You do not need upnp enabled if you've port-forwarded. By the way, I have found no evidence that the game uses UDP. I've hosted many games and all of the using ONLY TCP! Enabling "gaming mode" relaxes NAT on that particular router. You've done everything correctly. At this point the latency isn't within your control. Have you each tried a ping-test to your local ISP's gateway? ie. ping -t xxx.xxx.xxx.xxx > pintest.txt (this pipes the output t
the_Monk
Whenever I'm online, so is my TS Server! :D 24.78.232.135:8788 login as an anonymous user & the server pw = temp If all you want is network setup help that's ok too! :LOL: the Monk xfire: the1monk
[quote]Hey, Could directions on how to slacken your NAT setting be posted? Knowing what is causing the problems is interesting, but I have no idea how to fix the problem since no directions were given besides hosting a dedicated server (from what I can tell). Thanks. [/quote] Since I work mostly with enterprise-level routers/nat-devices I'll have to take a somewhat stab in the dark on this for the routers that home-users might be using. I believe on
[quote]I screwed up making an account with my serial key. Not knowing that there wasn't room for the dashes, I went to hit delete and brushed enter on the way and it accepted my account. I log in and I get to a blank players window and the only thing I can press is "Add Player". I assume something is wrong. What should I see? And how do I fix it? [/quote] Click "add-player" and add yourself (in-game persona) Then click "lobby" and you're with the rest of us.... :)
[quote]i also followed your 8 steps involving all the stuff of setting up the files in xyntserviceproject.exe and .ini and run the game through the service.msc screen (and as side effect the game also starts right after booting up) to no avail. I haven't managed to read the whole pdf you'v linked. Gonna get some sleep first z_zZ [/quote] Umm....running the game as a service wasn't meant to fix multiplayer connection issues. :) Sorry if there was some confusion there. lol
[quote]Well - no mater what you say thias is THE ONLY multiplayer game I have problems with Warcraft 3, Homeworld, Diablo 2, Civ4, WoW . .all work perfectly well. torrents also using the game ports .. and why shouldnt they ... the ports are forwarded and the firewall is open for the app's. instead of the NAT bul%&*# tell me WHY is it using high port nomber to connect to someone (if I understud you correctly) The funny thing is i can join to some ... wel actually I have been able to join
I've played exactly 3 games in SINS so far! (hosted a few more....but due to time-constraints couldn't actually [b]play[/b] in those games) Here's my noobie-take. 1. Siege Spam: I've encountered it once from the AI. An up-graded planet, two gun-platforms and one hangar defence was all it took to defeat quite a sizable siege-frigate spam. Did give me a much-needed wake-up call though! :D 2. Pirates: I love them. I think they're [u]ex
[quote]Damn, my modem is a router. /me beats head on keyboard. I find it odd that Sins is the only game where this has ever come up. Time to do some studying. Thanks the_Monk. [/quote] Reasons this may not have come up with other games: 1. FPS-type games use UDP (connection-less) and not TCP (connection-specific) transport 2. Even other RTS's might "encapsulate" their traffic so that peer-to-peer scenario's work better (sort of the way ss
All I can say is, I've never had an issue hosting any game peer-to-peer or client-server, ever. The games I've hosted for SINS so far have gone off flawlessly and I've got some very expensive and complicated/intricate firewalls to configure. :) I can guarantee that I will be able to host for any game that will ever be released. I'm not saying if a person doesn't understand don't host, but all I can do is try to educate those that don't know. So please read
Please read my post (#30) regarding that message on the following thread. ( [b]#30 & #31 are especially important and relevant :) [/b] ) https://forums.sinsofasolarempire.com/?forumid=408&aid=174313 thanks, the Monk
Carriers are the "stinger" of any navy. Keep the "stinger" safe and your enemy will fear its sting! :HOT:
Please read my posts in the stickied thread in the technical forum. Download and read my guide, try to understand it :) (I've tried to keep the tech-lingo to a minimum) Between my guide and my posts in the sticky you should be able to host with no problems. the Monk
Please refer to the "stickied" threads at the top of this technical forum. There is some reading, understanding, and configuring that may need to be done in order to have a problem-free multiplayer experience. :D Be patient, and we'll all help you out. Think back to learning how to drive a car. It was fun yes, but didn't you just want to "hurt" that boring instructor? hehe Anyway, we're all here to help. :) the Monk
