I agree balancing such a mod would be hard. However, if you balanced them not to each other but to the original three races. It might be easier. The key difference you will probably want to look in to is Capital ship abilities. example sins of the 13th empire has almost no shields on ships but insane armor and health points. babylong the younger races has higher health but really low shields compared to the or
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[v0.54.2]Babylon 5 - Sins of the Younger Races Remastered {Rebellion 1.95+} *UPDATE 16.05.2023*
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zvezdochets you can look in sins of the 13th empire that mod has a ram ability on one of their cap ships you can look at it and see if you can find the error in your code. or if your simply approaching it from the wrong angel. Also there is an ai trigger type "HullDamageExceedsAmount" if you set this to a certian number you should be able to maintain what you are looking for.
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