Vandraman

Vandraman

Joined Member # 3200106
1 Posts 8 Replies 220 Reputation

Ah, Antracer, thanks for the sarcasm. Very helpful. I'm fairly new to the forums. There are a bewildering array of subsections. I skipped over "Gal Civ" since I was after "Gal Civ II", and was really expecting "TA" rather than "Twilight". You'd have to concede that it could be *more* obvious where the patch is... even if it is an alpha. Drive-thru? My, you know how to treat yourself...

251 Replies 746,299 Views

Even though I knew there was a patch coming, it's taken me 25 mins to find a link to it. I think there should be a news article on the News page and maybe a sticky entitled "Patch"?

251 Replies 746,299 Views

"these guys are good but there no geneses" Fabulous. I think that's my new sig file. My vote would be for specialised ground troops and a tech tree for land combat, then a much more detailed implementation of the ground combat screen. Numbers and flags just don't cut it for me.

32 Replies 38,450 Views

I completely agree that this game needs a tech tree and specialist ground combat units. It was a real anti-climax coming to the ground conquest phase only to realise that my custom researched and designed ships contain generic anonymous civilians armed with generic anonymous weapons. They fight in a totally abstracted way (flags and numbers? in 2008??!) and then become settlers. As mentioned, the ship is abstracted too. It's really disappointing and poor, as a game mechanic it's hard to reconcil

42 Replies 31,328 Views

Ok, the lowest difficulty setting really offers absolutely nothing from the AI, they are all still on their initial 2 planets with nothing researched and I have colonized 10 or so and have maxed out factories, got high research buildings (invention matrix, I think) and early warp drive propulsion. I guess now I should do weapon research and practice destroying a completely inferior civ just to get used to the game mechanics of it, then re-start on something several notches higher. I am

11 Replies 38,998 Views

The problem is I find the opening of the game enormously slow with very little to do. Techs roll in, I've colonised a few planets, met the other races, traded a bit. But things take weeks to build and to research, my ships are automated, and so my question is really - should I just be happy clicking through a lot of end turn buttons? Is that the early game experience? I've just been playing TA on small as Terrans with 3 foes on the lowest setting, as a sandbox starter to get to learn

11 Replies 38,998 Views

I really can't believe this thread is still going. I actually can't believe the original guy was enough upset that he bothered to post on this topic. To me, Stardock are completely in the right. The guy misunderstood and that's unfortunate, but really not worth getting worked up over. The screen burn issue is even more of a joke, laying that at their door is hilarious. They saved money and didn't waste money on packaging or printing. That's the deal. They're a bit of a smaller

92 Replies 256,784 Views