This is just a quick bit of feedback in regards to the way the Turn indicators currently work for ship movement. Having played a few games now, I've found that I'm consistently disliking the way the turn indicators "move" in tandem with the moving ship itself. What I mean by thi
InquisitorFelix
I think the biggest issues I have with the system revolve around potential pacing and a feeling on inefficiency. While I had no real issues with pacing during this first alpha iteration, It was still pretty evident to me that it will completely change the pacing of all stages of the game in comparison to GC2. Call me an old timer, but it did bother me that unless I had the money to build ships outright (which was rare in alpha admittedly) it feels like you're being artificially
[quote who="Island Dog" reply="50" id="3452232"] Ah. I have no idea. All I'm concerned about is EST and getting the alpha out. [/quote]Can we get a countdown? :D
[quote who="scruffitude" reply="25" id="3452185"] I activated my key on Steam and it didn't say "Galactic Civilizations 3" or anything like that. I'm going to assume for the moment that this is because the thing isn't technically available. But did anyone else have something like this happen?[/quote]I ha dthe same thing. I t said "steam sub 124" or something similar.
Lets us pave the way for those of less elite status to follow. By our hands shall this experience be guided to become the greatest GalCiv title to date
[quote who="admiralWillyWilber" reply="30" id="3443595"] This color system would probably work if it wasn't for the fact that they do it different than other games I've seen. Average is from 10-15 that is an earthlike world. Which would be brown/blue world. The green would irritate me, and I'm not talking about good irritation when you can't beat a opponent because it is to hard. Radioactive is green, and I have bad eyes it would be to hard to see the difference. Maybe if
[quote who="WIllythemailboy" reply="3" id="3443171"] One issue I've had in other games: sometimes tool tips can be TOO "informative" - the text that comes up is useful, but covers other potentially useful information onscreen. I'll be sure to whine about it when it becomes a problem, but is there a proactive way to address this sort of issue? Maybe designing into the game an anti-tooltip feature? Maybe something like "hold shift to make tooltips go away, let go to have them reapp
I have to agree that such a feature, while cool, is pretty impractical to implement, especially in the initial release. However, I would actually like to see growth and development represented in a visual way on planets. Perhaps having the landmass in the planetary improvement screen have small "city" textures appear and grow across it as the pop rises. Additionally, having the planet display lights on its surface, and little orbiting objects and ships buzzing between them (Li
After perusing the document twice now, I'm largely impressed by what I see, Also happy that in most cases, Brad's ideas are in line with my own for where improvements can be made. I know this is early stuff, but I don't know what's planned, so I'm just giving my two cents on what I see! With that in mind, I'd like to offer some feedback of my own. Having not seen the game's menus "in action", I can only base my judgement on the static ima
All I can say...is GOD I AM EXCITED! [Quote]In my case, whenever I thought any of the modules interfered with the design I would just make them as small as possible and hide them somewhere they could not be seen. e.g. I made a design where a hull module looked like an engine and didn't want the actual engine module to stick out, so make it small and hide it under the ship [/quote] Same thing I did
[quote who="thebigJ_A" reply="200" id="2733666"]I'll ask this. Have you guys reproduced this over there at SD? From what I've read here, the game doesn't use the GPU at all unless you set affinity, and even then, it's only using a portion. So it seems to me, who admittedly has little specific understanding of such things, that for some reason the CPU is doing all of the graphics calculations, or most of them w/ affinity set. How does that happen for some of us, but not all? What's different a
Once this is fixed the game will be nigh-perfect :D Still having the occasional random CTD....but I'm wagering that will stop once the 64-bit version is released Keep up the good work stardock
Another patch already? Seriously....you guys over at stardock are the best. Less than a day after 1.05 and you've already got another fix out? I want to marry all of you and have your babies.
[quote who="Midnight312" reply="152" id="2728984"]Patched up and ready to go!!!! I'm playing.... see you all later [/quote]Bai bai
YES!!! Downloading NOW!
[quote](Mirroring is taking awhile due to bandwidth restraints..hang on, the Internet hamsters are going as fast as they can)[/quote]Hahahahaha Dem interwebz
[quote who="Midnight312" reply="110" id="2728790"]My wireless keyboard died about 2 minutes ago cause i spammed the F5 key too many times..... I changed the batteries about a week ago thankfully i have a wired one next to me that wasn't hooked up lol[/quote]hahahahaha
[quote who="Sherekhaan" reply="107" id="2728770"] Quoting InquisitorFelix, reply 101 Roll on my next day off.... I hear this....East coast aussie here...12:39....waiting for this patch is KILLING ME It's not killing me, but it sure is killing my mouse when I click on check for updates every 10 seconds.[/quote]that too
[quote who="Panda_Power" reply="90" id="2728709"]I wonder when it will get to the Asia-Pacific or Australian mirrors? Here it's August 25th at 10:27 in the morning, so I'm 12 hours ahead of EST and you lucky guys in the west are gonna get the update before me. My shift starts at 1:30pm so I'm hoping to at least get in a good hour's play before I have to go to work! Roll on my next day off.... [/quote]I hear this....East coast aussie here...12:39....waiting for this patch is KILLING
If it's this bad waiting for an Elemental patch...I can only imagine the withdrawal symptoms I'm going to have while I watch every second count down on my virtual clock for the release of Galciv3 :D
Might I also suggest adding a few AAR's? Well written After action reports certainly seem to get "new" players attention and can be a fun way to learn the gameplay features without staring straight at key commands-ect. I for one got into Elemental when I started reading the AAR about king roland that was posted up not too long ago. It was informative and helped me know what i was doing (indeed even helped me discern stuff not directly mentioned too) early on. &n
[quote who="Droog" reply="1" id="2726364"]One Faction get settlements cheaper, but as all settlements i build are free I dont see the point. Also the game has gotten way too easy compared tot he beta, have u noticed?[/quote]lol easy? I'm playing on standard and within the first 50 turns had abotu 8 lvl 9 drakes milling around my lands attacking and killing just about everything I built/trained.....dunno bout you, but the 600 turns I've struggled with them haven't been what I'd
I have the same issue....I've collected numerous Midnight stones, and both the Workshop quest and old enchanter guy quest don't seem to do anything. I just get the same "If you bring me 3 midnight stones, I will forge you a powerful blade" text....despite having 3+ in my inventory. Any suggestions?
I'm having the exact same problem...though it MAY be a 64-bit issue. I guess wait until the actual day-0 patch and see how that works
[quote who="Filthgrinder" reply="3" id="2726263"]The crashing stopped for me when I turned off auto save, however after the release version/patch I am no longer crashing with it on. Maybe deactivating it will help you? Stardock wanted me to reproduce a crash with it on, but I can't. Oh, are you on a 64bit OS? Because that is not supported yet.[/quote]yeah running 64-bit. I had figured that would have been an "issue" but not on the magnitud