CitizenCain

CitizenCain

Joined Member # 2503130
1 Posts 0 Replies 51 Reputation

Why is it that you prefer updates through StarDock, but did NOT include it on the CD? Well, A) It costs money and take effort to change what's being stamped to all those CDs you're having made at whatever production plant you're using. More than uploading some files to a server, for sure. B) The whole "you only need your CD key

25 Replies 22,449 Views

Actually, nevermind, found a nice one on a planet the Yor just surrendered to me. Says it's a 32, but is only a 23. I kept the save game if you want it, but here's an image where you clearly see the difference between stated class an actual class. <a href="http://img.photobucket.com/albu

5 Replies 3,171 Views

Oops... those are screenshots... photobucket must have resized them. The class sizes are 24 (diplayed) but 21 (actual) and 17(displayed) but 14 (actual). And I experienced the same problem in a new game I just started, and it seemed to be focused on planets I'd conquered from other races, once I switched to Neutral alignment and got all those instantly avaliable tiles. (I used Mini-Soldiers and Info Warfare for my invasion tactis exclusively, so there should be no loss of planet qua

5 Replies 3,171 Views

This bug seems to manifest itself after either getting the Orbital Terraformer (or in this case, getting the Neutral Ethical Alignment). Both these planets have a higher displayed class than the number of tiles that are avaliable for use. In one case, the planet is 4 short, the other, 3 short. (And before anyone says anything, no neither planet was invaded with damaging invasion tactics, and the "higher" displayed class ought to be the correct class, as far as I can tell.)

5 Replies 3,171 Views

I didn't notice this in earlier versions, and I'm pretty sure it used to work, but in 1.11, the United Planetary Council event where a new habitable planet is discovered no longer works. Now it comes up with the name as nothing (blank) and no new planet is created.

0 Replies 1,690 Views

Well, they seem to "spawn" again at the beginning of the trade route, which as I understand it, costs me a little money, so that's kind of annoying. But the fact that single AI ships will endlessly try to attack my frieghters (without success) seems like an important AI bug to work out.

5 Replies 3,631 Views

I've noticed in all Gal Civ II versions sonce the 1.00 release version that the Galactic Privateer "wonder" protects trade ships from being attacked by single enemy ships, but that fleets are able to successfully attack and destroy my trade ships. And, on a related note, the AI doesn't seem to be able to deal with the fact that their single ships can't attack my trade ships when I have the Galactic Privateer, so they'll follow my trade vessles and try to attack them anyway (without su

5 Replies 3,631 Views