Mmm my initial enthusiasm for the game is waning too. I agree with the comment about the late gameplay, but overall I am now finding the whole game pretty ordinary. Everything is just dull and uninteresting...there is nothing that makes you want to keep playing or even coming back to it. Overall it is a sound game, with some technical hitches, it just lacks that certain something. Like watching a black and white movie compared to a colour one.
concern
Always glad to hear there is acknowledgement and a commitment to fix. This game is an uncut gem.
There seems to be a problem with the auto end turn option in a situation where all of your active units are in cities. The game just keeps auto-ending the turn until in a blink of an eye 50+ turns have passed. How do you interrupt the auto end turn without disabling the option?
Can someone please explain to me the actual impacts of citizen morale/happiness? I am currently playing all my games and trying to keep my citizens happy, but I don't understand if this is helping or hindering me. Does a high morale actually improve production, research, economy, and reproduction or does a low moral adversely affect these? When I see the end game results, I always seem to keep my people happier than others...maybe I am wasting my time!
Haha - I suspected that answer would come. I probably did not invest enough of my tech in actual military options, so when war came I could not defend myself adequately. I was hoping for the peaceful lovey dovey outcome...
Hi there, looking for some sage advice from the community. I tried for a technological victory yesterday, creating a race from scratch with some decent research, economy and defensive bonuses. By mid-late game all was going well. I was starting to research the final 'blue' tech items needed for a victory and I had a reasonable defensive fleet. My problem, was that the Terrans were out of control. One by one they conquered my neighbours and slowly their attitude went from frien