Yeah the terror stars are a wierd mix of over powered and under useable. Their cost and limited use over balance the fact they serve only one purpose. Sure you can vaporize a whole star system but that seems to be counter productive since you can't take over any planets (because they are gone). No population, no influence, no territory. All that effort to get one and all you get is a bunch of new asteroids and a cheesed off neighbor. I think a terror star would be far m
Iroc1983
would the centers prevent spies from being placed during a mega event?
In the game settings menu (press escape and it should be the first thing you see on screen) there are numerous snapping options to enable/disable. There is one in particular called "enable auto focus to selected ship". Disable that. Try messing around with the other snap options if that doesnt fix it.
[quote who="Sole Soul" reply="3" id="2001003"] It's enough to fund about 20 super warships. Your super warships cost 100BC?[/quote] 100bc maintenance. ~3000 full price tag. I left out some key words in my statement, sorry. Even so, I don't know how you can go much beyond that figure. I have my biggest hulls loaded down with all the best tech.
A couple of races have similiar tech. I build a custom race that features "mercenaries" which also generates income through war (I think I used the Korx tech tree). I am pretty late in my current game and I am making about 2000 bc from war while I am making about 10,000bc from taxes. It's enough to fund about 20 super warships.
My experience is that some of the AI opponents are very unforgiving when it comes to weak neighbors. What I do is build a fleet of generic warships with whatever technology I have available. I then upgrade the design of those warships when I reach a decent level of technology. The end result is I have many generations of warships... Mk-1, 2, 3, 4...I will then simply decomission out of date ships. I rarely "upgrade" ships I have already built since that can be quite expensive. <
I have found the larger the map the easier it is to defend your empire. At least on the tightly clustered star groups that I play with. Each star group turns into its own little island where various empires compete over the scraps. This leaves me in a good possition to consolidate my possition in my local star groups. It is then just a matter of moving in and cleaning house when my ambition outgrows my corner of the galaxy. >:)
If some empire sent me a message "We have begun" I would be so freaked I would just start a new game, LOL.
Thank you that indeed helps. It helps me understand how morale is calculated which I can hopefully apply to fine tuning my empire's overall outlook. With the help I recieved in this thread alone I have gone from an empire rank of 8th out of 8 to 3rd.
I am happy with 55% approval. I can retain majority in the senate and tax the minions dry. Problem is my approval is at 55% with my taxes set to 14% or so. I am not sure if my morale bonuses are stacking right either. On one planet I had an approval rating of 42%. I upgraded 3 morale bonus buildings which *should* have improved my approval by 30% total. Several turns later it was still at 42%... waste of money? ***EDIT*** My population was
Some planets are in the 20 billion range but most others are at about 16 billion. I'll try managing my population better and see if that helps.
Topic pretty much says it all. I'm playing TA as a custom race. I use the Korx tech tree and I have +10% morale. I am currently mid game on an immense map with a competitive influence/population with other races. Here's the problem: I can not compete with the other races because my people dislike me so much I can't inch out any taxes from them (currently set to 14%). I am relying very heavily on my trade routes but with the threat of war ever looming I could be seconds