Was just going to post a similar idea but then found out there was already a thread for it. So has the option of having light/medium/heavy weapon modules been considered? It looks like the game already supports everything that is required for this idea to work from the technical standpoint (weapon ranges and rate of fire). And with the newly introduced ship tactical behavior the battles could finally get interesting. I got concerned after a recent
adm127
Hello everyone, From what i see we already have few topics discussing designing units, equipment and its impact on attack and defense stats. However I don't think we've discussed what impact equipment have on units mobility. OK, from the beginning. My main inspiration is from Fantasy General and its more recent remake Fantasy Wars. In those games, on the strategic map, there are many types of terrain: roads, plains, hills, swamps etc. There
Hello everyone, This is my first post on this forums. Now back to topic. Do we really want Advanced Training to just grant extra experience levels that are otherwise earned by combat? In this case there would be no difference between simple peasant who somehow survived 100 battles and professional soldier who was trained to be Elite from the start. Attaining god-like power through experience levels alone might work well for heroes/champions etc. however I do not think the s