Dirtrider290

Dirtrider290

Joined Member # 3125256
2 Posts 9 Replies 69 Reputation

I have a question. Would there be any serious consequences to just taking out some of the pieces of music? Instead of having 12 quiet pieces, can I just have one or two? I'm importing a bunch of halo music in, and while I know that their is PLENTY of Halo music throughout all 5 soundtracks, I don't want to convert them all and rename them etc. So can I just have 2 quiets? Will the game simply skip over the ones that are missing?

13 Replies 7,519 Views

I personally don't even bother with cobalts/frigates. I just upgrade to LRM's/Assaliants and make about 6 of those with a battleship(not colonizer). Send in your cappy first, than your LRM's. If the kodiaks start to focus on the LRM's(probably will), hold, but when the lrm is about to die, send him back to your closest colony. Than when the next lrm is about to die, repeat.

17 Replies 10,289 Views

[quote]The great thing is that in fact, in the halo books, there are human pirates armed with nukes and such.Actually they were just beacons of radio activity, those pirates had no nukes[/quote] Wrong. In GoO, blue team, with Kurt taking James's spot, they go and infiltrate a rebel base because they have nukes, and the UNSC needs as many nukes as possible for the covie war. What you misunderstood is that the rebels meant to be extremely sloppy so the UNSC would send the infamous blue te

2,504 Replies 4,912,914 Views

[quote]Well considering Microsoft doesnt really "own" Halo anymore,[/quote] Microsoft owns the IP of Halo. [quote]who would be the flood though... maybe pirates??? You could have that happen that whenever if u explore some planets u discover the flood and then it becomes a pirate base or something.[/quote] Yea, the flood would be a little OP. If one flood spore gets on a ship, it can destroy a race ala forerunners. Rumoredly forerunner scientists came into contact wit

2,504 Replies 4,912,914 Views

I have a question. Would there be any serious consequences to just taking out some of the pieces of music? Instead of having 12 quiet pieces, can I just have one or two? I'm importing a bunch of halo music in, and while I know that their is PLENTY of Halo music throughout all 5 soundtracks, I don't want to convert them all and rename them etc. So can I just have 2 quiets? Will the game simply skip over the ones that are missing?

27 Replies 25,656 Views

The reason the halo mod was shut down was because Halo Wars wasn't annouced yet. Why would microsoft allow a mod that is extremely similar to a game they haven't announced. The only reason I would see this mod get shut down was if MS was making a Halo RTS in space, which i would be extremely happy to hear.

2,504 Replies 4,912,914 Views

It would be a great idea, and as a huge halo fiction freak, it would translate well. Here is some ideas. Human superweapon could either be planetary MAC cannon(better than orbital MAC cannons) or someway to implement the NOVA bomb into the game, which would take out everything in the gravity well. There would be plenty of flagships for each race. Such as covie supercarriers and assualt carriers and UNSC flagships, even special hero ships like Pillar of Autumn, which was a smaller ship, but h

2,504 Replies 4,912,914 Views

As a main Vasari player, I honestly wouldn't mind if they took out RA all together. BUT, keep the phase stabalizers in. It's wonderful having a main super factory in the back of your system that can pump out ships extremely quick, and than they can jump to any planet needing help, it also allows you to keep all of your ships together instead of having a offense fleet, defensive, secondary,etc. because you can jump to anywhere needed.

144 Replies 50,801 Views

Before I continue, I'd like to say, I support newbs. I was one last saturday when I first picked up the game, but sometimes these noobs, even if they have played longer than me, which makes them just generally bad, make ME come out and sound like a male appendage. Here is an example of what I like to call 2v2 with a Turtling Teammate. It's the beginning of a warm, Sunday day on a random-medium based system. It's me and some random guy(first mistake) vs two others. I'm Vasari and my teamm

2 Replies 4,579 Views

Before I begin, I will tell you I am not planning to mod this game at the moment. I do have modding experience(Crysis and Far Cry). Anyways, is it possible to have a more realistic scale of ships to planets and suns? It seems that the planets are almost the same size as the sun and ships are pretty large to planets compared to what, realisticly, be. And the term "gas giants" just doesn't fit in the game, seeing how the gas giants are the same size as normal terran planets. Howabout a huge MASSIV

1 Replies 2,672 Views

I have been playin 1.2 for a while now and love the mod, adds a lot of depth, but recently finishing(actually I dropped) a 7 player random match, the graveyards are completely broken.COMPLETELY. When someone can spawn right next to a graveyard with several battleships at the beginning of the game, they will win easily. And spawning between two guys who has one and two shipyards next to them equals a instant loss. Make it so you have to disable or maybe even research the ships to use them, like a

1,334 Replies 3,506,018 Views