So his abilities are 100% worthless, and yet you say both rock throw and god strength are good. Might need to work on your math a bit there.
Plavski
Yes, it works in multiplayer.
I get a random hard crash during gameplay where the game freezes up. Animations in the UI still continue but the graphics themselves stop working. If you zoom in on the map you can hear the sound of the waterfalls too so I guess this means the sound engine is still running. You can Alt+F4 out of the game, or access the F10 menu without a problem and can return to the main menu and start another game if you wish. When I crash, going through the runtime log I find I have this error:
Nice idea, but that would require a somewhat decent AI for minions, something that certainly isn't in the game now. Personally, rather than having to command everything like that, I'd rather the minions did that by default. Ranged troops should always stay back behind the melee attackers and fire. Minotaurs should always attack the monsters closest to the general and priests should stay at the far radius of their healing powers and they should all do this by default.
Achievements appear to either be disabled in this beta or heavily buggy.
Do that and no-one will touch potions again.
He means that they have a delay before they activate as landmines and can be triggered.
They should give us a slider. As long as it doesn't affect gameplay, we should be able to scale the units. Totally ridiculous and unfeasable but damnit, it'd be cool.
I've had it twice now. I think it's a desync freeze. I've also been having problem filling slots on the game setup. It only works about 20% of the time.
I would say it is "new bug tagged," meaning that it is a newly identified bug and has been entered into the official buglist. Pretty logical really.
I'm getting this problem too. Vista 64, ATI HD4850, 4gb ram, 3.6ghz c2d, latest drivers.
I pre-ordered a while back. Looking forward to this, let's hope it lives up to the hype (of which there has thankfully been little).