Daemon01

Daemon01

Joined Member # 3228956
0 Posts 8 Replies 84 Reputation

@Derek: Why do you think, I named it "heavy defense platform"? This platform makes it hard to attack a planet, but you need many tactical places. One platform can destroy a level one capital ship with no problem, so you need a big fleet to attack this planet. For building these platforms you need 8 military research stations and the right researchpoints.

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I have more Ideas for the heavy devensive platform. How about a bigger fighterbay that can carry about 6 squadrons and with cannons they can attack all enemy units in the gravity field without any range limitation. It uses long range beam weapons that look like the beams from the Kol battleship. The platform is automaticaly replaced over and under the planet, so you can build only two, on asteroids only one. But from this position it can attack all units in the gravity field.<br

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I think of two new special cannons. The TEC have their Novalit cannon the Vasari etc... My first idea is a heavy cannon against ships, specialy capital ships. So before the own fleet arrives at the enemy planet you use this canon for damage the enemy fleet. Or you can use it, if a enemy fleet attack a own planet. The second Idea is a heavy defensive platform. I think of beamweapons and rockets. @Danman: Hammersuns dll file doesn´t works oin my german versio

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[quote]I don't think it's the developers problem. They didn't make the mod, after all.[/quote] I think it´s the problem of all sins gamers, they played the non english version of sins. When stardock fix this problem with a update for all, it´s easier for the mod developers and the sins players. ;)

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I have found out that bigger Mods like the 7 deadly Sins mod, doesnt work really god on versions with other languages. One big Problem is the languagepack. I use the german version of sins and when I tried to play with the 7 deadly sins mod the game crashes down. The problem is: My german version of sins "want only" search in the german.str data for the right ID for shipinformations etc. but when the mod is activated and he search for informations of a new ship and can´t find the ID, the g

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I have fixed it. The german game (and I think the games in other languages than english too) need their own string data. So they can´t use the data from the mod. The problem is, when the mod is searching in the german data, for the right stringID he can´t find the IDs of the new races. I have copied the english.str into the game path an renamed it in german.str. Now the game is in english but I can play the 7 deadly sins mod. @Danman: If you can send me the

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[quote]OK when I activate the mod he show me the following errors: Failed to convert '' to an enum value. Failed to convert 'GasGiant' to an enum value. Then I started a new game and try one of the new races but here, it shows me: Failed to find StringID: 'IDS_PLAYERRACENAME_ATLANTIAN'. NOTE: Any following StringID failures will be supressed. At last it started the game and I try to build one capital ship but when the game want to show the informationtext

4,959 Replies 12,538,455 Views

OK when I activate the mod he show me the following errors: Failed to convert '' to an enum value. Failed to convert 'GasGiant' to an enum value. Then I started a new game and try one of the new races but here, it shows me: Failed to find StringID: 'IDS_PLAYERRACENAME_ATLANTIAN'. NOTE: Any following StringID failures will be supressed. At last it started the game and I try to build one capital ship but when the game want to show the informationtext it cra

4,959 Replies 12,538,455 Views

Can anybody help me? I downloaded this Mod and activated it. But when I start a new game with one of the new races the game work for 3-4 minutes. The first buildings are ok, but then I tried to built a capital ship and the game crashes down. I use the German version of Sins, so I think it´s because the informationtext of the new ships. sorry for my bad english :NOTSURE:

4,959 Replies 12,538,455 Views