GenKnight

GenKnight

Joined Member # 643985
3 Posts 60 Replies 261 Reputation

I think the basics of today's air warfare still would come into play - 1) camoflouge/avoid being detected 2) speed/manuverability 3) killing power at both a distance or closer. 4) Frame strength/armor/shielding. You would think that sensors could see in what we now call an over-the-horizen mode but that would all be predicated on the enemies ability to mask himself in some manner. The ability to kill at closer range is direclty proportional to this. I

262 Replies 634,535 Views

I shall reluctantly vote for McCain. I am a life-long Conservative (I voted for Richard Nixon my first time.) Obama is bringing an old Jimmy Car-tah agenda that didn't work then and sure won't work now. What really might work is clean out all politicians on both sides and start over but that is just a fancy. I am starting to believe in term limits...

24 Replies 73,342 Views

Firefly yes. Dresden Files yes. The winner would be a series based on Roger Zelazny's books on The Nine Princes of Amber. Amber is the real world were the occupents of a chosen blood line can manipulate "shadow." Earth and every other place you can time exists in shadow and these folks have the ability to get there as well as create stuff. There is a story of sibling struggles (nice aliteration eh?) plus just ooodles of good stuff. It would sell big as a mov

58 Replies 157,251 Views

He-he and even more if you say you saw them do that song way back in blah blah blah with Aerosmith.... I wasa TI-99/4A kinda young man..... :)

74 Replies 91,576 Views

I keep a second fleet of sieges with some frigates for support for clean-up duty only...

28 Replies 18,605 Views

1) Some things you absolutely need like Fleet logistics, planet settling techs and the upgrade to certain types of ships based on your battle preferences. If there are multiple stars you need to jump to them as well. Basic repair and air defense can figure in here as well. 2) I would consider those techs that allow you to get resources quicker, build things for less, cause population to grow are kinda in the second group. 3) Then there are the rest. It is nice to know whe

7 Replies 4,389 Views

[quote] [I]Good stuff[/I] Use the Evacuator's "Drain Planet" ability. It's a quick way to do a ton of damage to a planet, and get a ton of resources to boot. However, it takes some time to get...Hope this helps, and good luck on Vasari![/quote] For real! Not only do you drain resources but you kill the planet fairly quickly. It's my new crack cocaine... :)

5 Replies 33,124 Views

54. My other main game is Forgotten Hope 2, a mod to the Battlefield 2 series. That one I play online and my reflexes are still good enough (maybe) for that. SOASE I just play SP...so far..

74 Replies 91,576 Views

On a TI-99/4A me and the kids would type in DOS programs out of [I]Computer Age Magazine[/I] (still have a few of them). I remember the text based Star Trek games, Commander Keen, Spiderman vs. Dr. Doom, Commando. Age of Empires was a mega jump in gaming....

86 Replies 399,375 Views

I usually build this type Cap Ship first and after researching it, set the automatic use of Colonize to Disable. Too many times I've wondered into new systems for the Cap Ship to acquire a planet and use anti-matter instead of killing a Cruiser or two... Once the system is clear I manually use the Colonize ability.

8 Replies 5,836 Views

I think it is a good idea as it would reflect a real warrior approach to a campaign. The effect to the individual player? Some may not give a damn and those that are into micromanagement will have something else to keep them busy. I would like to see not any of my ships perish... A multiplayer mindset is probably different though than mine. :)

17 Replies 28,906 Views

Great post and I also vote for sticky status... Brings a lot of tech concepts together rather nicely. :)

47 Replies 359,347 Views

Well I thought the show was shiny and it's too bad its air thru the intake now.... :) I loved the whole pretense of it - the characters, the verbalizations of an older antiguity and the just we are tuff enough to make it it wherever attitude.. I could see another movie but it would have to have a REAL good script with a couple of sparkly new characters.

25 Replies 109,820 Views

[quote]A related question about AI levels - what exactly occurs when you level up the AI? More cash I presume?Easy/Normal/Hard all have the same cash level. They don't "cheat", they get the same resources the player does. The main difference is in how aggressive and smart they are. Several Hard AI's are also much more likely to gang up on a player then Easy/Normal ones are, as of 1.0.4.Unfair AI does cheat.[/quote] Thanks Tridus! :)

14 Replies 21,321 Views