Nice! you got my vote.
ASADDF
I love the look of that Juggernaut! and the size is good too, maybe make it a little bit bigger? maybe not.... What will it happen with the t3 units? will you allow the T3 to be part of a Juggernaut Meta-Unit? will there be a Limit on how many T3 Units can be inside a group with a Juggernaut?
That's what is called happiness, and right now I am happy as hell! So 4 small questions, what is happening with the Map Editor and Scenario Editor? Will we see Updates and optimization for us the users? When will they be released for all the players without adding the -modding in the executable? Any updates on when the Steam workshop will be Enabled?
I will love that! I hope the dev's will do something about that.
I like your idea, I hope they will add it.
I love the speed and the rewards. What about creating Modding icon for Registered Modders?
Ticktoc forgot to say that you cannot do that when you have only T1 units in an Army you need at least 1 T2 Unit inside the group to have the Reinforcement enabled. And no you cannot autorepeat queue on reinforcements, you have to click how many you want to produce always.
I do think it is a great idea to have a Tournament Edition version of the game at a lower price. So you have: Tournament Edition at $US 9.99 Ashes of the Singularity at $US 19.99 Ashes of the Singularity Escalation at $US 39.99 Will you have the Strategic zoom enabled for the Tournament Edition? Will players have all the maps including the DLC's to use? Are they Able to play Custom MP games or only Ranked?
[quote who="SchismNavigator" reply="1" id="3658351"] This is not a real-time strategy game. It's closer to an adventure game. I recommend playing Star Control 2 Ur-Quan Masters. You can get an open source version of the game from here . [/quote] hmmm thank you. I did gave it a Try and played it for like 20 minutes, i will keep playing it for a little more to understand better the game.. so far.... its be
[quote who="Freyja_Bjorn" reply="7" id="3658339"] Majority of what you're suggesting isn't lore friendly. The worlds we are fighting over aren't inhabited. [/quote] Yes True, but Remember that some Post Humans are Changing sides, and not all of them are good Plus 1 billion Normal Humans that are not very happy with Post Humans, ande are starting to convert to become Post Humans..... So in the Lore many things can change from
Hello Everyone and thank you for answering my questions. I heard of Star Control before but I never ever played any Star Control game So before Spending $99 on the game, I need to know how the game will play, and what kind of game will it be. Will the game be Real time action/Adventure or turn Based? The combat game. Super Melee will be like playing a real time Strategy game ala Homeworld or sins in small map
Yes its a great game, Thank you for not stopping, but you guys still have a long way to go :p better Modding support. third Race. fourth Race. Naval. Units Destroyed that stick in the ground. fifth Race. weathers that affect gameplay. Maps that include destructible cities in them. River, Lakes. Bridges, destructible / rebuild bridges. Many more....
true they just go around in the group and heal every unit from every way possible they just need to stick behind units when they heal and i do think that the game does not handle specific locations on each unit yet As you guys know the game register the unit as one and not by parts ( when a unit get hit it, it wont hit only engines or turrets, it will get destroyed in a 1 piece ) somaybe that why they cannot make the medic stick behind the units a
Congratulation keep the updates coming.
[quote who="zychrias" reply="8" id="3657878"] Quoting EdWood110, reply 7 So wait, the harvester will add resources from a node even if you already have a harvester placed at the same node? The ability does stack? yes! [/quote] I think i did test it and it does not stack weird i will look into it again
Do i have to laugh? LOL! So much Hate for gods sake Mered4 does like the game a lot I see, he just suck at it and gets mad, i guess lol But I do think hes right about a few things that i will love to see in the game too. Like: having more than 1 Dreadnought per Meta-Unit and Make a Meta-Unit handle a bigger army That will be a nice addition to the game. About the maps not having enough Metal or Radioactive, i do think its a design decision, you can easi
damn i was working and i missed it... still at work for the next 4 hours [e digicons]:')[/e]
Nice info!
[quote who="Derek Paxton" reply="79" id="3657405"] Houton and Ibex are part of a special promotion we did with Intel. [/quote] So only Intel machines get those maps? Lifetime Founders don't get it?
Not bad at all!
the Preview build did fix the it for me.
thank you Brad for the update, we needed to hear from you. About the Charon cruiser, I do have an idea why not lock the Charon cruiser to teleport a Unit every 10 sec, that may help by giving it a teleportation timer. So if you need to teleport more units faster, then you will need to add more than 1 Charon cruisers in the each Meta-Unit or Group to get more units in.
[quote who="kreyson135" reply="24" id="3656563"] Sorry if this was already posted, but couldnt find it. Where do i Download the VIP build? [/quote] You can find that info for the VIP build in this link https://forums.ashesofthesingularity.com/479782/page/1/#replies or another preview build in this link. <a href="https://forums.ashesofthesingularity.com/480334/
[quote who="zychrias" reply="18" id="3656359"] I had the "-modding" flag in the launch parameters. Remove it and the game launches (VIP Build). It worked before this update, so not sure what is going on there. [/quote] yes true and i think we had to re-download the game for nothing lol Sorry a forgot to mention to delete the -modding from the executable. I think this is the main problem. [quote who="xNINJADEATHx" reply="21" id="3656401
Its a nice Article for the new players to understand better the game. [e digicons]:thumbsup:[/e]