MindlessMe

MindlessMe

Joined Last seen Member # 4546765
36 Posts 214 Replies 13,680 Reputation

The pre-built ships included with each civilization provide the player what they need to play and win games. Custom ships on the other hand provide people with an opportunity to tweak ships to fit their play style. I personally play with a mix of both. I usually roll with the pre-built ships in the beginning and start tweaking my designs as I progress.

4 Replies 10,439 Views

At this time you can see the sector you are currently located, but not other sectors you are connected to. Some additional exploration is required before you discover those. I will pass the suggestion on to the team.

3 Replies 16,122 Views

I'm not sure about scaling defenses based on size. If you take a colony ship or a battleship, they may both be the same relative size, but they are built for different purposes. This would make their defenses capabilities vastly different. Its tough to strike a balance between making the defensive bonuses straight forward, but also having enough complexity that its not unbalanced. The discussion is a good one.

10 Replies 38,192 Views

It's an interesting idea. How do you limit "slotless" modules? Is there only one allowed per ship, or would the player be able to put as many as they wanted so long as they paid the construction costs?

7 Replies 694,675 Views

The Mimot are a tough lot to contend with. I do know that we're continuing to balance the civilizations, but some can seem more powerful initially while they suffer in other areas. Even cute and fuzzy civilizations have their weaknesses.

4 Replies 8,559 Views

This is a common occurrence in most Civ games. At the point of near death they decide they would rather be your colonists. Its better than going down with the ship, right?

3 Replies 27,457 Views

As a fan of lasers I would personally like to be able to shoot holes through planets, but those are just fevered dreams. I will certain pass the feedback to the team so they can improve the balance. There's always trade offs with weapon types, armor types, etc. We have to make sure we don;t make them too powerful. [e digicons]:D[/e]

9 Replies 46,418 Views

Thank you for the kind words! We are happy to hear you are enjoying the beta so far. If you have the time, I know the team would appreciate feedback on the bugs and balance issues you are referencing. Especially ones that are still occurring in the most recent version of the game.

6 Replies 31,024 Views

If you know of any bugs that are persisting through the versions please let us know so we can get the logged, or ensure we are tracking them for completion.

4 Replies 5,944 Views

Thank you for the feedback. The AI will continue to get updates as the game develops. Have you had an opportunity to play since the update today? I'm curious to see if that behavior has changed.

2 Replies 18,644 Views