Top
This is kind of pointless. If you had such a powerful fleet, you could rather hold off your attacker, and if your attacker is so powerful that you're bound to lose your last world, then they can just chase you down on your new world and obliterate your race.

What you can do is start spamming scouts and transports and go on a capture-run, taking all undefended planets in a Vasari-style endless exodus while your battle fleets desperately hold off your enemy.

Of course, unless you somehow find a random wormhole to a pocket universe(ridiculous and currently impossible) or set up an impenetrable energy barrier around your last world(almost possible, happened only in story), you're toast since the galaxy only spans so far. And there's no Phased Space in Galciv2.
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What could be made possible in the future is for your remaining fleet to escape into a different quadrant and join up with other parts of your race there. Of course, the situation of things in that new quadrant would be completely random: your race could be dominating or it could be on the verge of defeat. The tech levels there may be basic or they may be maximized or anywhere in between. Securing a victory in this 'new' quadrant would give you your old home world in the original quadrant back and effectively restart the game there. Otherwise, if you lose here too, you escape somewhere else. Since their would only be four quadrants in the galaxy, you only have 4 'lives'. Losing 4 times would secure your total end. However, losing even your original quadrant would make you lose all points.
Reply #10 Top
This is kind of pointless.


If by "this" you mean my last post about wanting a way to play an active civ that was based entirely in space habitats instead of planets, I guess I failed to get my point across.

The OP's question about a possible way to come back from having lost your last planet just reminded me about related talk around here, like adding population units to starbases so they could generate income and research and produce ships. On the largest maps with many opponents, relative fleet power might not be the overwhelming factor you suggest. It can end up like the real estate business: location, location, location.