Lugh85

Lugh85

Joined Member # 6969686
3 Posts 2 Replies 510 Reputation

Thanks a lot Sarellion. I have to go through most of my added traits and fix their icons. ::Bangs head against wall:: Ok, i'm back. Let me ask you guys this. The part of the schema is really throwing me for a loop. I am trying to make one of my improvements have a prerequisite, so that it can only be built on a planet if the Minerals produced on that planet is greater than or equal to 5. I have tried using:

6 Replies 18,419 Views

Hey Venom, My apologies for not getting back to your post earlier. IRL hardships keep pulling me away and distracting me from what REALLY matters, lol. I had to read over your idea a few times, but I finally think I got what your idea was, and I liked it since it would allow for quite a bit of flexibility in managing your "ground troops". Specializing a citizen in either soldiers, stellar marines, defensive militia, or something else would be a very fluid way of managing g

6 Replies 18,419 Views

So I have been teaching myself how to mod GC IV, step by step, as I go. When I started about a month or so ago, I had almost no understanding of XML, but now I at least have a basic grasp of it, at least as far as how GC IV uses it. But now I want to try to add something into my mod that doesn't quite "fit" neatly into the game, so I wanted to see how others would go about putting my idea into my mod. Let me know what you think. In Galactic Civ 3</strong

6 Replies 18,419 Views

Hello All! I have been playing around with console commands recently, and one of the things that I tried to accomplish was to create a planet. Now, I obviously used the SpawnPlanet console command, and I ended up using several versions of some of the following: SpawnPlanet PlanetEarth 32 SpawnPlanet PlanetAltaria 32 etc. However, I am not actually looking to spawn an Earth or Altaria or Drengi home world planet. What I am trying to do i

3 Replies 10,191 Views

Hey all, I am trying to create a mod with an expanded variety of race abilities. (to be clear, not traits like clever, or observant). You see, I created a modded faction, taking the "Black Yor" and making them a Major faction. I was aiming to make them into something like the Pirates faction in that they would always be at war with everyone, but I can't seem to figure out how to give a "major" faction type the special behavior of "atwarwithall". So I thought I

0 Replies 5,404 Views