MojoJojoUK

MojoJojoUK

Joined Member # 635359
1 Posts 2 Replies 137 Reputation

Actually, if you take the case where shield mitigation is maxed out, it's fairly easy to show that the slower firing weapon does have an advantage. Target has shield mitigation at 60%. Compare two attackers, one fires every second for 25 damage, the other every 2 seconds for 50 damage. Both have an apparent dps of 25. After a second the target's mitigation has declined to 58.75% which is when the faster firing weapon hits. After 2 seconds the shield mitigation has dropped to 57.5%, which

80 Replies 34,262 Views

As a bit of a side issue, am I right in thinking that the way shield mitigation works favours slow firing, heavy hit weapons over faster firing lighter weapons? Assuming dps is over 12.5 anyway. My thinking is that while the average mitigation will be the same for weapons of equal dps, if you actually drew a graph of shield mitigation against time, you'd get a saw edge, with mitigation jumping up when a weapon is fired then linearily declining until the next shots hits. With a slower firing weap

80 Replies 34,262 Views

I would really like to see it that taking damage greatly slows/resets the time it takes to jump. It would make it a lot easier to take a chunk out of a fleeing fleet.

13 Replies 6,805 Views

Actually, thinking about it a bit more, focussed fire is the way to go. As soon as you are doing much more than 12.5dps to a target, it's shield mitigation is going to cap out anyway, and at that point you might as well just pile on more firepower. With higher dps, you'll cap out the shield mitigation sooner, but I doubt this is a major factor. Really need to crunch through the numbers to check though. What does make a difference is the different armour types. You'll get better returns

80 Replies 34,262 Views

[quote]Shield mitigation does nothing to decrease the value of focus-fire. Why? Because it doesn't really matter whether a ship is hit by 30 shots fired by one weapon, or 1 shot fired by 30 weapons. The mitigation increase is the same, so the curve of damage a ship takes as you whail on it is the same. It doesn't matter whether I cause 30 damage from one ship, or 30 damage from 30 ships. [/quote] Not true. While the shield mitigation goes up at constant depending on damage, it goes down

80 Replies 34,262 Views

Ah OK, from the AAR reports it sounded like trying to build your economy wasn't worth it. I think in Wyndstars one he didn't build any farms, economy buildings or morale improvements. In my current game (only on Normal... I'm thrashing it, just learning the changes in DA)I have sort of cocked up my economy. Needed to either send more colonists from earth so my colonies grew quicker or cut my tax rate to get the same. I also probably over expanded a bit.

4 Replies 4,740 Views

Hi, I've just returned to GalCiv after taking a long break. Got a new laptop now! So I apologise that my first post in a long time should be on what are probably the two most talked about things in GalCiv2. I just hope I'm not going over ground that has been covered repeatedly already. I've been spending my time at work reading the forums and have since started an all-factory game and it does seem to work very nicely. I've been thinking about why this seems to be so successful, especial

4 Replies 4,740 Views

For those having the non-selected ships moving bug: i think you can work around it by making sure all ships in stacks are unselected in the little window at the bottom, where you select ships to put into a fleet. It seems that list doesn't get cleared when you select a single ship.

317 Replies 91,879 Views

A slightly annoying thing: the Turn button is too close to the mini-map. I've only played one game, which was on a small galaxy, and I had a starbase which a sector away from everywhere else, but right next to the Turn button on the mini-map. I frequently ended up hitting the turn button instead of moving the view. In fact, while the turn button appears to be a rectangle with a corner cut off by the mini-map, it seemed to me that it's clickable area is

894 Replies 388,490 Views

Whoops, sorry for posting so quickly without trying to fix the problem myself. As I was reinstalling, realised I hadn't updated DirectX. After doing that the game seems to work fine (although the quit button still seems to be turned off on the menu screen. Why?) It would be nice if the game checked if you had all the necessary updates on install, so silly mistakes like this were harder to make.

2 Replies 4,042 Views

Just installed this game through Stardock. First time I start it up, watch the intro, get to title screen fine. Decide I should probably look at the manual before I start playing. Notice that the "Quit" button is faded out and doesn't respond to being clicked. Strange bug, I think, and use Alt-F4 to quit out. Now the game crashes everytime after the intro. The Political Machine mouse cursor reappears, but the title screen doesn't reappea

2 Replies 4,042 Views