We have recently buffed the Ion Cannon internally. It will be much stronger next update!
GGTheMachine
Strategy and mayhem are the core of what makes a tower defense fun to play. Tower defense games need to pose meaningful decisions to the player, but while also containing tension and frenzy. Siege of Centauri went through different iterations internally as we tried to find the perfect mix of strategy and mayhem. Strategy and mayhem aren't inherently at odds with each other, but inevitably will be at times. Each tower defense game has different leanings, but there's always a balance to strike
We love Tower Defense games at Stardock. We’ve played our fair share, and many have served as inspiration and reference for our work on Siege of Centauri. Before I started on Siege, I went on a Tower Defense binge to analyze and understand what makes for a good Tower Defense game. Here are the pillars that I think are critical to developing a good tower defense game. Variety of Creeps Tower Defense is inherent
What difficulty are you playing on? This mission is supposed to be difficult and the Experimental Eye is supposed to be insane. :D
[quote who="Neinhalt_Sieger" reply="4" id="3670368"] Call Engineer Advanced Sky Factory Now only requires Air Factory Build time reduced from 80 to 60 Aviary Now only requires Assembly and Quantum Relay </ul