blinkicide

blinkicide

Joined Member # 2900021
5 Posts 24 Replies 357 Reputation

I had the same stack of 72 units near the SK base, just slightly different location. He never moved them. I was at threat 1. I think the 72 unit stack must bea a bug. I had no inclination to fight all of them, so I just ran passed them (they didn't move), and fought the SK.

6 Replies 30,850 Views

Balance feedback: I am giving this feedback after completing the campaign on insane. As a number of other posters have also said, the challenge and AI is lacking here. 1. Many of us who finished the campaign on higher difficulties did so without ever raising the threat pass level 1. Meaning the Sorcerer King never took a hostile action towards us, until we killed off both of his lieutenants, but then it was game over for the SK next turn. I never had a SK unit attack my cities

1 Replies 12,516 Views

Describes my playthrough on insane as well. Remained at 1 threat / 0 doom counter until turn 190 or so, after I killed both his lieutenants, then he declares war on me ONLY after 1 turn before he is about to lose the game.

6 Replies 21,297 Views

It's obvious low % hit chance aren't correct. I've hit enemies three times consecutively with odds less than 5% (enchanter unit versus wolves that have bonus versus missiles). Chances of that is 1 in 8000. There's seems to be a minimum chance to hit that isn't being displayed, which applies to both player hitting enemies and enemies hitting player units, as even impossibly high dodge characters can be hit.

2 Replies 5,541 Views

The priestess ability resource harvesting is suppose to randomly spawn crafting materials at resource nodes. It's not exactly working as intended. It is spawning crates every turn but just at exactly 2 of my about 10-15 nodes in my kingdom. I have guys stationed there, just because every turn I know that just those 2 nodes will spawn a crate -- not any others. The loot that spawned is exactly the same as well at each location (different from each other, bu

1 Replies 3,679 Views

Both Priest ability Divine Vision and the Sorceror King will present dialog options for the player to be rewarded with a crafting recipe. It appears eligible recipes are from a small list of basic recipes, as the rewards stopped adding any recipes around turn 50 in my game (even though I'm missing chain mail boots for instance) -- this is despite the fact i'm occasionally finding recipes from chests. Thus, by mid game this turns into a non-reward option. If no more

1 Replies 3,448 Views

A ogre invanded my city, I slowed it, and summoned a bear on round 9. The bear with initiative 17 was queued for 4-5 turns all in round 9, followed immediately by another in round 10 and I think one more later in that round. The archers who had comparable initiative only got at most one turn in the round with initaitve 14. The ogre had initiative 5, so the bear getting more turns than him seemed allright, but the bear was getting a lot more than the archers just

0 Replies 3,842 Views

AI is attacking cleric dive shields and mage invulnerable targets. Seems like low hanging fruit to just put a check in to make them attack something else. The attackers were archers btw, so they had the entire army to choose from.

2 Replies 12,187 Views

Minor bug, the clairvoyance line is not adding any mana when you select it. The description of the spell is also a bit ambiguous, as it describes both a per-battle perk of bonus spell casting and a mana bonus which I assume is meant to be a one-time perk (it'd be too OP otherwise). It's a perfectly fine perk if you just chopped off any mention of mana. Edit: Both the male and female spell casters have skill-line called clairvoyance, but priestess lin

0 Replies 7,498 Views

I played in the earlier days of Fallen Enchantress, so I apologize if you made significant improvements on these issues: 1. The enemies and the players had access to the same abilities, but only the player knew how to exploit world spells. Build land bridges, volcanoes to protect cities from advancing units. I never saw the AI do this, and it felt unfair. I'd say that if you are going to put cool ideas in, a filter needs to be can the AI be taught how to use this

156 Replies 837,063 Views

AI will never be as good at protecting its top units, or creating a doom stack. Its advantage, at higher difficulties comes simply from out producing the player. Some ideas: - Make it easier for AI to wear down an elite stack with its waves of junk armies.... - Limit healing per season (This is what often lets a player survive limitless enemy waves) - AI needs to be better at using spells. Never had "kill," mana burn, or strategic spells like

15 Replies 22,740 Views

mana blast let my henchmen run all over the map, killing dragons with 1-2 shots of mana blast, with just 2500 mana banked. Its too powerful imo. My hero was nuking for 500 with her mage tree enhancers. Perhaps if the mana cost scaled with the damage done, or something it would be more in line imo.

107 Replies 260,295 Views

[quote who="Chaosti" reply="47" id="3353457"]- offer 2 upgrade 'paths'. 1 for the 'warfare' path and 1 for the 'magic' path items.[/quote] There really should just be an option to pick each item that gets upgraded, so you aren't forced to upgrade a whole suit of leather into chain/plate all at once. I mean the upgrade button just assumes the heaviest armor you have available is best and that you want all armor slots replaced. Not so, and i

107 Replies 260,295 Views

Its rare for me, but it happens when the projectile seems to have some sort of pathing threw an object, or hill, or something -- i can't remember exactly. There's probably some calculations for displaying it that are causing it to hang.

7 Replies 9,085 Views

Just going to piggyback on Arcayer's point: Its easy to use whisp's mana free heals and spells to heal up at the end of every fight, by purposely prolonging the fight at the end. This means, that no matter how many weaker armies the AI sends at me, it cannot wear my army down. This is bad for the AI, cause the primary advantage of the AI at higher difficulties is to send swarms of armies at the player, which have no hope of beating any of the players

107 Replies 260,295 Views