Therax Therax

Release: Kin of the Stars, a mod to bring Sins into the Seikai universe

Release: Kin of the Stars, a mod to bring Sins into the Seikai universe

Kin of the Stars is a gameplay modification for Sins of a Solar Empire, based on the Seikai series of science-fiction novels by Hiroyuki Morioka. This series is more widely known in the English-speaking world by the translated name of the first novel, Crest of the Stars. It has spawned comic book and animated versions by Bandai Visual, and video game adaptations on Playstation, Playstation 2, and Windows PC.


And the mod is available now for Sins beta-testers! See http://hoshizoraproductions.com/kinofthestars.aspx to download, or to look at the readme.


The Seikai series is praised for its attention to detail, with exacting descriptions of how science-fiction technologies like faster-than-light travel work, and an original language spoken by the best known race of the series, the Abh. The Abh (the noun can be singular or plural) is a genetically-engineered aristocratic race derived from human stock. They spend their lives almost entirely in space, whether aboard stationary installations or ships, and disdain planetary life. (The position of planetary governer is usually considered a demotion, and most conquored races are left to manage planetary affairs by their own devices.)


Why is the Seikai universe a natural fit for Sins?



  • The Abh disdain planetary affairs and rarely invade. Instead they generallylive their whole lives in space. Sins places the focus clearly on space combat, with the important structures in orbit, with much of planetary development and management abstracted away.

  • In the Seikai universe, travel between the normal universe and the "planar universe" (where FTL travel is possible) is restricted to gates near planetary systems. These form natural chokepoints where combat occurs to control the gate and the planetary system behind it. Sins' phase jump system fits naturally into this picture.

  • It is a series with rich backstory about the clash of interstellar empires and massive fleets, with lots of technical detail that can inform gameplay.


This mod also showcases a number of uses of the Sins engine to enable gameplay different from stock beta 1, that may be of interest to modders and players to evaluate:



  • Colony ships are lost when they colonize a world.

  • Colony ships can now launch troop transports to attempt to capture an enemy world without exterminating the population.

  • Heavy physical weapons (capital ship missiles, gauss cannons) ignore shields, leading to a sharp difference between ships carrying them and those restricted to energy weapons. Autocannon and fighter missiles are unchanged.

  • Most weapons fire a single shot or burst instead of a constant stream, and they now take a while to reload, but they pack a wallop! A single shot from a gauss cannon or a capital ship will annihilate a frigate. A burst of missiles from a dreadnought will cripple a battleship, or destroy a damaged one outright. Frigate battles are short, sharp, and violent, with high casualties. Because rates of fire are lower, capital ships are still vulnerable to getting swarmed by frigates: the battleship may kill a frigate every shot, but it can only shoot a few times per minute!

  • Fighters are unchanged, but because of the increased lethality of ship-mounted weapons, they feel more in-line.

  • Siege frigates now carry short range missiles with high damage but slow reload time. They are excellent for quick strikes against capital ships and orbital modules, but fare poorly in extended combat due to low overall DPS.

  • Battleships carry anti-fighter beam weaponry, but due to an engine bug they aren't used while the battleship is engaging another target.

  • Capital ship missiles can be shot down by point defenses.

  • Capital ship missile ammunition limited by antimatter. Supply ships replenish the antimatter of friendly ships.



I hope you will have a look at this mod, and see the possibilities that Sins opens up for us, even at this early stage!

46,947 views 60 replies
Reply #51 Top
Unlikely, but I think you'll find a lot of ideas from this mod incorporated in other various ones. Therax was able to implement a lot of stuff that took others a while, I'm using his mine code as sort of an inspiration for my own.
Reply #52 Top
Unlikely, but I think you'll find a lot of ideas from this mod incorporated in other various ones. Therax was able to implement a lot of stuff that took others a while, I'm using his mine code as sort of an inspiration for my own.


ah darn. Some of his ideas and implementation sounded really good. Such as ships able to launch missiles that could be shot down by point defense mounts on other ships before reaching their targets. Also looked like he implemented supply ships.

I'd love to see a mod that involved ships that would initially launch a large swarm of heavy missiles that could be shot down followed by a constant stream of the missiles. Sounds like Therax found a way to do just that. Reminds me of the tactics and strategies in the David Weber novels.
Reply #53 Top
Hello there,

This is Admiral_Spoor aka Mr. Raven from the Abh Nations forum. I have a question in mind about the mod.

More exactly, why do I get the ip folder with no content whatsoever. I have no URL problems otherwise. I can get to the site and see the different versions up to the fifth version . . . But I don't have the file to install.

Are there other direct links to sites that can provide the files I need to install the mod, or are the files elsewhere. Do the files continue to exist because the rapidshare link no longer works.

I would greatly appriciate any help with this. Thank you.
Reply #55 Top
Well that sucks , someone bumped it and i thought it was out for the current version :(
Reply #56 Top

Sins of a Solar Empire Beta 3 Patch 1... what version is this???

Reply #57 Top

Necroposting will do that...

 

This was a mod someone made for a beta version of the game.  He never got around to updating it, so you're out of luck unless you want to fix it yourself.

Reply #58 Top

:O Oh wow,

I spent days looking for a mod that would be similar to the books and anime, yet here is an actual mod

compliments to the designer you ROCK

I will download it an get it workin as soon as possible wow this is soooo awesome

I can't believe there would be a mod to my favorite books an anime 

I can't wait till you make it past beta stage.

Is the plan to get it to the stage were the Abh are a full workin seperate race with new models etc ?

Reply #59 Top

concidering it was back in 2007 i doubt it mate