GGTheMachine

GGTheMachine

Joined Member # 6528533
20 Posts 88 Replies 1,385 Reputation

We have recently buffed the Ion Cannon internally. It will be much stronger next update!

3 Replies 15,056 Views

Strategy and mayhem are the core of what makes a tower defense fun to play. Tower defense games need to pose meaningful decisions to the player, but while also containing tension and frenzy. Siege of Centauri went through different iterations internally as we tried to find the perfect mix of strategy and mayhem. Strategy and mayhem aren't inherently at odds with each other, but inevitably will be at times. Each tower defense game has different leanings, but there's always a balance to strike

0 Replies 44,044 Views

We love Tower Defense games at Stardock. We’ve played our fair share, and many have served as inspiration and reference for our work on Siege of Centauri. Before I started on Siege, I went on a Tower Defense binge to analyze and understand what makes for a good Tower Defense game. Here are the pillars that I think are critical to developing a good tower defense game. Variety of Creeps Tower Defense is inherent

0 Replies 62,074 Views

[quote who="Neinhalt_Sieger" reply="4" id="3670368"] Call Engineer Advanced Sky Factory Now only requires Air Factory Build time reduced from 80 to 60 Aviary Now only requires Assembly and Quantum Relay </ul

54 Replies 343,554 Views