I actually just found out a way to have as many effects in a planet trait as you'd like. So, when Sorentoft mentioned schemas I decided to look at them (I'd ignored them because they looked very important). I opened up the PlanetTraits schema and found toward the end of line 31 that you could set the minimum and maximum occurrences of EffectModifiers. I set the max to 20 and saved it. Now, I tried to get the game to load my custom modified schema from the mods folder, but it
Terran538
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While attempting to make a custom homeworld for my species (I'm pretty new to modding, and wanted something easy), I've discovered that GalCiv won't start if I have more than four EffectModifiers defined in a single PlanetTrait. I'm wondering if I'm just doing it wrong or I've run into a cap on the number of modifiers.
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