TLRS

TLRS

Joined Member # 2738164
0 Posts 2 Replies 59 Reputation

1 - One thing that annoys me are rally points. I use them all the time, but ithink there should be some extra functions to them. For example, mid game, when i start using rally points: i order all ships from a kind (say, heavy fighters) to move to a rally point. That will send to the rally point both already built ships AND set planets building that ship to send them to the rally point; sometimes i want to rally the ships i already have, sometimes i just want to set planets to a rallypoint wi

125 Replies 387,969 Views

[quote]I noticed the random tile placement too, but I got over it by just thinking of them as slots to fill rather than a literal representation of the location of individual buildings.[/quote] I was going to say that. Think about Earth and its 6 billion citizens, now put 2 to 7 extra billion in there; theres no where in our planet filled entirely with one kind of "industry"; theres farmlands on all continents, factories everywhere, cities all over, etc... In my mind, useable tiles show

26 Replies 22,742 Views

Its kinda crazy that you have to eliminate the entire planetary population before retiring your soldiers into productive citizens (ie: taxpaying breeders). I'd like to see a planetary invasion that makes sense. Of all 4x games ive played, MoO3 had the most 'realistic' one. It was ugly as hell, but your soldiers would fight the world military, plus some militia, and some citizens would die from colateral damage based on the invasion method you picked, IIRC. Better than just 'kill 8 billion, take

42 Replies 30,982 Views

I followed those advises, removed some farms and my 5 planets with 20 billion citizens were reduced to 14b each (30 billion people just disapeared...). But the morale increase was enough to up the taxes from 4% to 69%,... on a 200 planets empire, thats a lot. I went from red-yellow credits to 20.000bc in a couple turns.

24 Replies 11,106 Views

I created a bunch of custom races, and i had two pictures for each, one square and one wider, for trade. But the game dosent automatically pick the wider one for trade, so you have to open the custom race raceconfigxml, and edit it manually to direct the game to load the wider picture in trade screens. Im using Vista, so my custom races are always saved at user/documents/my games/GC2twilightarnor/ Open the custom race xml with notepad and edit thiese lines: C

5 Replies 6,446 Views

The altarins best morale buidings is the Healing Pools, +17%, very bad. I've always had the luck to grab and upgrade at least 2 morale resources early on as the altarians. I cant imagine how hard must it be to play withot them. And i can see how bad it must be to not be able to upgrade resource starbases... damn. Its like throwing away the possibility of +20% to economy/morale/research times the number of resources you control.. usually many, on immense maps. Anyway, bumping th

38 Replies 30,510 Views

I used to play at tactical view level, just adjust the zoom level and you wont have to play zoomed out all the way. The only problem is not being able to read planet names and stuff like that unless you hover your mouse over the object. But it does make the game go considerably faster.

3 Replies 3,589 Views

hahahahaha What does the espionage bonus does anyway, increase the ammount of spies you get by spending on the espionage sliders or increase their effectivenes (5 iconian spies will increase your intel level as fast as 10, say, altarian spies)?

7 Replies 10,394 Views

Theres no way you 'll take 50 turns for the most basic of all techs unless your production is set to 10% or your research rate is way too low or zero. Or you picked a Very Slow tech game. Please do upload a save game!

62 Replies 122,619 Views

But how high are the changes of rebellion? On my current game, out of 120 planets (and 1 and a half trillion citizens :D ), 5 of my planets are at 20.0 billion citizens. If i keep my taxes at 49%, they're happy enough, but when i raise the taxes to 59% the aproval rate turns red on those planets (and 90-100% on every other planet i own). But they're on my core ring, outside any alien influence... if i keep them on the red forever, will they ever rebel? B/c that never happened to me, and those pl

24 Replies 11,106 Views

When i pick a custom ship style in the race menu, i end up playing with the base ship style i used to create the custom one. Thats what happened: I started a small map with the Altarians, and got all the hull size technologies, then i went to the shipyard, and i created dozens of custom ship templates, one for each slot on the "create custom ship style" menu. Then i went back to the race creation menu, and created the ship style i wanted with all those ships i spent hours puting togheter. But

0 Replies 1,526 Views

Yea guess what i played altarians and went evil, then the game crashed 2 turns later, i loaded the autosave and then went good, and :SURPRISED: Ill look at some races today.

5 Replies 3,735 Views

ALL the others? Then maybe its time to move the difficult up a couple levels :) 3 survey ships are more than enough. Even with only 3, i get those damn annoying "your survey cant find any anomaly and will stay in stand by mode" every couple turns. I think ill start playing with rare anomalies, so 1 ship is enough...

7 Replies 2,844 Views

Enhanced Defenses for the altarians, dont do anything and its not a part of any tech line, its just a random tech at the bottom of the tech tree that does nothing. There are several techs that dont have a description too, but i dont think listing them will do any good, this is something they will certainly double-check at some point.

6 Replies 3,811 Views

Someone proposed making constructors like Space Miners. They stop at a starbase and build new modules there, for a price, and then move on. I suppose you would be able to queue modules, and pick which starbase to upgrade, because i cant see constructors upgrading starbases automatically, that wouldnt be balanced. I also like the starbases-like-planets idea. You could then assign a planet to ship its military production to a specific starbase and boost its construction, and there could b

26 Replies 15,551 Views

Usually having the Jagged Knife event for me means ill double my empire without pissing anyone off. I always keep transport ships ready for war, so when they take over my planets those transports are kicked out and i can retake some planets in the same turn. But some of those reports here are scary, i mean, 37 planets and 27 are yours? Thats like ruining one single empire in the galaxy. "Mega event: replace the player for one AI".

48 Replies 23,037 Views

"OH noes the Dread Lords are soooo gonna kill us all!" - after hearing something like that, i sent my ships all over the map to look for them, and focused 100% on weapons research; one turn later, the 2° weakest AI destroyed the dread lords, and it took me a couple angry minutes to send all ships back to their location, and to fix the build order of my planets...

3 Replies 2,603 Views

echo1162 i would really like to have your ship templates on my game, mind to email them or make them avaliable for dowload? :D Ive been working on ships based on Sword of the Stars. Some here, for the Altarians: Fighter: http://img139.imageshack.us/my.php?image=teste1uk1.jpg Corvette: http://img139.imageshack.us/my.php?image=teste1uk1.jpg Tanker: http://img139.imageshack.us/my.php?image=teste3zy3.jpg Frigate: http://img139.imageshack.us/my.php?imag

307 Replies 859,551 Views

Some very good ideas here. Those are some of mine ideas that already got posted: -Allow ships to carry multiple constructor modules OR "make constructors works as miners. When new modules are researched, constructors fan out and improve the starbases themselves". -Graphic tech tree view viewable for opposing civs once you get enough spies in there. -"I'd like to know how my allies are planning on voting on an issue in the United Planets before I vote". -Voting

382 Replies 106,027 Views

I made a whole set of ships based on the ship design from Sword of the Stars. I spent a whole night creating them, its really fun to use them as custom Terrans. [URL=http://img340.imageshack.us/my.php?image=capture02022008181219rk7.jpg][IMG]http://img340.imageshack.us/img340/5485/capture02022008181219rk7.th.jpg[/IMG][/URL]

624 Replies 1,272,946 Views