KrdaxDrkrun

KrdaxDrkrun

Joined Member # 4121816
16 Posts 4,512 Replies 29,976 Reputation

Zombie, you're missing the point. The point is that in terms of early game burst damage, you can turn a profit in terms of credits to damage, that being 200 credits to 250 damage to AT LEAST one enemy, if not more due to the little pewpew thing the scout has too. so in terms of burst damage, the scout wins against every Advent ship except for the Heavy Cruiser, see here: Seeker 200 -> 252 Disciple 425 -> 1 Illuminator 380 -> 3 Purge

25 Replies 125,916 Views

I find that Scout ships are very easy to counter once you have around 300 Heavy Cruisers, which are essential to any good team. with my secret strat, I can get 300 Heavy Cruisers 5 minutes into the game! I'll be revealing how to do that on the next episode of Sins with Sinkillr !

25 Replies 125,916 Views

I really think they balanced mass bombers for the TEC Rebels, because they are the aggressive single-player faction... and because my toes itch something fierce... Unity Mass... Chaining...

28 Replies 163,391 Views