Improving the colony management screen

Some tweaks to reduce micromanagement.

When my empire grows beyond a certain point in size, I start to spend a lot of time in the colony manager screen. I just read through the 17 page thread on minor tweaks, and a lot of them involves adding more information to the colony manager screen. So to avoid them getting lost in the crush I list them here one by one.

Each colony row should show the following info

1) Tile related

a) Number of unused tiles OR in area for social project show 'No space left'.
b) Number of tiles of green/yellow/specials etc
c) Most predominant planetary improvements. E.g Industrial world, if mostly factories.

2) Food related- Tag showing population has stopped growing because of insufficient food production.

3) Show what is being focused on per colony. Also allow you to change focus on screen. (very popular request)

4) Some sign showing if the planet is defended by a ship also ability to launch it with a click?

5) Information on influence generated, and whether it is in danger of being converted.

6) Display rally point per colony and ability to change

7) Ability to arrange social project by improvements, projects and achievements

8) Arrangement by date acquired.

9) Shipbase and social project should show not only time to completion but also amount of production points spent and left.

10) Also allow you to change project on screen without going into the colony screen. For social project it will just autoselect a tile to build.

11) If a colony is building a starbase, instead of showing ship being built, it should say starbase being constructed

12) Colonies building no social projects or ships (if starbase exists) should be highlighted more prominently. [Currently, you have to order and look at 'nothing'. And some of the nothing for social projects are because all tiles have being used ]

Interface changes

ALso as to the list of planets that you can pop up on top left. If I have lots of planets and I go and
look at one, I wish the list would stay up there scrolled to the point where I left it.


Very popular request. You order by population to look for colonies that have stopped growing (basically those stuck at 5 or whole billions), pop in to build xenofarm, pop out, and it's still ordered but you need to scroll down again to the same position to look for the next one in the list... sigh...

Also after ordering the colonies, allow you to tab cycle though them. So for example you could order by income, then visit them one after another to build X in the top 5 richest colonies.

Also perhaps access to a minimap so when you select a colony row, it's position is indicated on the mini map. This helps a lot in deciding what to build. Right now, I just don't know where the colony is positioned unless i happen to remember the star system.

9,831 views 6 replies
Reply #2 Top
Anything that makes the colony management screen more useful is a great idea. I also manage primarily though this screen, late-game. I'd very much like to see each record expand to two lines, showing more information and allowing control of social production - as everything, this could be toggleable.

As a crazy idea, by chopping the bottom third off the list you could get enough screen realestate to display the tilemap for the selected planet - thus making the management screen full-featured - and a minimap with all the overlay toggles. This could (and probably should) be retractable, like the main UI. This way, you could manage construction, military production, upgrades, etc, for all planets from one screen. The minimap might even allow rallypoint *placement* from here.
Reply #3 Top
I can only sign that request. Espacially Nr. 1-4 would be extremly helpful and relatively easy to implement.
Reply #4 Top
I heartily concur with all these requests and add my name to the list of people who would like to see these implemented.
Reply #5 Top
#8 is the only one of those I can't see myself using regularly.

All good ideas.
Reply #6 Top
The colony manager, is the ultimate expression of the spreadsheet game, if correctly done, you will spend 95% of your time in that single screen.