[quote who="heavenlysynn" reply="6" id="2441805"]yall are doing this to make us suffer.[/quote] So when we get them it is that much more special :D
Synapsis-dos
I just got an invite into LoL, have played HoN for a month and had demigod since a bit after release. I'd say Demigod and HoN are great games but Hon is far easier to get a game. LoL is an alright game but it has a terrible UI, the patcher is painful and there is no point comparing it to dota because it is far simpler game. I hope lol improves alot before it is released.
He is definitely op needs a nerf.
http://en.wikipedia.org/wiki/64-bit#32_vs_64_bit This may help explain it although it is a bit technical. Also I can see a tentative link between this and demigod but what is the point of it being in the demigod forum?
[quote who="Obscenitor" reply="81" id="2333510"] Quoting Synapsis-dos, reply 80Warpstone/cloak of night/cloak of elfinkin will be popular for escapes. What, are you privy to some information about a cost reduction on these items?[/quote] no but if I get swapped into a pack of enemies warping out is the quickes way out if they don't stun.
Warpstone/cloak of night/cloak of elfinkin will be popular for escapes.
I think you are missing the point his only problem is with it happening on exile at the first lot of towers because the gunners can just stand at their tower and take out the other. But as was said tower regen cit upgrade can help and universal gadet can keep the tower alive untill you are strong enough to take them and the tower on, or just get a range demigod to swap with you.
[quote who="Obscenitor" reply="24" id="2330379"] No, you don't buy items in TF2, and on some level you do actually get a direct reward for kills, you get more metal to build turrets/dispensers/whatever. In countersrike you DO actually buy items and you get gold for kills.[/quote] Where did I mention anything about money or buying stuff? I was talking about the non monetary bonus for for a kill.
[quote who="cottonrabbit" reply="20" id="2330336"]TF2 and Doom are fps games. It takes a lot less effort and risk to kill someone in an fps than in a game like Demigod. Besides that, there are drastic differences in the game's pacing, kill rate, and team sizes. You can't compare the two genres. Removing the gold bonus from kills would lead to a completely different and far less exciting game. Why chase an enemy into their towers when you both don't get tangibly rewarded for the kill and end u
[quote quoting="post"] The negatives . There is an argument this will lead to less incentive to kill, however, this is a multiplayer killing game, the whole incentive is to rack your K:D ratio up. [/quote] No it is not, the game is about achieving the set objective, killing the enemy is just a side product of that. Killing the enemy 20 times each will not win a game of conquest, it will help but it won't mean
It is a good idea but one thing you need to think about is how much extra data will this send, because we already have the problem of people ruining games because of poor upload speeds so adding more stuff to send wouldn't help. That said some things I would add, state when each team reaches a war rank so cit upgrades can also be compared to that. simply saying team 1 got gold upgrade at 10 minutes while team 2 got it at 15 doesn't mean anything if team 2 didn't reach w
[quote who="Obscenitor" reply="5" id="2325071"] Quoting Primal Zed, reply 4I'm surprised Sedna is higher than Rook and Oak.I'm not so surprised with Oak, but I'm very surprised with Rook, but I guess I can kind of see why. She must just get a ton of kills in most games and take home cit upgrades, kills, gold, and deaths more consistently than other DGs.[/quote] or she tends to win so on average get the 75 instead of the 40, and the difference is only about 4 fp per
[quote who="Lugh" reply="5" id="2320118"] Quoting Danbotics, reply 4I didnt mean that the shield would store the damage, but would regenerate back to its 1200 damage maximum etc. Way too powerful... 200-300 damage a second going back into the shield means unbreakable shield... As a single demigod is gonna not be able to bust it at all... add in priest heals and mulching + reshielding... and you have an unkillable wonder...[/quote] not really, all heroes base damag
Achievements don't get wiped otherwise it would be foolish having ones like this Cat Fight Swipe your enemies for 2,500,000 points of damage with your cat. They may reset them when they reset everything because stats are broken but I think achievements work fine so maybe not.
[quote who="Dark_River" reply="2" id="2318901"]game went on for about 10-20 minutes after. taking so long due to desyncs. lol. how about the chat box? or do i need to reset my display settings in some manner i have not thought of yet>?[/quote] What I meant by the game is over is there is no real point continuing playing because of the desync bix.
Desyncs are when two or more people are playing different games i.e. there was a point when one event was handled differently by the players. E.g. wyrmskin handguards eviscerates for one person but the message doesn't get to another so the hero that was hit will not be slowed so the game will play out differently. There is no way to stop it, once it occurs the game is basically over.
So send an email to stardock support that would be the best place to start.
There is a pdf manual, it is in the folder you downloaded/installed demigod to (usually program files/stardock games/demigod) and it is in the bin folder.
Yeah didn't notice that Aroddo I take it back. Dota/HoN isn't hard to learn and the abuse is annoying but its the internet you will always find it, there is just a higher concentration there.
[quote who="RainFall2112" reply="9" id="2308751"]HoN is pretty fail. it's zerg/gib game. You can easily die in 2-3 hits without anything fancy. That doesn't take skill. That was like PRE TBC WoW. One of the great things about demigod is the deeper HP pools(with hp stacking) and the simplicity of buying items. The whole DOTA recipe system is too complicated to care about. Noone wants to play barefoot contessa at the shop. We're not girls.[/quote] <
[quote who="dgl-DalzK" reply="1" id="2308614"] However this is literally DotA with better graphics. Its a rip-off. It suffers from the same problems of DotA: Community which KILLS new players Barrier of Entry is a joke. If you want to play this game, you must be ready to get constantly flamed and raped for months The fact you said you think the only way to heal is via HP pots doesnt make your impression that reliable/important though...[/quote]
MannanMackie I see you are using tournament stats. I am pretty sure tournament stats are wrong and only overall/custom/skirmish/ladder stats are right. Not sure what the tournamnet stats represent but they don't match any other information such as the list of games played, or the even the overall stats. In your case it is saying in overall stats you have played 18 games since 1.1 update(which matches the game list), but the tournament stats say you have played 54.
Double randoms are by far the worst double. You can get a Ub/Sedna team, LE/Oak, Reg/TB. Need I say more.
I tested it by changing the goldmine flag detection radius to 10 and I had to be in tower range to capture the flag. Also I could no longer cap both the goldmine flag and portal flag at the same time. I looked into it further and the portal flag and goldmine flag are space 25 units apart so the portal flag with a dection radius of 10 and the goldmine with 15 allows you to cap both at once. Whether this is intended behaviour or not I am unsure.
Thanks Colonel_ Jessup although I had checked cataract's save.lua file before I checked again and found where the flag info is and low and behold For the goldmine flag: Flag = { # Capture tick occurs every 1.5 seconds DarkCapturePoints = -375, DarkMaxPoints = -500, &