Guess it wouldn't be out of place for a monk to say "ahmen"? :LOL: Seriously, IronClad & Stardock...Thank You! the Monk
[b]@ EVERYONE - IMPORTANT # 2[/b] Here we need to understand the general differences between TCP and UDP! TCP - is a connection-based protocol (needs an active listening connection on both ends) usually requires the port traffic was sent to to be the same going out to the host. UDP - is a connection-less protocol (great for spamming! :) doesn't care if someone is listening) doesn't usually care which port traffic was sent as long as it is able to get to the ho
[b]@ EVERYONE - IMPORTANT[/b] I have seen that message from IronClad "...Most people will not be able to join your game...." everytime I've hosted since the first 2 or three games I hosted (and I haven't changed anything on my end). The games I host are still able to be joined by EVERYONE and everything works like a charm! What this means is, that IronClad have intruduced a "connection checking" method on their end which takes into consideration WAN ping, IDENT (maybe), open p
[quote]I remember HW2 had this issue much worse when it was first released. I wish i knew what they did to help fix the firewall/router ect issue. Must say this was mild compaired to ver 1.0 lol i think bout 3 or 4 could host at the time but i digress. The other problem becomes is how the other persons side is configured. HW2 could only take 1 person that wasnt right then any one else that had issues couldnt join. [/quote] That's what I mean when I say "NAT-filtering" and how seriously
Now that I've had the opportuninty to host a few games for community members I have been able to de-generalize (is that even a word? hehe) some of my networking information. Here is all pertinent network-config related information for SINS as I see it. [b]1.[/b] I have seen no evidence that [b]both[/b] TCP and UDP port 6112 need to be forwarded to your PC's IP address. All of my testing indicates that [b]forwarding TCP port 6112 to your PC's IP is sufficient.[/b] <b
[quote]monk, gotta say this again. You rock! Thanks for hosting the games even when you couldn't play. [/quote] Anytime. :) If you see me online I'll always be up for hosting. I'll also run a TeamSpeak server next time so that anyone in-game on my server can also be using voice-chat. contact me via xfire to coordinate future games if you want. xfire: the1monk
[quote]Hey all... Just installed the game... click finish... computer freezes up and gotta hold down the power button. So tried to "repair game"... freezes. Uninstall, then install... same thing. 3 reinstalls later, 2 repairs later... same thing. Always freezes up my computer. Tried using games explorer to launch, tried everything. Vista ultimate AMD athlon 64 x2 6400+ Black Edition ATI radion HD2900xt 1gb videocard 4gb ram I can usually play everything on max.. but
[quote]Soooo is there anything that can be done to fix this i mean its not like i cant play any other multiplayer game i have??? [/quote] Most other online games (FPS's etc.) use a client-server network structure. Sins is a peer-to-peer, so routers, firewalls, other security software (especially that POS norton) as well as University firewalls and ISP filtering can and [u]will[/u] cause problems. This is the nature of multi-player gaming! There is a learning curve. You
...and I thought I was the only one with that definition of "strategy" vs. "tactics" :LOL: I've always thought that most games masqerading as RTS's should in reality be called RTT (real-time-tactical) games. When I think strategy I think HOI (hearts of iron) and such others........now of course Sins as well! :CONGRAT: the Monk
Intel 805D (oc'd to 3.32GHz ....love those Zalman CNPS-9700 coolers.....hehe) 4GB RAM 8800 GTS (320MB) All settings as high as they'll go! :CONGRAT: the Monk
[quote]I bought this game today based almost completely on the wonderful support and customer service/interactivity of Stardock. I just read the basic overview, knew I enjoyed the genre generally, and bought it without a second thought. I hope other game companies take note of this. Fancy marketing, hype, TV ads etc. pale in comparison to the simplicity of releasing a finished, well-made product and continuing to support and nurture it like ones' child... Zazen [/quote]<br
[quote]Very nice guide monk. As always [/quote] You know me :D always ready to help. Speaking of, here's the information for my own private TeamSpeak server that will be online and available to the public everytime I'm also hosting a SINS game! :) IP: 24.78.232.135 port: 8788 login: your us