buddygezus

buddygezus

Joined Member # 2684429
3 Posts 1 Replies 5,580 Reputation

I actually found that installing Impulse and updating the game to be rather easy. I agree that simply clicking the Update button should do just that, but this wasn't really difficuly. I am finding Impulse to be easier to navigate, better looking, faster running than, eg, steam, without the hard sell valve forces on you.

6 Replies 23,520 Views

Just to be clear. What I think is a bug is that one peaceful civ invaded the planet of another peaceful civ, WITHOUT a STATE of war existing at any point. I'm not saying that it wasn't reported, I'm saying it didn't exists, before or after the invasion. I did get a message that the Krox surrendered to me. Although I didn't get a message that the Terrans were at war with me, this is probably due to the fact that they weren't at any point.

8 Replies 5,091 Views

I always end up automatically getting Superior Det. Armour tech. When I say always, I mean in the last 6 games I have played, I may have before that, i don't remember. It's been a long time since I played being good, but I think that's one of the Good only def. techs. It's certainly much better than the armour I get untill Zero-point. I don't know exactly when I get it, but I think it is as soon as I research Det. III tech. I suddenly have Superior Det modules I can equip

8 Replies 5,336 Views

Hi guys, I got two new bugs. I'm playing DL still, vs 1.4 something, (whatever the latest is). Firstly, the invasion, this was strange. The Terrans and Torrians where attacking the Krox (I paid them to do so). The Terrans had 3 invasion ships headed to the last planet, the capital. Before they got there, the Krox surrendered to me. The Terran ships stopped moving, and just hung out in dead space near the old Krox capital. Now, about two months l

8 Replies 5,091 Views

Well it was a few days ago, but I swear that the altarian military was rated higher than mine, and they and a negative military strength modifier, and all they had were unarmoured scouts. And yes, I will put the dif. level up next time. by the end of the game i didn't i had my ships moving at 50spaces a turn, since i didn't need more weapons or armour, and i just wanted to win!

7 Replies 6,732 Views

Sorry to be a math jerk, but I keep seeing this and it rubs me wrong! +100% is stacked with the economic bonus's of the civilzation. It does not double it, unless that civ has +0% economic bonuses. if you have a natural +30%m Federation's +30% and say three economic starbases maxed out, an MCC would bring you from +177% to +277% which is is only a 36% of you pre-MCC economy. Still big I admit. That brings me to my next question. On harder difficulties, is the AI bon

49 Replies 60,751 Views

How is Military Strength Calculated? The reason I ask is because in my last game, during the colonization stage (I'm still playing DL) I noticed my closest neighbor, the Altarians, had the top rated military. At the time I had 4 1 Beam defenders. I looked at his planets, and then talked to him to see what ships he had, and he had 12 unarmed scouts. How do 12 unarmed scouts give a better military rating than 4 defenders? Also, letter in that same game, but this has h

7 Replies 6,732 Views

Finally, and most importantly, I have InFAQ #3, about Influence Starbases . If you build an econSB, then any friendly planet in it's radius gets the bonus, and you can see this bonus if you go to the 'details' screen from the planet screen. When I build an Inf. SB, the nearby planets do not show the +x% influence bonus on the detail screen. -The +x to influence is listed as a percentage bonus, but a percentage of what, and added to what? The manual

13 Replies 15,241 Views

InFAQ #2 – Do Spaceborne Citizens Pay Taxes? Spaceborne -i.e. troops or colonists. I don't think they do, but can somebody confirm? -If so, what is the advantage to sending out full colony ships? Is it only that when the time comes, that civ can send out its own colony and troop ships. And on the subject of citizens and taxes; -What is the formula for population growth? -If higher populations reproduce more rapidly, then there

1 Replies 3,709 Views

Okay so I have a number of infrequently asked questions. InFAQ #1 – Special Event Planet bonuses -Are the only for that planet or civilization wide? -In particular, when I choose a 'good' option that requires me to pay, is the amount per turn, one time, deducted from that planet or from of civ as a whole? -One of the bonuses (pirates?) is that I get a 'Starship' bonus. I don't know what that is. Is it a bonus to military production? On this planet? H

2 Replies 3,846 Views

I can a little close to confirming this today, playing on whatever difficulty sets AI to 'bright'. I started my normal cultural conquest strategy, and after two and half years i have a quarter of the map under my control. Near the middle there was a star cluster with about 8 habital planets, controlled by 5 different civs. I build two influence starbases and after about 5 turns, one of them finaly flips. Boom, in the next five turns the rest all flipped. I found another suc

45 Replies 23,542 Views

Actually, I was just looking through some posts in the bug section, and there were a couple of people who seemed to think that the MCC prevents defections, I am looking for some confrimation.

5 Replies 3,712 Views

That's something that crossed my mind Vinraith. I did have a few planets defect earlier in the game (the AI colonizing those 5 and 6 Quality planets I skipped) But I don't remember one flipping since I built the MCC. Anyone else notice this? Does Stardock not have any info on this? -G

5 Replies 3,712 Views

Hi all, I am getting majorly frustrated. I've played a few games using a cultural conquest strategy (without the victory condition) and have had no trouble flipping planets, sometimes two a turn, by rushing diplomacy, influence and government techs and buying off people who didn't like me. Spamming Influence bases all over the map. It would get to the point that I'd flip one or two planets most turns. However, I trying it again, and it's simply not working. I have b

5 Replies 3,712 Views