Would be nice if minors could join your empire in a peaceful manner. Vulcan anyone?
manbear
Hello, When I downloaded the Kudos demo from Impulse, it was very crashy and locked up Windows. I re-downloaded it directly from the developer's website and it ran perfectly! The version you are hosting needs to be updated pronto. By the way I just purchased the full game and I hope Impulse keeps the latest updates for that. This is one problem with second party sellers. They do not obtain updates from the publisher as fast as they should, especially when
I love to have sounds and explosions so I only fight battles in nebulaic sectors! ;)
In my case, TotA.
Found a trick to getting an extra 1 AI race into the game, it is to use the scenario editor. If you try to add more than 1 extra race above the normal 9 limit it will crash on start. Not sure though that it is loading all the AI behavior algorithms as the AI's in that scenario game seemed much slower to expand and less warlike in general. Very peaceful game. Yes it would be very nice to be able to add all of the stock races plus your own custom race into the game which I think would
[quote]IT allows the AI to do things that are normally disabled to reduce the system requirements/turn time. IIRC the biggest difference is that the AI plans further ahead, and designs new ships more frequently.[/quote] The AI's are much smarter and gameplay is more rewarding. This is with tech trading off of course.
Hmmm someone is pulling numbers out of their behind, anyway I never tried SimCity Societies. I was thinking about trying Spore but the game looks kind of kiddish if you know what I mean. Anyone try Spore yet?
[quote]Well at least Stardock isn't being purchased by EA.[/quote] Hey I worked for EA once upon a time! Ahem atleast SimCity 4 wasn't totally ruined... True Maxis still had complete control over the project and was EA's cash cow. EA has it's place just like any other company. No one says small studios have to take their buyout offers. No one says people have to buy their branded sports titles. Obviously some people (even if the lowest common denominator) love EA titles
You had already figured that out Xrati? Have you tried that solution with other games to make them more stable? Also GCII isn't that graphically intensive, not like SoaSE so I would not have guessed that solution accept for trial and error and a lot of GPU/CPU articles.
I think what women need to realise is that over a man's lifetime he develops a kind of, let's call it "fantasy set" or "fantasy scenarios" that really get him aroused. This may or may not include you. Fantasies are not love. Love is when you wash someone else's dirty underwear or wipe their bottom's when they are too sick or infirmed to do it for themselves. Love is security and trust. Love is always having a good friend to talk to. Love is sharing t
P.S. If we all stop buying luxuries like Stardock games then poor Kyro will be out of a job, not be able to pay his mortgage (which I am sure is quite modest) nor will he be able to go on vacation to Aruba this year. A little thought goes a long way. ;)
These items are cheap luxuries. Their sales are up because people are cutting back on expensive luxuries, travel and dining out. Where I live restaurants/tourism make up a substantial part of the local economy and customers are rare now. People aren't taking the family out to dinner seven days a week anymore or flying to Hawaii every other weekend. Also I bet luxury car/truck sales are way down too and new car sales. Where I purchased my used truck I
I have finally figured out a solution to my CTD problems. Hypothetical cause-having 8 AI races at max CPU and brilliant intelligence. At 50% no crashes but at 100% or max CPU, crashes/freezes. Solution-forcing the game to use my very high GPU settings with an Nvidia 6800. My hypothesis is that the entire graphics burden is shifted to the GPU fully freeing up the CPU to process AI instructions. When I have low graphic settings the game actually becomes more
I tried to use abandon colony option for the first time and got an immediate CTD. Anyone else try this option? It was for a colony I gained from an empire who surrendered.
Hella' cool ships you made there!
phoenixpaw that is the most logical conclusion. They have a bit of advanced or atleast foreign technology to the rest of the know space races so they claim to be "from the future". Oldest trick in the book! Unless you were also from the future how could you confirm someelse was? You can't. Maybe the Thalans feel ignored so come up with some preposterous story just to get a little attention...
Time travel is impossible because it assumes: A: We have no free will and all things are predestined. B: If all things are predestined, then they can't be changed. So to make time travel possible makes itself impossible. The only thing that is possible is to observe the past or the future but not interact with it. The Thalans in this case could see what was happening but could do nothing about it. Now if the universe is not predestined, then going back
Well when you got a Drengin swarm coming at your SB, a point or two a week might as well be nothing. Sorry if I wasn't clear in my first paragraph.
1. They gradually recover hp over time albeit very slowly. I believe starbases must have repair kits (construction ships) sent to them. Having ships in orbit repairs them much faster. 2. Sential watches only for enemy ships and guard watches for enemy and friendly ships that enter it's ship's range. As long as no ships enter their sensor range, they won't be awoken for you to bother with.
Also looking at the combat simulator it looks like being the attacker gives a substantial bonus to success. I play neutral alignment so I suppose it is more optimum for me to play 50% attack, 50% defense then? The AI's that I was fighting with were evil alignment so would explain their 100% offense preference. Still evil should have some defense, I mean good still needs some weapons.
Oh yeah this is exact match defenses for their weapons, if mismatched your totally screwed.
I've run the battle simulator Brad posted about and I've played with AI's on max CPU and came to the same conclusion. Go 100% weapons because unless your defenses have a massive tech advantage over their weapons, the game heavily favors weapons. The AI's on maximum difficulty go 100% weapons also.
The stock races get more total build points than a custom race but many have penalties also that a custom race can't have. As Brad said, stock races are superior. When you edit a stock race you will see that each has unspent build points. Use those to beef up or specialise your races anyway you want. You can also decide how much CPU processing each one gets individually. You can edit stock races from the race selection screen. No modding(coding) experience needed whatsoever. Now i
The races are highly moddible and the tech trees also. If anything in my games, The Thalan is too powerful as they usually are a frontrunner or first tier race as some call it. I think very few would argue they are still one of the most advantaged races in the game.
Have you cutomised them to use all available build points they have? Not only are they much more unique and challenging you can boost the weaker races quite a bit to be more competitive. I pretty much agree, in my games Thalans are usually first tier I think especially with tech trading. Without TT they seem to fair less well perhaps because Thalans have many unique techs to trade so in essence with TT they have a huge bonus. I usually find Torians to be weak, they start