If you're going for units how about some 'siege' tanks. Tanks are just epic and it is 'siege of centauri'
NightshadeXL1772
Yea I was expecting more of a survival RTS as well =(
I may have been less than friendly in my criticism so far but that's because praise is harder for me. You guys have a good solid base to work from. I'd like to see gun ranges kind of reversed. The weak guns should be able to hit anywhere and the powerful guns very close. It makes their placement more important. Right now they have such huge range it's foolish to even both with weak guns. I'm also hoping there is a great story. I really enjoy that the most. I wish m
[quote who="Prof_Hari_Seldon" reply="2" id="3745456"] I agree that 'stars' should let you do research to improve something. [/quote] I'd say stars should instead be used to upgrade the base level of the colony/turrets when you place them except for how stupidly easy they are to get. 'Use overcharge 3x' ok. click pause. click overcharge. set to slowest, time counts down as per normal (Bug) and then click again 2 more time. Doesn't even matter if you win. Stars are meaningl
I saw other posts. Saying 'change your options' is not a valid response to a failed implementation of a feature. Get off your high horse.
This game was boasted about using the new engine and the new AI to make an ultimate tower defense. I find the current version severely lacking any difference to the genre. I would expect, based on the marketing, to have numerous paths, paths that can be built or destroyed by tower placement and have the AI and sheer unit numbers flood in and try to find the best route through the defenses. Having units take the same path over and over is boring and every ot
I feel like there is a bug with map scrolling currently as per default. I move the cursor to the edge of the screen to pan and once I get where I want I move my cursor to pick a turret and place it but I find the screen position is still scrolling in the direction I moved it. I try to go in the opposite direction and then it again just keeps scrolling in that new direction. It's like the screen is an air hockey puck. It 'floats' and it's super annoying and game breaking. Second bug
I vote to leave pause as an option. Currently there are too many issues with camera controls (it scrolls endlessly like it's floating after you try to pan it and it won't just fucking stop making it impossible to place a turret where you want) and there is a very poor feedback system of where turrets can fit or size requirements of different turrets so optimizing your placement takes far longer than you're given. I've also noticed some levels have to 'show' you the level and force your camera