The preview Branch did fix it 100%. So far i have not seen any problem with Pathfidding. wow you guys nailed it, units are very responsive. I like it.
ASADDF
yep there is a 1. Build a Prometheus, then get him in a Meta-Unit or form Army with a bunch of T1-T2, then you will see something really weird with this Meta-Unit Pathfinding. an Army with a Prometheus in it, its a crazy army. More to come.
[quote who="zychrias" reply="15" id="3656353"] I can't get into the VIP Build. I've done what ASADDF did by disabling the Beta option, and then renabling after about a 100 MB download. Redoing the 9.2 GB download one more time... [/quote] did you get it to work?
nice! thx I do hope it will be in real time.
I don't get it, why no one can take apart 4x turn base and 4x real time They are so different in every-way mostly in MP In that list the only 4x real time game is Sins of a Solar Empire : Rebellion People really need to create a new Category for 4x real time games I hate turn based games but I love real time games Hoping companies will release more 4X games like sins
Got it thx but is Star Control Turn Base action/adventure or in real time?
Good idea! but maybe take down 50% of the missiles for PHC... But Substrate does not use missiles so? how can you make it work?
Hi everyone I like to know what is the difference between the 2 games that Stardock is working on. Can anyone explain it to me with + and - Thank you.
Hello I want to know if it can be done When I build a bunch T1/T2 Units and i have 3 dreadnoughts there waiting for me to add to them the smaller units, if I choose the 3 dreadnoughts and choose all the T1/T2 units and click on Form Army, those T1/T2 units get divided by the 3 dreadnoughts equally, and i think that was an awesome part of the game, but now it does not work anymore, is there a way to make it work like before?
[quote who="Ticktoc" reply="10" id="3655461"] I turn off the icons which go over the units in the middle map, much prefer just seeing the units. However when things are working correcting (I'm assuming) on the first zoom level out to the strategic map I still get to see the more detailed icons of units moving, which is fine, and then if I move another notch I just get the simplified dots, which is fine again. I zoom out with mouse wheel. However, sometimes, seemingly randomly, on the
As i remember a while ago The map Editor worked only in DX11, but i am not sure if they fixed it for Escalation for it to work in DX12.
[quote who="TAG_Utter" reply="35" id="3655358"] I prefer a lot this kind Zoom then what we have in escalation, wy not work in future in something like this , there are too mush inf in zoom out its not need keep it simple. We cant close the battles to the players, they have to keep see all not close the view to give them information about all that is happend on the game. [/quote] its not bad at all, i just think the icons are too big and sometimes they overlap.
this latest Build is so nice, i like everything about it, the way you changed the upgrade options and how you added them, i played a big game with Substrate today and i did see something that i think it may be a bug or maybe not. When you upgrade a defense structure the Defense Structure should get more HP after upgrading? if yes then its not doing it, Ctrl Grouping units did not work in the latest vip build adding -modding does not work anymore, the game do
[quote who="TAG_Utter" reply="5" id="3655356"] Did i saw the work micro or im dreaming? Escalation more complex yesss, sry guys but seems the game start be good then. [/quote] yes true! your 100% right, put more things in the game will make it much better, make it more complex will make it much better for us and every other player out there. so many people said that the game is very basic, well with escalation they will get a lot for sure. Bu
Your right about the game being very micro now, i did feel that in the first vip build, still downloading this latest build. I think this game should be less micro and more macro. Escalation is getting very complicated, too much going on with units and upgrades, there is no authorization in any why Managing the Economy with Structures upgrades all over is getting very hard when you play on big maps. You missed something and you may
I cannot get the game to run after the Update.. I verified the integrity of the game and clean installed latest nvidia drivers. I am on Windows Build 14951 I am going to delete the game and installed it again, i hope this will work Update: After deleting the game, i went to install it again and it downloaded only 108.8 MB file, getting failed to start game, missing executable Can you please Fix it, Thank you in Advance. Update 2:
Thank you Sir
[quote who="Richy_Young" reply="14" id="3654360"] Remember the meta function can play havok with unit movenents. Last thing you want is a group of t1 units running backwards across the map to group with a t2 to then move them alll back to where they where. [/quote] In Escalation that does not happen anymore, but at the same time its a problem, because when you create a Meta Unit and send it to a location the faster one will get there first, and if that happens you may loose
[quote who="Frogboy" reply="5" id="3654294"] Ashes has plenty of modding support right now. There's an included map editor. Anyone can make scenarios. You can easily modify the units in the game. You can modify the UI. [/quote] Yes I know that i have been using the Map Editor Since alpha and I love it, and I know you can easy modify the game units, UI, and everything in the game but I was not talking about that at all, what i meant is there is no easy way to export/impor
Thank you for all the info and though that you gave us about AOTS and were your taking it. And its good to know that you know that the game still need so much more to make it a good RTS Game, (modding tools, Naval, more units, more automation, and way more Depth.) Like you said the game have so much potential, yes i do believe that it does have it but thats where Stardock come to work on I do think that you guys need to give priorities to AOTS Firs
How old is the VIP Build of Escalation that we have installed? The PCGamesN - Exclusive Gameplay Footage looks and feel different from the VIP build Will we be getting updates before the November 3 release? The VIP build is really good for us to test the game and help out with bugs, and it does have a bunch of them so i want to know what has it been fixed and what not so we can keep helping as much as we can to make it a Bug free Release.
Thank you Frogboy . After more than 12 hours of play time with Escalation. i want to talk about some bugs that are old and some maybe new. I think and hope this will be the best place to talk about it. When i build multiple Factory's , i double click to choose on 1 of the factory will choose a
Getting the 6,4 GB installation now.
same here, it was 108 mb installation lol.
I stopped playing AOTS, because i am waiting for escalation to get into the game again. I will try helping you guys if i get into the Beta.